Just an idea I had for when the game starts to progress. Could the larger melee weapons be made too large to fit in rucksacks? (so only one can be carried at any time) Then implement some sort of skill based on the melee weapon you have (so you have reason to carry one item over another, which could also ensure one lone player can't "do it all" easily). Obviously these tool based abilities depend on things that may/may not be implemented, so whatever may fit best (maybe with other items for some things I haven't suggested). Examples: -In order to chop wood for campfires you need an axe (also good for quiet zombie killing). -In order to fix a vehicle you need a wrench. -Buildings or places that are only accessible to a player with a crowbar (ie they have to move something blocking entry). -Constructions of any sort require a shovel. Anyone should be able to change tool at any time (obviously having to find whatever it is they need). I think something along these lines would push some people to group up a little more, and would also allow people to have some influence on their "character", yet it would not tie anyone down for the full duration of a character life like the some of the skill suggestions might. People may shoot on sight less, then again they may not. Just an idea, so wondering what people think?