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Everything posted by WolfgangErikson
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[Instruments] Acoustic Guitar
WolfgangErikson replied to Weyland Yutani (DayZ)'s topic in Suggestions
Everything you said... except ALSO as a melee weapon. -
That's better than: FUCKING CHRIST WHERE DID THAT BANDIT COME FROM wall peeking bastards
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I don't care if the loot system wasn't 100% ready
WolfgangErikson replied to billyangstadt's topic in General Discussion
Agreed. Even though a lot of people were complaining that people would stop playing because it was too hard, I liked it. The funny thing is... since they switched it back to the pre-55 system, I can't bring myself to play the game again. I feel like there is no challenge, and the thrill I had from it is gone. I'm waiting for them to re-implement the fixed version of the harder 55 loot system to play again. This 54 loot system is just not fun anymore after getting a taste of the more challenging one. -
It was a joke... I was being cliche.
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You helped someone wearing a clown mask? Rookie mistake.
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Add option to lower breathing and equipment sounds locally
WolfgangErikson replied to stray cat's topic in Suggestions
I think they understood that, but their points still stand. One of the disadvantages to running and carrying a lot of stuff is that you will have a harder time listening for sounds of people around you. To make up for it, you need to slow down, take it easy and stop and listen every now and then. This is a game mechanic... -
Zombies are normal humans with virus?
WolfgangErikson replied to IgnobleBasterd's topic in General Discussion
You guys are assuming too much. It's a blank slate. Whose to say the zombies have been alive that long. Maybe they are just the recently infected. Maybe the only live for a few days and die. Maybe they use all of their energy in their brief life and that is why they are strong. Maybe they are being controlled by the virus. Maybe the virus provides photosynthesis. Maybe they metabolize air. Maybe their skin has become hardened in some way through the act of the virus eating their skin. Maybe they are being controlled from space. Maybe it's magic. The point is... there are a million ways to explain the current situation with the zeds... but none of the matter. -
Furthermore, the point of role playing games (and yes, DayZ is a RPG) is to create a character around how YOU want to play, projecting the emotions you choose onto your "blank-slate" character. I don't need a system telling me I have to do certain things to be "good"; I can just declare my character to be good, and act accordingly. I don't need a system to boost my characters morale by not killing people, because my ACTUAL morale is boosted by this action through the act of role-playing. If there is a system at forces a certain emotional state on my character... I am now prevented from projecting my own emotions (real or pretend) onto the character. These kinds of suggestions take an important element away from the game, turning into a system that needs to be followed instead of a world to jump in to.
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I just don't see how people can thing these ideas are good. Why isn't aren't the risks and rewards that evolve organically from natural player interactions enough? Secondly? I'm also sick of hearing people request a system that changes appearance based on how "good" a person: How does that make any sense. You cannot just look at someone and automatically know that they have been killing people to survive. Just because some is "dirty" doesn't mean they are bad-guys. This logic is so flawed it hurts: Wow, I've been hanging around these other people, now I am magically well groomed, and people can tell that I'm cool. Changing the way a character appears to "reveal" their playstyle is stupid because it takes away the elements of needing to decide to trust or distrust someone. If they take away that, where is the thrill? Are people just looking for an official reason to be able to kill those people that would try to kill you? Are you that unwilling to play the trust game? Are you that unwilling to have to make the tough decisions like whether or not you should I kill him now or call out to him and try to help? Do you really want to just look at someone and know...? I don't. How on earth can people ask for arbitrary systems that artificially reward one play-style over another. The beauty of DayZ is that much of the game and the way you learn to survive comes from the emergent gameplay that forms when based on a simple set of rules. As soon as you create rules to govern that emergent gameplay, it loses it's flavor and simply becomes a path to follow.
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What's the point. The game dynamics already provide advantages and disadvantages for all of those things. Do I really need another reason not to be hungry and thirsty other than... you know... not being hungry and thirsty? No. Do I really need another reason to sit by a fire other than to make myself warm or cook food? No. The benefits are already there. The only real suggestion here is some reward for being near other players... again, what's the point? The game also already provides indirect benefits to this such as being able to acquire or share gear and food. There doesn't need to be any direct "gamey" benefit to it.
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...because you will starve to death.
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How is it bragging to enjoy a challenging game? That is what's fun for us, we aren't being elitists. Tell me, what was it it you liked about DayZ before .55? PvP? Because that was literally the only challenge in DayZ. Everyone says looting is joke now... I say it was a joke before. What was the point of it? There was no challenge before. All you had to do was walk around for 15 minutes or so and be fully geared, healthy, and ready to fight. How is that fun? It's like the worlds worst FPS re-spawn timer. If your only enjoyment comes from PvP the lottery of finding good gear in your 15 minute re-spawn grind, then I frankly don't see the point in playing DayZ. I hate to say it but there are plenty of other games that provide strategic PvP, including CoD (to a lesser degree). We are not bragging, we just enjoy the survival elements of DayZ along with the PvP. Before .55 there really wasn't any survival at all... it was easy, unchallenging and boring. Like BeefBacon said:
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15 apples a day keep the doctor away...
