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Shanks13

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Posts posted by Shanks13


  1. Everyone who says that the thesis is the main idea of the essay is wrong, to some extent. In some instances, that is correct. However, university students often write an honors thesis, which is a very lengthy essay. Similarly, master's students write a master's thesis, which is basically a book. hth


  2. After playing some more, I obtained a few more observations. The primary thing is that I was able to play on a few relatively low-population servers (~10 people). On two occasions, I interacted with another player without desyncing. However, on some servers, the desync sets in with in a minute, even when it doesn't seem as though other players are around.

     

    E: Managed a few medium-population servers without trouble. Some servers are still pretty horrible though, regardless of population. I'd say things are certainly better than they were, but there are still some glaring issues.


  3. Did you test yesterday (after my first post about the changes) as well?

     

    Things are at least as bad today as they were yesterday, and perhaps worse. Populated servers, even those with <100 ping, lead to me desyncing almost instantly. On less populated servers (<4), the desync takes a few more minutes to set in.

     

    E: Is it plausible that this could be resolved by rolling back to a working version of BE?


  4. I was able to remove my medkit, 2 cases, and the ammo box each contained, and after doing so i relogged to find my desync had dissapeared. I am not quite sure how long i've had them on me, but ill live without them. I got a good hour in which I found lots of water in the north woods. I will have to see if it holds up to the test of time though, it sounds like its only a fix for a few hours. Fingers crossed! 

     

    Containers are definitely not the issue at hand. This is obvious from the fact that all kinds of players, including fresh spawns, are affected by the problem. I'm growing increasingly convinced that the bug has to do with players being in your vicinity. Tonight, on low-populations servers in which I am confident no one else is nearby, I have not experienced the issue. Whenever I see someone, I desync soon after, and often end up dead.


  5. Those are some tough accusations.

    Let me state that correlation != causation. I have investigated this issue and couldn't find any relation to BE. Note that I'm talking about the desync issue here, not the stuttering/freezing that a few people experience (which can be caused by certain security software in combination with BE). We are talking about two separate issues here, so they should not be mixed up. Desync issues can hardly be caused by any security software.

    Keep the following in mind:

    1. Non-BE servers aren't quite active and don't have nearly as many connects/disconnects.

    2. Non-BE servers use a separate hive.

    A user I was talking to confirmed that after a while he experienced this issue on non-BE servers as well.

     

    You're entirely correct that correlation does not imply causation. However, since the work done here clearly demonstrates that the sole common factor is, in fact, BattleEye, we are beyond the realm of correlation. We have methodically ruled out alternate explanations, only BattleEye remains as a compelling explanatory factor. Sticking your fingers in your ears and insisting that this can't possibly be the fault of security software is patently ridiculous.

     

    Moreover, the single user you claim you talked to is hardly representative of the majority. Claiming that a single piece of evidence outweighs the conclusions that are applicable to most people doesn't make any sense.

     

    Finally, a handful of servers connected to the main hive do not have BattleEye on them, as I have played on those servers. They have filled to capacity and had many people join and leave, so your claims in that area are also weak.


  6. TLDR: Uninstall AVG, use Avast!

     

    Given that people are still having this issue with Avast! and no antivirus, this clearly isn't the source of the problem, nor is removing AV programs a solution.

     

     

    i have an update 

    as disephi said i had a protector case with a filled ammo box

    upon dropping it and the ammo box ( i took the ammo out and put it in a different box) 

    i changed servers and it seems to have fixed the problem for me so far

    maybe some issue with containers?

    i hope this helps

     

    And given that this issue affects fresh spawns and individuals on empty servers, containers aren't the source of the issue, either. A note, though: stacking stuff in cases and backpacks will cause servers to crash or lag. That is, however, unrelated to the issue at hand.


  7. I hate to be the asshole here (not really), but arguing that this is anything other than BattleEye at this point doesn't make any sense. Consider the facts:

     

    1. The desync bug affects many people.

    2. The affected individuals have different hardware and antivirus setups.

    3. There is no clear pattern in who is affected.

    4. Desync still occurs on non-BattleEye servers, but the server is able to correct for it.

     

    The issue is this: All servers suffer from desync issues to varying extents. That's just life. However, on BattleEye-protected servers, the desync is never corrected. As a friend put it "the Internets go out, but they don't come in." Your client communicates with the server, but the server can't or won't talk back. As a result, the desync you experience grows worse and worse until the game is totally unplayable. And because the server can't talk to your client, you typically don't find out that you're desyncing until you try to do something, at which point you're probably dead or something.

     

    From (2), we know that this is most likely a problem for which individuals are not responsible. Blaming hardware or antivirus does not make any sense, given that a variety of individuals in varying circumstances are affected. Denial of this only demonstrates that people like the BattleEye developer are out of touch with reality.

     

    From (4), we can intuit that, for some reason, BattleEye blocks messages from the server to the client. The issue here is not that desyncs are occuring. The issue is that they go uncorrected. Conclusion? BattleEye is causing issues and people need to stop using it for the time being. It doesn't even provide a meaningful amount of protection over the already-existed VAC protection.

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