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Killermechw666

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Everything posted by Killermechw666

  1. Killermechw666

    how about some gore!?

    gore should be there but it needs to be useful, not like in old fps where the body blows up into peices when they die, more like chopping limbs off zombies etc
  2. Killermechw666

    UN helmet

    Lets make it a trend that people with the UN helmet are friendlies, obviously bandits will wear them anyway but maybe people should hesitate kos if the person has a UN helmet, lets see if this actually works or is just exploited by bandits as usual
  3. Killermechw666

    Dismemberment

    I think dismemberment could be awesome and realistic, players would have the option to stop blood flow then add crafted prodthetic items Ok maybe a bit too hardcore but at least for zombies dismemberment i beleive is essential for zombie fighting, not only would it make fighting zombies more interesting, it would actually make the fights much more interesting, also add animations for injured zombies eg a broken legged z would limp a lot, broken or missing arm then less damage etc, makes fighting zombies immersive
  4. Killermechw666

    how about some gore!?

    Can i please re iterate for everyone, rpcket himself said the game has no rating so he can do what he wants with it
  5. Guys, i think the reason US weapons can be found in the game is because they will be used for heli crash sites etc
  6. Killermechw666

    Gun to someone's head

    good idea
  7. Killermechw666

    I dont understand why there is no AUTO RUN KEY!!!

    yeah, well if you were running, more than your knuckles would feel tired, i know its no where near what moving a real body is like, but i think in a game like dayz, its trying to keep you as attached as possible to your character, if we have autorun keys then people will leave their character autorunning while making a coffee to come back and find their character is dead
  8. Killermechw666

    zombie spawning

    The way zombies are desired by rocket to spawn in the game are random. i disagree. i think that it is stupid to spawn zombies randomly, it breaks the immersion if you see a zombie appear out of thin air, it also means that there is no point killing zombies, you need to kill zombies to clear out a town, once you kill these zombies the reward is no hassle while searching, this also means that people will see the town has no zombies and think a player may have been there. there are two ways this could be done. i also think that there should start off with a massive amount of zombies at the start, giving big towns a real threat, but the tradeoff is that once the zombies are gone, then you don't have to worry until restart etc. i just think that putting randomly spawning zombies breaks the game, what are your ideas on the perfect spawning system
  9. Killermechw666

    unique locations

    here is a list of possible locations that would be a cool addition to the map it is important to note that i do not think that the map should be overcrowded unnecessarily, and not all of these should be implemented together, it is merely up for discussion -unique natural landforms (caves, waterfalls etc to spice up the wilderness) -locations showing the devastation of the infection e.g. piled up cars, trucks smashed through walls, military culling camps with mass graves (mass graves bigger than in the mod), locations that would set a heavy and emotional tone and atmosphere, maybe dead children with teddybears to really hype up the emotions of the game, quarantine camps, military quarantine roadblocks, maybe a site of a failed crash landing with a cargo jet that has created a long ditch with fallen trees in the forest, with a broken hull and loot (not necessarily military). more dead bodies in downs, rotten carcasses, skeletons -graveyard -amusement park -sewers in major cities, scary to use but some sort of incentive to enter -nuclear power plant -sprawling factory complex not in a city -make the north east airfield an international airfield, NWAF is definitely not an international airfield, since when did international airfields have military barracks and no terminal -a carpark building in cherno, maybe a great source of car parts -festival ground, maybe a music festival that was on during the start of the outbreak, bodies on a field with a stage and some musical instruments -a sports ground, maybe with sporting equipment that could be used for weapons -abandoned goulag, separate to the prison that would be really scary but possibly have good loot -town hit by a fire with burned out buildings -abandoned mansion in the wilderness, something gothic maybe like draculas mansion -more log cabins in the wilderness -traditional russian palace -some sort of museum -a marina, especially if you are adding utes to C+ -unique buildings for towns to make them interesting and unique rather than same old houses in villages -stop making random new villages every update and instead add more unique locations or less but bigger towns -add unique places that have constant fog to up the atmosphere please add to the list if you have any more ideas for the future of days, i know its alpha and I'm not complaining about lack of content, merely suggesting future ideas to implement thanks for reading and hope you add some more good ideas to the list, i feel this game would do better with more unique places to visit to get people out of towns, and to spice up the map without overcrowding it. the game would be even better with more atmosphere such as an abandoned amusement park
  10. Killermechw666

    unique locations

    there should also be reminders of suicide, like two bodies on a couch with a bloody gun on the table etc, that would add a lot to the atmosphere
  11. Killermechw666

    Women Clothes

    i think the best path of action is either -having unisex clothes on display which change the look slightly according to character gender, like in skyrim -having womens clothes, but not skirts etc, they would be completely pointless, no one in a zombie apocalypse would wear skirts especially since you start of in jeans, i think if they have womens clothes, they should be able to be worn by men
  12. Killermechw666

    ultra rare katana

    i agree with a sword, not a katana, only a katana if there was like an "ultimate rarity" level where the chances of finding it are once in 500 hours of game time on average, pretty much no one in russia would have katanas. definitely european swords though, a pristine one should be the best melee weapon in the game
  13. Killermechw666

    I dont understand why there is no AUTO RUN KEY!!!