WolfgangErikson replied to WolfgangErikson's topic in General Discussion
On a serious note... maybe something other than calories could be used to determine a food items viability to provide sustenance. The abysmal ability for apples to satiate hunger in this game is borderline ridiculous. Also, thank you Devs for finally working out the spawning mechanics on private servers. I can now actually find other food items that can actually sustain life. -
Flare guns do not (at least empty ones). I just tried it since I saw this post and was carrying already.
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It just works like rope in crafting. No need to convert it though. The big guts.... not the small guts. So you still need to kill a big animal first... which sort of defeats the purpose. I think you can get big guts from skinning players though... im not sure.
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Hunger / Thirst and Replenishment not working properly. Apples.
WolfgangErikson posted a topic in General Discussion
I don't know if it's just me, but I started noticing in .55 that hunger and thirst don't seem to be functioning logically. For example, I never have to drink.... ever. I have been eating apples pretty much non-stop, and my hunger is always dropping, but my thirst never seems to drop as dramatically. This feels a little backwards. Not only that, apples provide me much more hydration than energy, and I am always fully hydrated from just consuming apples (and also nearly always hungry). Has anybody else noticed this? or am I just doing something wrong? -
Hunger / Thirst and Replenishment not working properly. Apples.
WolfgangErikson replied to WolfgangErikson's topic in General Discussion
that's what I was thinking. It seems weird that I can stay fully hydrated from only eating apples, but am always hungry. It doesn't make sense that I would never need water. -
Hunger / Thirst and Replenishment not working properly. Apples.
WolfgangErikson replied to WolfgangErikson's topic in General Discussion
I have, haven't used sprint at all. -
Agreed. I think it would be good if there were some visual indicator similar to the other grown vegetables. I think it would also be appropriate (considering the intent is for a reliable source of food) if they replenished themselves in the same way vegetables grow: After a certain amount of time, they regrow. I think one of the reasons it doesn't work this way is because it can effect the server if it's constantly checking growing times and whatnot. It seems like this could be one of those rare instances where the mechanic could be handled client-side considering the effects from exploiting/hacking this mechanic would be minimal.
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Improvised backpack works better: You can transport it easily in 3 slots (rope, burlap), then collect some sticks, build it, and place it in a bush.
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I completely agree with you, and I hope you are reporting them; it was a little unclear whether you were or not based on your wording. I think they do get warnings, yes, but I think they can lose their server if enough complaints are made. The providers signed a contract with Bohemia to provide a certain level of quality control over the public servers they rent out. One of the problems is the lack of people reporting these servers, which doesn't allow the problem to be resolved.
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they killed DayZ for me and many others
WolfgangErikson replied to Axezeroone's topic in General Discussion
It most certainly won't kill the game. What kills a game is not knowing what kind of game it wants to be by trying to fit into every genre. I will admit, sometimes I don't like the idea of playing a sometimes-slow survival game, which is why I also own other games like Fallout and COD. When I feel like just killing stuff, I play those; when I feel like surviving or playing a stealthy, unpredictable, multi-player game, I play DayZ. -
they killed DayZ for me and many others
WolfgangErikson replied to Axezeroone's topic in General Discussion
I can only play around 1 hour a day, and max at around 5 hours a week. The 1 hour I played on .55 was the best experience I have had on SA so far. It finally felt like DayZ was originally designed to be. It was hard, it was brutal, and I had to really try hard to survive. The game you were playing before .55 (looting quick to PvP or PvE and feel like fully looted God) wasn't what DayZ was supposed to be. I met up with a few other players who were struggling to feed themselves. We managed to get some fish hooks and ropes. We fought off some zombies while looking for matches to cook and were doing pretty bad. Finally I started searching for apples while the other guys looked for matches. I endend up getting accidentally axed by an ally while fighting a zombie. It was awesome. We all had nothing and had to try to work together. The game was no fun before because it was too easy. Thank you Devs for this awesome update! I totally disagree with this fellow. -
2 Steam accounts =/= 1 DayZ character?
WolfgangErikson replied to ragnarbuliwyf's topic in General Discussion
The character name (not steam name) is saved in the user profile for the computer. Even though you are using a different steam account, the name, last inventory, saved servers, are associated with the user on the computer, not the steam user. That is why you are seeing his name, just change it and you are fine. You aren't really using the same steam account, and won't share characters. -
It would have been better if you properly used the "how do you like them apples?" quote by actually asking "would you like some apples?" or "do you like apples?" before giving the punchline, instead of saying "here are some apples" and then "how do you like them apples." Without asking them if they would "LIKE" some apples, the joke doesn't quite work. Still funny though.