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Everything posted by pacific_coast
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Honest feelings about the Mod & if StandAlone is for me
pacific_coast replied to Marmoo's topic in General Discussion
nice nice this game is worth it -
well one guy i play with is a medic fully, he keeps some beans and water and a compass and a pistol with one extra clip. all other space is med suppiles. he likes to "class play" and is effective at it. he doesnt need to hold a rifle, it makes him slower and more of a target. also, squad play is massively fun. you become "part of the team" by fufilling a designated role. failure is extened from one and passed on to the other. success is conversly affected. team wins are shared wins! yeah obvs keep your own bandages and food but having to run across a firefight to drop off more mosin ammo to your two friends trapped and firing out pistol rounds for cover = glorious
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case in point: the one bambi bandit killer running through electro blasting "what is love" on voice coms resulted in so many dead camping 3pp:on bandits it was epic. watching a badit realise he cant hit a moving, loud, flashing target in the open and has to close the gap only to miss again be countered and either sniped or knocked out = EPICALLY PRICELESS
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nah man, soooooo many people will fire blindly or attempt to corner or shake down a bambi, often in the middle of the open giving themselves away or gathing their ENTIRE SQUAD to the bambi just to be killed by my team that was in voice chat with bambi and only 30m away, barely in cover. doing this in the coastal towns like C and E is hilariously effective
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im thinking base-building, crafting has been implemented long term here. a power house squad covering all needs of longterm mobile survival. this squad moves from cherno to eletrko to berenzino without losing a man and raiding it all. (WHEN VECHICLES/REPAIRS/CRAFTING ARE IMPLEMENTED, a new class would be needed) the mechanic/repairman - carries tools and crafting items - carries extra gasoline and spare parts - drives the vehichle so the maintainance is more of a priority - keep everyones guns and clothing and eqiupment and vhecihles repaired and functioning
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in the mod a triad works great, but im having trouble keeping enough "essential items" on one character overwatch is great and all, but someones gotta shlep a lot of gear. designated medics and fridges combined with a sniper would be a way to keep it low man and less exposed
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unless you are trying to get to a roof to snipe people, there is no reason to climb a ladder. all loot spawning buildings with ladders have stairs to access the different floors. ladders are known to be broken. avoid heights at all costs.
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[POLL] - 3PP / 1PP and seeing round corners
pacific_coast replied to floj's topic in General Discussion
EVERYONE IS FORGETTING ABOUT VEHICLES. Yes, someone on the Elektro Hospital roof can lay prone and spot the entire city for his whole team, and never be seen. Yes, you can be killed outside the fire station because someone hid around the corner, leaning with 3PP on, and quickly killed you. You never saw them, you could have never seen them and they had the drop on you due to a camera exploit. This is major BS, but I've dealt with it since the MOD. Deal with it. 3PP off servers are the compromise. I want to be able to land my heli/ drive my car without killing everyone inside it, or damaging it beyond repair. Mod players: you know you don't drive/fly first person unless you are experienced. New players trying to drive/fly in 1st person are going to waste alot of vehicle spawns. 3PP is needed for vehicles. -
DayZ's Missed Connections (Find Your Combat Logger!)
pacific_coast replied to pacific_coast's topic in General Discussion
they were server hopping. north east air field is a military loot drop point. it has two police stations two hangars and a control tower. my friend and i met up in the middle of the map and trekked there for ammo and meds. in the same server (low pop, maybe 8-9 players) four people logged in within 25 minutes in either a loot drop building itself or in a hangar. four people. if anyone of them had logged in 50m AWAY from the main buildings, they would have SEEN US and either gotten away or killed us. but they were lazy. log out in an empty room, pop in a full one. only we were in that room already. -
IF THIS SCREENSHOT IS "TOO DARK" OR LOOKS "UNPLAYABLE" YOU ARE NOT DAYZ MATERIAL.
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you realise there is an entire component to the game you are trying to make easier? night is not safe. lights make you exposed and aren't effective. there will always be 3pp:on + 24/7 day servers for the non-hardcore.
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gas lantern works and is a goddamn spotlight 10000w beacon seen from space. flashlight works; you have to equip it and then raise it and point it at something. the headlamp works. you wear it as a hat. it points a cone of light seen by space. the weapon flashlight works. you equip it to your weapon. then point your weapon. night outside of a city with the moonlight WAS broken but is fixed now. try changing your settings. or finding batteries/using the lights. i had to LOWER my gamma and brightness since running through an open field last night in the moonlight was TOO bright to be realistic.
