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BadAsh (DayZ)

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  • Content Count

    2010
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Everything posted by BadAsh (DayZ)

  1. BadAsh (DayZ)

    WTF? Experimental server map voting screen? wut?

    I accidentally got a player kick voting menu screen yesterday on exp. Don't remember which key I pressed.
  2. BadAsh (DayZ)

    It's only a matter of time before you randomly die.

    OP kinda painted himself into the "It's alpher" corner. Not really much to discuss here.
  3. BadAsh (DayZ)

    Where is all the PvP

    The problem with that map, though, is that it is from the previous 0.50 exp build, which was the version where everyone starved to death if they tried leaving spawn areas, so I don't think it is really representative for average DayZ behaviour.
  4. BadAsh (DayZ)

    Pistol mags and the Makarov.

    I've found one makarov mag, that was at a jailhouse building. I've found tonnes of different mags at firestations, but never makarov mags. And yeah, there seems to be a bug with the makarov, because you can't chamber bullets in it, only mags works. Pistol mags definitely needs to spawn at more civilian places, or even better inside the pistol (but empty), they should not be military exclusive.
  5. Not true either. Health and blood are two different stats. When you reach green energised and hydrated (dark green or light green, it doesn't matter, both trigger it, although of course light green means it goes faster) you will start regenerate blood. The player is not informed of this, but you can see it by colours regaining saturation. When you reach full blood you begin healing, and this is notified with the "healing" message. When you have regained full health you get the "Healthy" message, which in effect means you got full blood and full health.
  6. BadAsh (DayZ)

    Is This A Mechanic Or A Bug? Bone Condition Death...

    One method could be that you slowly regenerate spinal bone value if you are at full blood and full health. That way it would suddenly become turned around again: the longer you survive, the more spinal bone value you have (until you reach max of course).
  7. BadAsh (DayZ)

    Floating machete

    I rue for the day Pan_Andrzej discovers how the hacksaw is currently carried by players.
  8. BadAsh (DayZ)

    Don't answer the door when you are playing Dayz

    Reminds me of how my first 0.50 character died. No windows to be sniped from, no broken leg bug, no sound or anything, just standing there and then dead. It seems there might be a new hack that can instakill other players. At least the end of this video (not by me) suggests it:
  9. BadAsh (DayZ)

    Server/update status?

    Sadly. Exp could really need one.
  10. BadAsh (DayZ)

    I feel like I'm missing something....

    In the current state of the game you don't really need saline or blood bags. It's much easier just to keep up the healthy status by eating and drinking, because food loot is everywhere.
  11. BadAsh (DayZ)

    Etiquette around people sitting by a fire?

    It's not necessary. You can do it out in the open and it will work fine.
  12. BadAsh (DayZ)

    Topolka Dam Underwater Glitch

    I'm thinking it is more of a "haven't gotten around to fixing them yet" kinda thing.
  13. Correction, it was posted 4½ months ago. And we now have camping and hunting gear. Constructing buildings from scratch will most likely (and should not) be in the game. And most importantly (because I suspect many mod players dissapointed by the SA are unawarely experiencing this), you just have to face it, you will never regain the mystery of the first months of playing the mod, it simply has to do with those "first time" experiences. If a mod player wanted to relive some of that, they should not do early access of SA, but instead wait until full release. And yeah, the zombies are being worked on, but the horde thing is definitely connected to optimisation work, so it will probably take some time.
  14. BadAsh (DayZ)

    Finally found a can opener...

    Yeah, me too. Not a rare item for me.
  15. BadAsh (DayZ)

    Protective Cases

    There does seem to be some bug about medikit spawning in current exp. They are everywhere, and always in great heaps.
  16. BadAsh (DayZ)

    Common items you've never seen.

    I found a SMERSH backpack in the office building of Elektro in exp today. I have not found the vest, and I actually ditched the SMERSH backpack soon after, as I found a Talon close to the supermarket.
  17. BadAsh (DayZ)

    Common items you've never seen.

    I have found pistol and m4 silencers, they don't actually do anything, but they do make your gun look longer, if that is somehow your thing.
  18. BadAsh (DayZ)

    Common items you've never seen.

    Not in my experience, and I have been actively looking for one of those since it was introduced. I admit I haven't been looking for the AK101 or RAK, and I don't really care too much about not having found those two either.
  19. BadAsh (DayZ)

    Common items you've never seen.

    Chicken, tent, mp5, RAK, AK101.
  20. BadAsh (DayZ)

    Zombies and rarity of guns

    Just lock them in buildings. Easy and painless method, and it creates a nice surprise for whoever comes along next.
  21. BadAsh (DayZ)

    Lets post some screen shots (Standalone)

    Medical thermometer: In use:
  22. BadAsh (DayZ)

    Hoods UP(Option)

    As someone who doesn't work with any of that stuff I can only refer you to the statements made by the devs of Dayz (people who does work with that sort of stuff).
  23. BadAsh (DayZ)

    1st person dying breed

    Exp only encourages 3PP, on account of there being almost no 1PP servers there at all.
  24. BadAsh (DayZ)

    1st person dying breed

    Indeed. You actually have to find the the names of even more primitve games to make a proper comparison with 3PP servers. COD is simply too advanced for that. And yeah, ARMA does unfortunately have its Operation Flashpoint remnants sticking to it, for no good reason other than "that's how it's always been". The 3PP is definitely not a proud moment of the history of that game.
  25. BadAsh (DayZ)

    Hoods UP(Option)

    Hats, gas masks, respirators, glasses, clown masks. I'm no game designer, but they didn't exactly make it easier for themselves.
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