    I'm sorry, but in a simulator type game, its too hard to physically run then put it into the game, instead you have to hold the w key, thats what keeps you in the game, it means that you are making the character run, as zoo as the character auto runs, you are no longer connected to the character, when you hold the w key, it keeps you focusing on and in the game, i agree with rocket on this one, if it really bugs you for long distance hikes then put something heavy on your w key
  14. Killermechw666

    Women Clothes

    in a zombie apocalypse, you are looking for clothes that help you survive, practicality. I'm sorry women, but generally mens clothes are less specialised than womens clothes (they generally consist of something that covers the arms and the body in a strait forward way, the majority of womens clothes accentuate womens features such as breasts. in a zombie apocalypse, you are looking for something that will keep you warm (your average coat) or something low profile (a t shirt), not something that accentuates boobs or makes you look more attractive, I do not share all of societies views, but generally mens fashion is more simple, t shirts and jeans etc. women can easily wear the majority of mens clothes, so unisex clothing makes more sense to have in a game about survival, if you had to choose the clothes you would wear for a zombie apocalypse, I'm sure all of the clothes you would choose would be unisex (warm jacket, t shirt, jeans etc) not a blouse, dress or skirt
  15. Killermechw666

    Perks/skills/professions/stats

    i like the idea of professions, but i don't think killing a zombie will help you become a better runner, or increase your ability to go without food, maybe the longer you survive, the fitter you get, but i disagree with stats and xp
  16. Killermechw666

    unique locations

    like berry bushes, there could also be harvestable crops where you need a hoe etc to harvest them, that would add a cool concept to the game, although I'm worried that would render hunting obsolete.
  17. Killermechw666

    unique locations

    yeah, and there needs to be a reason for those little clumps of houses, there should be proper farms with tractors etc
  18. Killermechw666

    Rolling Changelog: Stable Branch: 0.32.114557

    please don't wipe characters
  19. Killermechw666

    Sewers

    There should be sewers under electro and cherno, would be scary as shit with a flashlight, maybe makes it easier to get around and would just be awesome, hve grates with ladders on the road
  20. Killermechw666

    Dogs

    There should be wolves that are aggressive if provoked but if you feed them they follow you around, barking when other players are near, they can feed themselves by eating dead things (players and animals) or you can feed them, they can attack players as well as zombies, sorta like minecraft, when theyre hungry the look skinny or have their tails between their legs.
  21. Killermechw666

    Snow

    I think snow would really add to the scary apocalypse vibe, dead trees, loudly trudging through the snow alerting other players, harder to camoflauge yourself, would add to the vibe and the game mechanics, could be implemented in many ways, whether it is seasons or something else what are your thoughts on this an how it could be done
  22. Killermechw666

    Top ideas not too stupid or ambitious

    -bicycles, get around faster, easier to be seen, hard to dismount if someone attacks you, maybe a folding bike that takes heaps of space in your backpack or you can get backpacks with bike straps or tie it with rope to take up less space -sewers beneath the bigger cities, scary as shit with a flashlight. Get in through holes in the street -excriment, when youve been eating, you get notifications when you need to relevie yourself so you can find a place to drop it, tere can be an animation where you crouch and its pixelated around your area, urination as well -dogs There should be wolves that are aggressive if provoked but if you feed them they follow you around, barking when other players are near, they can feed themselves by eating dead things (players and animals) or you can feed them, they can attack players as well as zombies, sorta like minecraft, when theyre hungry the look skinny or have their tails between their legs. -snow I think snow would really add to the scary apocalypse vibe, dead trees, loudly trudging through the snow alerting other players, harder to camoflauge yourself, would add to the vibe and the game mechanics, could be implemented in many ways, whether it is seasons or something else what are your thoughts on this an how it could be done
  23. Killermechw666

    Frooot

    There should be random fruit trees around the place, when you approach one, it should have the option to pick fruit like when drinking from wells, after say 5 fruits are picked then it says there are no more fruits to pick, fruit should also go rotten faster to eliminate endless food hoarding
  24. Whats the best looking and whats the beset for performance
  25. Killermechw666

    Top ideas not too stupid or ambitious

    Im at an airport on my phone and got really bored soz about that nah but this is not troll
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