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DayZ's Missed Connections (Find Your Combat Logger!)
pacific_coast replied to pacific_coast's topic in General Discussion
when someone combat logs, worf facepalms. -
Honest feelings about the Mod & if StandAlone is for me
pacific_coast replied to Marmoo's topic in General Discussion
the mod is the most "complete" dayz experience right now. utes, taviana, namalsk, falluhja, 2017, origins... i could go on forever, baby! i always played vanilla servers in the mod. too much nonsense and easy loots/vehicles. landing your heli on the roof of a gas station and auto refilling then rolling over elektro real low making the newbs shit themselves? mod. SA? hey, there's closed doors here! noone's hopped this sever yet! then mosin sniped by 3pp camper. patience, the health/status overhaul is promising enough. -
my arma 2 launcher/ play with six/sixupdater never logged my mod survival time have 60+ hrs in the SA average life: 1hr-6hrs longest life: 100+hrs (killed by sickness+broken leg after crawling for about 20 hrs) longest life in SA: currently on about 6th?/7th respawn; three valleys-balota-staroye-berenzino-NEAF-berenzino: about 8+ hrs total (2 players killed, 3 avoided, 1 friendly assist)
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ok so we log in after a patch and notice a new type of server this one says "3PP:OFF/6hrDays/14hrNights/Realistic" i'm thinking: day/night cycle the represents eastern europe in winter only headshots kill zeds ammo has a virtually non existant drop rate broken limbs/low blood/dirty wounds lead to sickness and death death after 2mins of unconsciousness without a defib epi's have a chance to cause allergic reactions morphine auto injectors have a chance to overdose blood bags have a chance to cause sickness/infection syringes have a chance to cause sickness/infection painkillers cause overdose/unconsiousness if used too often dampness causes sickness/dampness lasts longer and other stuff like all water makes you sick unless boiled in a cooking pot, all cans must be cooked, sterlise bandages before applying, item degradation leads to malfunction, no vehicle/weapon can be used without repairs... ect ect ect alot of this is just going to be standard as of the finished product, but i'd like a SUPER ULTRA MEGA HARDCORE LEGENDARY difficulty setting in the mod, getting the sniffles was a death sentence for you and everyone in your squad. shaky hands and blurred grey vision. all that good stuff. i want that but over 9000
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the mod had some basic "realism" in the vanilla build "sickness" was a cough/sneeze that gave away your postition and spread to other player near you "wet/cold" killed you if you stayed in water or didn't keep moving for long peroids of time all water in chernarus needs to be boiled. gonna re-use that syringe? boil it. i like the idea of "anything ruined condition can't be used/ will have a negative effect" i know blood testing and transfusions add a depth of realism but what if you had to wait until your donor got rid of his sickness before you took blood from him? would you get sick? better yet.... if i'm sick/infected can i go to a hospital and drop "contaminated medical supplies" for survivors to pick up and use? a severely punishing mode of difficulty for the survival aspect of the game experience would benefit hardcore players who like to group/solo long term survive. a survivior group camping in the woods and one person breaks a bone/gets sick/wounds become infected... everyone dies if that person isnt left or cured immediately. but yes, might be too hardcore for most people, but the mod had some very hardcore variations... and it's a nice change from the 3pp on/247 day/2hr restarts that exist now like i said before most of this will be standard by beta/launch but super hardcore mode where kos or starvation or blood loss aren't the things that kill you.
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p.s. the game detects if your using a voice chat service like skype or teamspeak and kicks you with the warning message: "find a walkie talkie/use local voice channel"
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The thing you like the most and the thing you hate the most about the standalone ?
pacific_coast replied to africanhungergames's topic in General Discussion
new buildings and area changes = good new heath/status system = good server hopping = bad combat logging = bad loot hoarding because of server hopping = bad camping starter areas and killing bambis until combat logging = bad no reason not to kos = very bad still no reason to go inland for gear/survival/player interaction = the worst of them all -
*logs on* *finds dead body in the road* *equips hunting knife* *harvests three cuts of meat* *makes campfire* *cooks meat* *goes to south east coast* *gives fresh spawn some cooked meat* *gets thanked* *logs off*
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How to stimulate an Emergent Economy in DayZ - discussion
pacific_coast replied to Roshi (DayZ)'s topic in General Discussion
here is how trading can work: you make a server or join one. (has to be a private hive.) let other people know you are a trading/trader server/player. if there is global chat/forum/voicechat: spam your wares and prices. eg. 1 m4 for 4 sailne bags! 1 60rnd mag for two cantines and 2 rice 1 epipen and 1 morphine for 2 painkillers and 2 antibiotics ect ect ect build a base, or fortify an apartment complex. have security. make the customer consent to a search/hand over weapons, 100m away from your store. the customer enters with what their trading and leaves with what they got. they get their gun at the 100m mark and go on their merry way. with 10-20 people running a merchant clan this could work. -
Coastal vs Northern Population Trends
pacific_coast replied to MorOs (DayZ)'s topic in General Discussion
why go inland when you can run southwest to balota airfeild/ surrounding area? it has: military camp with 10+ tents 2x bunkers 2x police stations 1x control tower 2x hangars 3x barracks all those spots spawn military gear/rares. i've gone from kamishovo to balota in 30 mins and been fully and i mean fully geared by the time i round the last police station west and head south east to the base then you just go back to elektro and lose it all over again to the server hopper with a mosin