Dellema, I get what you are saying. The regular group I play with, have gone from being cooperative with other survivors we encountered, to pretty much becoming KOS bandits if an unknown is carrying a gun. We've had our share of new spawns blindly charges us with fists in hope of a lucky knock out blow to score a gun. I too feel that there is little incentive to join up with people you randomly meet. There does need to be away to identify and keep track of players that have been encountered. I feel that there will be more co-operation, and hopefully a little less KOS later in the build, when vehicles and base building is incorporated, especially if you can only build on a particular server. I also think this will lead to less server hopping. I met a few of the people I play with now, in Origins. We later moved to Epoch. Having AI "missions" helped encourage cooperation as well...(sector B, anyone?)...Also encouraged bandits to drop in at the end of a team completeing a mission, but..... I too, think there should be a way to identify players in the game. The variations of character model are not enough to distinguish players, nor are the varieties of clothing. you wear black, or you wear blue. Your suggestion of skins has merit, there was a rudimentary system for that in Origins, and is something that should be further explored. There has been a similar discussion on Reddit, and there are some very valid points about realism vs things that the program is unable to convey and should be dealt with. I would at least like to see the name of who killed me, or who I killed. If I mess up and kill a bambi new spawn, maybe if I know it's the same player on the next spawn, I'll help them out. You raise some valid points, just wanted to say you're not alone in this type of thinking. A HUD type name that only displays within 10meters, perhaps? a note in the message log so and so killed so and so.