Shanks13
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Everyone who says that the thesis is the main idea of the essay is wrong, to some extent. In some instances, that is correct. However, university students often write an honors thesis, which is a very lengthy essay. Similarly, master's students write a master's thesis, which is basically a book. hth
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Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
The situation is greatly improved from the way it was, to be sure. I only have serious desync issues during prime-time hours now, and only when I am in areas that are close to multiple other players. I don't think BattlEye is still at fault, here, necessarily. -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
It is indeed concerning that this issue still exists and has not been acknowledged by the developers, and worse, the patch notes don't mention a fix for this. -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
How many people are still having this issue? -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
After playing some more, I obtained a few more observations. The primary thing is that I was able to play on a few relatively low-population servers (~10 people). On two occasions, I interacted with another player without desyncing. However, on some servers, the desync sets in with in a minute, even when it doesn't seem as though other players are around. E: Managed a few medium-population servers without trouble. Some servers are still pretty horrible though, regardless of population. I'd say things are certainly better than they were, but there are still some glaring issues. -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
Things are at least as bad today as they were yesterday, and perhaps worse. Populated servers, even those with <100 ping, lead to me desyncing almost instantly. On less populated servers (<4), the desync takes a few more minutes to set in. E: Is it plausible that this could be resolved by rolling back to a working version of BE? -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
Containers are definitely not the issue at hand. This is obvious from the fact that all kinds of players, including fresh spawns, are affected by the problem. I'm growing increasingly convinced that the bug has to do with players being in your vicinity. Tonight, on low-populations servers in which I am confident no one else is nearby, I have not experienced the issue. Whenever I see someone, I desync soon after, and often end up dead. -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
I take back what I said earlier. The desync bug is still absurdly prevalent, and given that there aren't many zombies, PvE on empty servers isn't much of an option. -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
The desync stuff is better than it was, but it still renders the game mostly unplayable. This is most true of high-population servers, but it still occurs on the vast majority of servers. Nice to see you've finally acknowledged BattleEye plays a role, though. -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
You're entirely correct that correlation does not imply causation. However, since the work done here clearly demonstrates that the sole common factor is, in fact, BattleEye, we are beyond the realm of correlation. We have methodically ruled out alternate explanations, only BattleEye remains as a compelling explanatory factor. Sticking your fingers in your ears and insisting that this can't possibly be the fault of security software is patently ridiculous. Moreover, the single user you claim you talked to is hardly representative of the majority. Claiming that a single piece of evidence outweighs the conclusions that are applicable to most people doesn't make any sense. Finally, a handful of servers connected to the main hive do not have BattleEye on them, as I have played on those servers. They have filled to capacity and had many people join and leave, so your claims in that area are also weak. -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
Given that people are still having this issue with Avast! and no antivirus, this clearly isn't the source of the problem, nor is removing AV programs a solution. And given that this issue affects fresh spawns and individuals on empty servers, containers aren't the source of the issue, either. A note, though: stacking stuff in cases and backpacks will cause servers to crash or lag. That is, however, unrelated to the issue at hand. -
Update (16/1): Player Proximity DeSync Issue (Solutions/Workarounds!)
Shanks13 replied to scottishrebel's topic in Troubleshooting
I hate to be the asshole here (not really), but arguing that this is anything other than BattleEye at this point doesn't make any sense. Consider the facts: 1. The desync bug affects many people. 2. The affected individuals have different hardware and antivirus setups. 3. There is no clear pattern in who is affected. 4. Desync still occurs on non-BattleEye servers, but the server is able to correct for it. The issue is this: All servers suffer from desync issues to varying extents. That's just life. However, on BattleEye-protected servers, the desync is never corrected. As a friend put it "the Internets go out, but they don't come in." Your client communicates with the server, but the server can't or won't talk back. As a result, the desync you experience grows worse and worse until the game is totally unplayable. And because the server can't talk to your client, you typically don't find out that you're desyncing until you try to do something, at which point you're probably dead or something. From (2), we know that this is most likely a problem for which individuals are not responsible. Blaming hardware or antivirus does not make any sense, given that a variety of individuals in varying circumstances are affected. Denial of this only demonstrates that people like the BattleEye developer are out of touch with reality. From (4), we can intuit that, for some reason, BattleEye blocks messages from the server to the client. The issue here is not that desyncs are occuring. The issue is that they go uncorrected. Conclusion? BattleEye is causing issues and people need to stop using it for the time being. It doesn't even provide a meaningful amount of protection over the already-existed VAC protection.