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Everything posted by BadAsh (DayZ)
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
BadAsh (DayZ) replied to SmashT's topic in General Discussion
That individual zombies should be a threat if you are not properly armed seems perfectly straightforward to me. It sounds to me like OP is imagining something like slow walkers from TWD, where the individual zombie is not a threat, but that they only pose a threat when in large numbers in cramped surroundings, something which the zombies in the game are not and probably never will be. The most useful strategy if you do not have a high quality melee weapon is to lock zombies inside buildings, you should not be able to just casually kill them without having the proper tools to do so. That being said, they are buggy at times, but it seems to me that it mostly is in connection with desync and lag, something which we will probably not see the end off until the proper optimisation phase in beta. That is just the way it is, but I would much rather have them in the game, functioning albeit slightly buggy, than have them removed altogether. They do have a significant impact on gameplay when they appear in numbers as they currently do (especially in exp) and are not just random props to be casually disposed of as they mostly are in TWD. -
Aircraft: What kinds would you like to see? Share your opinion!
BadAsh (DayZ) replied to FlimFlamm's topic in General Discussion
The fact that they stated they were going to add aircraft does not change my opposition to aircraft being in this game. And I am not going to cop out of that and vote for something I don't want just because you make a deliberately skewed poll. -
I found a suppressor for my AK74 in exp, but when I fired it still let out a highly noticeable "bang" sound. Anyway zombies were behaving oddly (I havent played after the small update last night), either not aggroing or aggroing but never moving or aggroing but moving extremely slow, so it was impossible to tell at that time what kind of impact the gun sound (suppressor or not) had on zombies.
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I bet it was. Just not in a zombie survival game.
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I would bet they play on them for loot. Not least the loot of players who don't use gamma exploit.
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No, but 99% of all players playing at night will have turned gamma up. This means I will be in a position where all other players I encounter have an advantage over me. This fact has long since stopped me from playing night servers (except when it occasionally is night time on exp), even though I would very much like to play nighttime.
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The whole discussion concerning the correct amount of darkness at night seems kinda pointless as long as the gamma exploit is still an option.
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Final Thoughts from an Early MOD player....
BadAsh (DayZ) replied to xalienax's topic in General Discussion
They do make a difference in gameplay, however they will only have little effect on how that gameplay is emotionally received by players. You simply won't relive that feeling of the freshness, mysteriousness and wonder at playing a new game for the first couple of times, that is not how the brain works (unless you have a memory impairment of course). Experience and a certain measurement of routine kicks in, and that is just something we have to live with. I still get the adrenaline pumping in just about every session of playing DayZ, which is more than I can say of any other games I have ever played, but that feeling of complete and utter immersement and fear of being in a new and unexplored apocalyptic world, where you are not fully aware of the scope of the game in any other way than you know that it is immense and different from anything you have ever played before, a feeling which will provide you with the biggest kick any game can ever provide, is unfortunately not an option anymore, no matter how much I try to deceive my brain into thinking that it will. It is completely valid to bring up points of critique in the game, suggestions on how features could become better, like the list of features you presented, that is one of the main purposes of a forum such as this one, however one should be aware of the rationale for the criticism and not base it on an ideal that was an ideal more on account of the novelty of the concept than on the singular features of a game. I agree with many of your points (not least concerning the darkness of nighttime), I do believe some of them will change SA for the better, but the sum of them wont bring back that which you once experienced. -
Final Thoughts from an Early MOD player....
