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Your DayZ Team
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Everything posted by pacific_coast
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all my hardcore character does is run from the south west barracks to the army base north east looting everything, every hangar, every barracks, the atc, ect ect ect in NWAF i pop into servers that aren't looted about 90% of the time, with almost 100% barely looted i never run into anyone and i never and i mean never, in 3 freaking patches, see one LRS NOT ONE not even badly damaged or on a corpse i beleive they no longer spawn and the only ones in use are by sniper bandit dupers
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Solving problem of kill on sight - Vehicles.
pacific_coast replied to Outroduce's topic in General Discussion
i'm spraying the shit outta the first open target on a bicycle i see -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pacific_coast replied to SmashT's topic in General Discussion
has anyone noticed that the increased speed of the zombies also increases the speed at which they crumple into the death animation? this is much more fluid and realistic at this speed. keep the zombies animation at this speed for further development, but nerf their total run/flat sprinting speed also this leaping 5-10 meters forwards is causing "pushback" against the player character model when items are equipped, causing the player to be glitched back out of things like walls -
Aradia's Playstyle Poll: Featuring TOOOOOONS of Options!
pacific_coast replied to hannibaldaplaya's topic in General Discussion
nice one. i picked survior only cause i run solo right now if i had a proper crew i'd be psycho as hell hard to get the drop and torture mulitples as a soloist -
i danced with two zeds in a warehouse for 15 mintues exploiting their circular pathing and making the leap around this speed boost only helps the falling momentum of the zeds giving them a more realistic death animation overall
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useful attachments to be implemetned (ideas): bayonet fixture (to extend/retract bayonet) laser/IR beam attachment variable zoom scopes using duct tape in the attachment crafting system (taping magazines together, attaching a flashlight) some firearms have weapon cleaning accessories and other items stored in the stock, also different stocks and of course a STRAP to prevent "dropping" your weapon and for faster held/weapon ready movement
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[Lights] Server Time Lock
pacific_coast replied to Weyland Yutani (DayZ)'s topic in General Discussion
people really like daylight only to them, daylight is as hard as the game needs to be many people i have played with on fixed time servers in the mod will log out as the sun sets, or only play daylight. right now in the SA, unless you are competent at night and have a torch/flashlight there is no incentive to play at night especially with the zed speed boost and increased bleed chance right now -
How is the inception and storage think supposed to work? (dev answer plz)
pacific_coast replied to Amarados's topic in General Discussion
oh bro you got like 50 warnings and a temp ban coming your way for this one you kept it real, though and i give respect -
am i the only person who thinks a decaying grey toned undead late 30's early 40's female ethnically russian commoner in high heels SHOULDN'T sprint faster default than the fully rested, fully energized, fully hydrated and healthy normal human being with no gear on except running shoes and light clothing? also why does that decaying grey toned undead late 30's early 40's female ethnically russian commoner in high heels LEAP 5 METERS FORWARDS and knock the shit out of said fully rested, fully energized, fully hydrated and healthy normal human being causing arteries to burst open? faster now, balanced later, i hope.
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holding the w key forever
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turns 3pp off? the dev team can remove 3pp if there is enough pressure to change BI stance on the issue.
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How is the inception and storage think supposed to work? (dev answer plz)
pacific_coast replied to Amarados's topic in General Discussion
this thread made me lol in many, many ways. also like that "inceptioned" is now common verbage -
respect for BBE - a legit HC server
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This game has alot of people that make dumb decisions.
pacific_coast replied to poodude28 (DayZ)'s topic in New Player Discussion
i kos ALL THE TIME sometimes i use the axe, trickier with the animation/stance bug now -
this is a camoflauge netting that is used to provide cover in wooded areas. here it is pictured on top of a vehicle. implementing this type of "cover" for vehicles and items will make the wilderness more interesting. coupled with the persistant storage idea (which should ONLY be a tent imo) makes for good camping. also proper civilian hunting clothes.
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the game needs to go FPV only on release. let people "try 3pp" in the alpha as they adapt to the learning curve... then get rid of it
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only 4th? sigh.
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anyone playing 3pp servers has 3pp on the ENTIRE TIME. until they are forced to ADS. that is a shite way to experience the true scope which was intended for 1pp
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dude look at cherno+ map right now. those new roads and little blips? mostly in the north west? yeah. that's all thats going to be added. the near 90% wilderness is still going to be there. the half dozen small towns peppering the north and north west are literally nothing/
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was waiting for this points out the real differenc between the two modes anyone playing normalcore is 3pp the entire time. until they have to ADS to KOS, that is.
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oh no wait i want to be the first contact you have with advanced civilization i have many magic boom sticks to show you primtive screwheads i'm not picard, prime directive can gtfo
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kenyan marathon simulator 2014 edition
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aradia can i bring beans
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Operation "Sanctuary" safe zone calling all heroes (Event Ended)
pacific_coast replied to thelonewarrior's topic in General Discussion
bandits... you let them live? dishonored for generations -
if the wilderness has more unique areas and things to interact with like hunting and simple crafting/gathering that are area specific that would be a huge incentive to explore