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tuchmaipp

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About tuchmaipp

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  1. sounds like you're being haunted
  2. i like how crouch walking is louder than shooting a gun now
  3. This game is so boring now. crawling around EVERYWHERE, every big city is so quiet, everywhere is so quiet now, no pvp, and zombies have ridiculous god like senses now. OP got it right. this game is so effing boring now.
  4. tuchmaipp

    Happy birthday rocket!

    happy birthday rocket!
  5. how is it bad? with head bob turned off everything is just.. flat. flat and smooth. it becomes any other FPS in terms of screen shaking/wobbling/whatever so i dont understand how you are getting sick
  6. tuchmaipp

    mod: close thread ty

    What part of this is cheating? Cheating is' date=' by definition, doing something outside the rules or boundaries of a game or sport to gain an advantage or alter the outcome. Third person view is not cheating, as it is available to everyone if it is enabled in a server. You are attempting to describe a feature you do not like or agree with as something outside the bounds of fair and legitimate play. There are servers in which a player's situational awareness is forcibly crippled by a lack of third person view availability, and should those servers be full, a spot will either open shortly, or other servers can be made available. Finally, if you're in a position where third person view is the reason you died, you're bad enough at ArmA that nothing and no one can save you. When you have 225km^2 to plan your axis of advance, and you let it come down to whether or not someone could see you over a chest high wall, you're the bad player, not your opponent. If you're that bad, then after you've crusaded for the successful removal of 3rdperson, you'll need a new scapegoat to blame on just being bad at a game. [/quote'] you talk about arma2 not being the same game as bf3/css/etc yet you make this game out to be baby mode at the same time by advocating cheatview. "getting down and dirty" IS something that arma 2 does well specifically BECAUSE its not like the other FPS and accordingly its more rewarding. As described multiple times in this thread, TPV is not equal for all players in all scenarios. Being able to see past walls and around corners without looking is beyond the realm of realism and gives advantage to a player when there shouldnt be any. You can't do it in real life, you shouldn't be able to do it here. this is a very simple concept that even lesser games like COD:MW understands. The first person view may be limiting in arma2, but it is well within the realm of realism though hampered by the games engine. Given a choice however, rather than have a magical eye that lets me see things i shouldnt, and having the knowledge that other players have this magical eye as well, i'd rather choose first person view because it acts as the great equalizer in this equation. In real life, you dont worry if the enemy can see you or not when he physically cant. this "crutch" is an abusive mechanic that i suspect was never meant for serious multiplayer but rather for single player. DayZ creates an illusion that is atmospheric and realistic enough to produce the genuine emotion of fear, and cheatview is nothing but a big fuck you to that. by advocating the use of third person in a game that touts itself as a military sim you are spitting in the face of what sets arma2 apart from the rest.
  7. tuchmaipp

    mod: close thread ty

    here's some weight to the argument as already mentioned' date=' your FOV is a lot narrower than it should be, third-person viewmode (TPV) compensates for it by allowing you to see the small area around your character as already mentioned, sometimes it's hard to tell whether your character is standing or crouching. since we don't have any UI elements displaying current stance, and even making one step in an upright position will aggro nearby zombies, TPV allows to make less unnecessary mistakes there's this thing, I'm not sure how to call it (English is not my native language), basically, whenever you stand on an edge of something in real life, you don't have to stare at your feet to know that one more step will cause you to fall, you can feel it. in video games there's no such possibility. there are many examples of similar situations. TPV allows you to be aware of your character's body's position at all times. another thing you can do in real life and can't do in FPS games, peek over or around obstacles (walls, for example). since there's no climbing or jumping in ArmA, I don't see how seeing over a wall that's as high as my character is "breakin' imme-shun". same goes for lying behind a rock. are you seriously saying that being able to see what's behind the rock is unrealistic? like, I can't just pop my head from any side without having to expose half of my body in real life? and the last thing, the guys from Bohemia have said they preferred to have both available for the reasons stated above. they let you choose how to play, so what's up with this desire to force everyone to play the game the way you think is right? make your own mod, get thousands of people to play it and then force anything you want on them [/quote'] all of these things you've mentioned are valid to the point that cheatview is a great visual aid and no one can argue against that. the problem is that while cheatview helps out in a lot of respects it also enables abuse/cheating. nothing can outweigh that fact.
  8. tuchmaipp

    mod: close thread ty

    do you have head bobbing turned down to 0?
  9. tuchmaipp

    mod: close thread ty

    Yes currently EU 7 and NY 2 run 3rd person without the crosshair (No names pop up). Its up to the server provider really. I struggle to believe no US based servers are running FPV only' date=' but if more are wanted I think Jonnerz said in another thread he was putting up a new US based box with 2-4 server capacity. Maybe ask him nicely for a FPV Veteran server. [/quote'] Jonnerz, be a dear :)
  10. tuchmaipp

    mod: close thread ty

    youre looking at this differently than i am. the outcome of the situation i described does not matter, it's just a scenario that demonstrates that the fact the players can see each other when they shouldn't be able to will influence their actions in an unrealistic (silly) way. that's the very core of it - it's unrealistic. the freedom of killing other people plays a large role in DayZ and the fear and tension related to it is reduced to silliness with third person involved. as to your scenario, it sounds a lot like the apartments in the north part of cherno. and as it happens, yeah it's happened to me before. while scavenging I heard footsteps coming up the stairs and no moans so i camped a room and killed two people as they tried to enter the room. boy am i glad they didnt bother to peek around the corner with cheat view on, cause they definitely knew i was in the building somewhere.
  11. tuchmaipp

    mod: close thread ty

    this is starting to become off topic now. what you described is a mod. it's using arma 2, but it's not arma 2. where in arma 2 do you see zombies? this is a mod, and it can be considered a different game. have a look at the mods/maps in other games, like DotA for warcraft 3, or fantasy mods for Mount and Blade.
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