BadAsh (DayZ) replied to xalienax's topic in General Discussion
People that played the mod in the early days experienced a singular fantastic feeling, because the genre of the game was new, and thus everything was experienced as being far more scary and tense than what (with hindsight) it really was. SA is far more ambitious and on the road to becoming a lot more advanced and intricate than the mods ever were, but it is still just another reiteration of the same genre. So that feeling of everything being scary and awesome and realistic is not quite as it once was. However that has nothing in the least to do with the game, that is all in the mind of the gamer. To sum it up: Mod players miss the excitement of early mod days, something that was mainly occurring because it was a new experience. SA can never fully give them that experience no matter what the devs do or how good the game is becoming. -
Falling of a ladder, died, respawed, went back, nothing remains
BadAsh (DayZ) replied to hemmo's topic in General Discussion
The backpack only remains if a player took it off the body. A dead unlooted body will disappear alongside all the gear it is carrying after 10 minutes. -
Two land mine fails in 3 minutes...lol
BadAsh (DayZ) replied to Toperek1990 (DayZ)'s topic in Gallery
Haha. That last incident is classic Wile E. Coyote material. -
One Shot... One... I ACTUALLY Got The Kill?
BadAsh (DayZ) replied to The_Lonely_Bandit's topic in Gallery
Great shot, especially considering all the desync. Also what a pathetic response he made to you approaching him in a friendly way while he was vulnerable with that tent in his hands. It is just such a retarded way to play this game, not communicating and just attacking for no reason whatsoever. Nice to see him taken out, although I fear no lessons was learnt that day. (And the mosin just sounds awesome in slow motion, the clunk/clunk of the bolt action is music in my ears). -
That small unenterable house, usually placed at industrial sites and military bases, which has a kind of tiled porch, spawns all the types of AK mags and parts in the game. I have a drum mag and several 30 round AK mags, as well as a pristine AK wooden handguard and buttstock and an SPO scope, all found there, and all found at the same time. Clearly that loot spawn is bugged, because it is always a lootsplosion of good military items (everything except actual guns). I have still to find the gun for all my mags and parts though. I even went to prison, and I only found a lot of MP5 mags, but no guns, actually nothing else. Edit: This one:
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Any headgear can mean kos, any clown mask does mean kos. It is a very simple fact based on experience. And no it doesn't have anything to do with covered face or anything like that. It is the mask itself. You put that on if you want to kill other players, you leave it be if you don't (of course kosers can and will operate without it as well, so the lack of it is most certainly not a guarantuee in any way, but the presence of it is). It is a symbolic sign language accepted by both the killer and the killed. A few people are out of the loop on this language, and it is certainly a shame when they get shot for wearing a mask they just thought looked cool, but that is the price to pay for doing stupid daring things without knowing the full extent of their meaning.
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Smoking, salting or drying meat would be the primary methods of conserving meat in the wild. It would be interesting if these features were added (and of course spoilation over time of raw unprocessed meat).
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That is a blatantly false statement, I played today and had countless populated in the 40s-50 pub servers to choose from. So that completely undermines the rest of your argument.
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Geforce Experience - Game cannot be optimized.
BadAsh (DayZ) replied to Bigbadburts's topic in General Discussion
Geforce experience actually crashes if I try to optimise it with that. It just briefly shows the optimal setting before it crashes, but it is so short I can barely make out what they are. -
Armored, silent, ninja, stealth zombies + no loot = win?I
BadAsh (DayZ) replied to Insane Ruffles's topic in General Discussion
Nothing sad about it, just separating the chaff from the wheat. -
I'm guessing there is only one way out of that one.
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Pretty much this. OPs method is indeed the fastest, but it is also the riskiest one when it comes to losing your items.
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Also I fail to understand what OP has done in order to achieve that status. I have played quite a lot these past couple of weeks, and I have had absolutely no problems getting fully hydrated and energised while keeping the "stuffed" status at bay.
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The first picture is a picture of refillable lighters. They basically look the same as the non-refillable ones. The only difference is that they look like this at the bottom:
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You can get very cheap refillable lighters. These kinds are refillable: You just need this: Although I wouldn't mind the inclusion of (rarer) Zippo and similar gasoline based lighters.
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Well, proof that deathmatch in Berezino is alive and well. I can't help but think how much of a bummer it must be to be the AKM dude. After having spend all that time and effort finding the gun and 75 round mag, he dies to a repeater (or perhaps a sniper) during his first encounter.
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Most likely you risk infection using less than pristine rags, when they introduce it in the near future.