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I think this is the point of the thread. It isn't to create a punishment for killing other people' date=' but it is to try and find a simple solution which would make KOS not the only answer. Right now there is no other reason to do anything other than KOS even if you don't want to yourself. You shouldn't trust anyone, that is a great part of the game, but there is a difference between not trusting someone and shooting them because it is your only available option. [/quote'] My problem is all the rampant gunplay that goes on. In a world where the apparant most dangerous thing is atracted by thrown cans and empty bottles breaking the last thing you should want to do is fire a gun.
Gunfire of any sort should be like ringing the zombie dinner bell. Gunshots would travel a long way particularly considering how quiet the world would be now (no cars/trains/planes/people). Make it so that if you fire a shot the chances are very high you are going to be killed by zed. Then the choice becomes : Whats most likely to get me killed. Firing or not firing ? The guns that everyone seems to covet so much are lying about this landscape because the guys who were professionally trained and had an army at their back couldnt use them to stay alive.
Some simple napkin math. If a player survives for 1 day then it takes 100 players dying after 15 mins to return an average life extectancy of 29.1 minutes. ((24*60)+(100*15))/101 = 29.10891 If that player then continues to survive for another day then another 100 players dying after 15 minutes causes the average to shift upwards. ((48*60)+(200*15))/201 = 29.25373 The longer people last the more people who die in a short amount of time is needed to counter the survivors. 6 days, which Ive seen on the forums here somewhere as a survivor age using the same formula would need 611 short timers to return the same average life expectancy as 1 day and 100 short timers.