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BigHairyFenian (DayZ)

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Posts posted by BigHairyFenian (DayZ)


  1. they should improve jumping and stick it on spacebar, as well as just sticking action key on F rather than on the mousewheel by default.

     

    then dayz would feel like a wider variety of games that aren't ARMA

     

    F is action by default, you do know that you don't need to scrollwheel every time you open a door, right? Just press F.


  2. I think it should be in the game but not as some other way to grief, just another element for survival. So if you're camping in a building all day, killing everyone who comes through the door and sitting in your own shit, you'll become sick. It would add a new layer of depth to the game, you'd have to actually think things through before going on long journeys or going to PvP. You could be in the middle of an intense firefight and suddenly you feel something in the pit of your very being stirring, do you brass neck it and take a shit right there, leaving yourself open? Or do you hold it in and hope you don't shit your bridges, ruining your pants and risking infection?

     

    I think it could work. Sure, some people will be immature children about it and use it as a new way to teabag, but people teabag anyway, so why not make them vulnerable when they do it? Once you pop you just can't stop, if you will.


  3. I remember Dean saying something about narcotics some time before the launch of the alpha, It's a good idea but they would have to have 1) Some sort of effect to make them want to be taken in the first place, like a steadier aim, an effect on injuries or like for PCP for example, a boost in movement speed and 2) Side effects like withdrawal symptoms, an immunity build up to the effects after constant use, overdoses and other varying effects depending on the drug.


  4. Some basic civilian cars/motorbikes/bicycles, a bus, some boats(jet skis and dinghies), a few military vehicles but nothing heavily armored, just logistic trucks and the like, and of course, jellywhoppers/possibly a few civilian planes, no fighter jets or anything.

     

    There should be a large variety of vehicles but they should be extremely rare and those that are around should be badly damaged, taking hours/days to find the necessary parts to repair it. They should never spawn ready to drive, apart from the bicycles, obviously. They should also remain on server restart, that's a must.


  5. 1. D

    2. C

    3. A mixture of B and D, I studied Biochemistry which means i needed to learn alot about the human body, which includes basic first aid.

    4. C

    5. A

    6. D Suburbs are a terrible place to be in an outbreak of any kind, too densely populated

    7. D

    8. B although i would already have an exit strategy, it's one of the first things i'd look for when establishing a base

    9. C (Although i would go to A first)

    10. A and i'd want the same to be done to me

    11. B

    12. C

    13. B


  6. I've wanted to see this implemented into a game for a very long time, the only game i know of that does it is Call of Duty 4 and even then it was only one section and was heavily scripted. It would be interesting to see in an unscripted, open world setting. Marksmen would actually require a spotter and would have to take their time.

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