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Posts posted by BigHairyFenian (DayZ)
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If you played Experimental then no, the update it just got increased performance. If not then maybe, it's not impossible.
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The heartbeat when looking at them would be enough.
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I think it should be in the game but not as some other way to grief, just another element for survival. So if you're camping in a building all day, killing everyone who comes through the door and sitting in your own shit, you'll become sick. It would add a new layer of depth to the game, you'd have to actually think things through before going on long journeys or going to PvP. You could be in the middle of an intense firefight and suddenly you feel something in the pit of your very being stirring, do you brass neck it and take a shit right there, leaving yourself open? Or do you hold it in and hope you don't shit your bridges, ruining your pants and risking infection?
I think it could work. Sure, some people will be immature children about it and use it as a new way to teabag, but people teabag anyway, so why not make them vulnerable when they do it? Once you pop you just can't stop, if you will.
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I just can't wait for community ran server bounty boards, non-lethal incapacitation, prisoner transportation and public hangings in the Elektro church.
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Yeah we really need some way to knock people out without the chance of killing them, it would give us more options than just killing on sight if someone has a weapon. Plus it would be fun to fuck with your friends.
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I remember Dean saying something about narcotics some time before the launch of the alpha, It's a good idea but they would have to have 1) Some sort of effect to make them want to be taken in the first place, like a steadier aim, an effect on injuries or like for PCP for example, a boost in movement speed and 2) Side effects like withdrawal symptoms, an immunity build up to the effects after constant use, overdoses and other varying effects depending on the drug.
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Some basic civilian cars/motorbikes/bicycles, a bus, some boats(jet skis and dinghies), a few military vehicles but nothing heavily armored, just logistic trucks and the like, and of course, jellywhoppers/possibly a few civilian planes, no fighter jets or anything.
There should be a large variety of vehicles but they should be extremely rare and those that are around should be badly damaged, taking hours/days to find the necessary parts to repair it. They should never spawn ready to drive, apart from the bicycles, obviously. They should also remain on server restart, that's a must.
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1. D
2. C
3. A mixture of B and D, I studied Biochemistry which means i needed to learn alot about the human body, which includes basic first aid.
4. C
5. A
6. D Suburbs are a terrible place to be in an outbreak of any kind, too densely populated
7. D
8. B although i would already have an exit strategy, it's one of the first things i'd look for when establishing a base
9. C (Although i would go to A first)
10. A and i'd want the same to be done to me
11. B
12. C
13. B
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Nope, we don't need a killfeed, you should have to confirm your kills, not be spoon fed.
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1. Animals/Hunting/cooking all fall into the same category, i guess.
2. Tents
3. Vehicles
4. Respawning loot
5. Hordes
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Um, no.
No choppers, ty.
Unrealistic. Was only in the mod because it was Arma.
Chernarus has 3 airfields, it would be unrealistic if there were no helicopters, civilian, military, police or otherwise.
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Probably, unfortunately.
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I voted Back and Forth but i'll generally always run innawoods straight away and avoid the coast like the plague, occasionally going back to hunt bandits or fuck with people when i get bored.
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ArmA 2 folder in Documents, or ArmA 2 Other Profiles if you're not using the default one.
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Go inland as soon as possible. The longer you stay on the coast, the higher the chance of getting KoS'd.
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Not 1 hit, that's a bit excessive but they should certainly do far more damage than they currently do. They're more of a nuisance than a threat at the moment.
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Lots, they just don't speak because they don't want little permavirgins humping their leg 24/7.
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can opener
This.
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Nugget for long/med range engagements, pretty much entirely because i like the sound and the feel of the recoil. FNX for short range, because as of last patch the magnum does the exact same damage and the FNX has a larger magazine.
Fireaxe and fisticuffs for melee, everything else is irrelevant.
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Most people who KoS are cowards, they can't deal with the risk of trusting someone so they kill everyone they see. Of course, they'll say otherwise but how can you trust in the word of someone who shoots people in the back? That's about as cowardly as you can get.
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Well done, now this poor little bastard isn't going to trust anyone. You just made another KoS-kiddie, not like we had enough of those already.
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I won't KoS unless their weapon is raised, if it isn't i'll just keep a close eye on them and stay out of sight.
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I've wanted to see this implemented into a game for a very long time, the only game i know of that does it is Call of Duty 4 and even then it was only one section and was heavily scripted. It would be interesting to see in an unscripted, open world setting. Marksmen would actually require a spotter and would have to take their time.
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Surprising only once when i fell off the ship North of Berezino, but my character got rolled back the next day.
the problem with dayz: not dank enough
in General Discussion
Posted
F is action by default, you do know that you don't need to scrollwheel every time you open a door, right? Just press F.