Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms:
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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Suggestion: - Implement a simple perk system where a character starts with a certain skill based on his/her former life. - Perks are random at character creation. - Players can teach each other those perks over time. Goal: - Encourage teamplay / reduce KOS mentality. - More character diversity. - Characters that survive longer and are social get more skilled overtime. Example: Player 1 was a car thief so he knows how to hotwire cars. He can start cars even without a car key. He can teach that skill to Player 2 by hotwiring a car in close proximity to Player2. Player 2 then tries to hotwire the car with Player 1 watching over his shoulder. The first try may have a success rate of 10%. The rate rises with every try untill Player 2 succeeds and thereby learned the skill. The success rate may differ depending on the difficulty of the skill. So maybe you are lucky and worked as a doctor in your former life, or you have to find someone patient enough to teach you how to use a defib kit without killing your buddy.