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Everything posted by BadAsh (DayZ)
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Is there supposed to be an image in the OP or is this just spam?
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Person combat logs because he doesn't like rotten apples
BadAsh (DayZ) replied to DayzForumer's topic in Gallery
I like the fact that some random stranger identified him because he said "Tap my ass!" when he asked for his blood. He also did seem very fixated on the behind of his first victim. I am not familiar with this tuber, but I am assuming this preoccupation with tushes is kinda his trademark? Anyway, despite at times acting like somewhat of a douchebag, his naive enthusiasm kind of makes up for it. It is like seeing Forrest Gump with ADHD entering the world of DayZ. Somewhat mesmerising. -
They did mention it in changelog, only in a very sneaky fashion. I first read about it in this thread. Seems the devs likes to spring little surprises at us like that.
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Apparently they introduced broken arms in the recent patch. It sounds like that is your problem. I haven't experienced it myself, but I assume the fixes for broken legs (morphine, splinter) applies here as well.
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M4 has 40 round mags, faster reload, full auto for close quarters and with bipod and ACOG very accurate on longer distances (although currently lacking the punching power of rifles). However there is just no getting around the fact that the SKS is one sweet looking gun (this picture contains the folding bayonet, and while I hope they eventually include that, I actually think it looks better without it) : That is a gun I could carry all day.
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I only counted 6 in my older zombie herding test, but I may have counted wrong or they may have added one in later patches. But nice to see video evidence of it, and always entertaining to see some focus on zombies. They do indeed tend to be forgotten in favour of player interaction (or killing) in most videos here.
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Had the same with 7.62x39 ammo: Emptied a cardboard box of it and my stack of 2 rounds disappeared.
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Battle eye banning for no reason?
BadAsh (DayZ) replied to TEST_SUBJECT_83's topic in General Discussion
Yeah, sounds more like some douchebag admin banning you for entering their private loot kingdom. -
Possibly because they would be rather tied up defending their homeland and neighbouring countries if that occurred. Sending troops halfway round the globe on such an occasion would be downright stupid.
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is there a link that has all the signs labeled and explained?
BadAsh (DayZ) replied to bioned's topic in General Discussion
It is a lot more than meaningless. It would be counter productive to the aims and setting of the game. -
Someone recently posted here about some tests they had made, where they found out that at that distance the target would have to face the shooter in order to hear the shot. If they didn't not, then the shot would appear silent to the victim. Most likely going to be fixed with the general sound overhaul to be expected.
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Why dont they simply uses pw's?
BadAsh (DayZ) replied to Sirinox (DayZ)'s topic in General Discussion
Passwording servers is forbidden according to the hosting rules. Doesn't stop some of them from passwording, though. -
What to expect from the Ruger 10/22
BadAsh (DayZ) replied to JalapaJuiceJerry's topic in General Discussion
As a relative latecomer to this party, I hope you don't mind me asking: Who and where did this voting take place? Just interested in knowing how this went down. -
OP whatever you do, don't get a job in the advertisement business.
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So yes, moddable AKs coming up.
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Neutral safe zones that physically prevent combat
BadAsh (DayZ) replied to alleycat's topic in General Discussion
No. Contrary to everything this game is intended for. The only safe zones you get are the ones you create yourself.- 230 replies
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GUYS TRY AN REPORT AS MANY OF THE SPAM POSTS AS YOU CAN ;)
BadAsh (DayZ) replied to Karmaterror's topic in General Discussion
I don't think reporting them all is any help, quite contrary it will only spam the inboxes of the mods. One report per spam account is quite sufficient. -
Messing around on experimental, 1PP vs 3PP :D
BadAsh (DayZ) replied to Grimey Rick's topic in General Discussion
That has to be the silliest argument for 3PP I have yet to come across. -
Messing around on experimental, 1PP vs 3PP :D
BadAsh (DayZ) replied to Grimey Rick's topic in General Discussion
I think this is even more enlightening. These are also taken from exact same position, no movement: 1PP: 3PP: -
Loot farming server owners, and why the server browser is to blame
BadAsh (DayZ) replied to todd10k's topic in General Discussion
Yes. I have had this problem as well. Not just with admin abusers, but also on good servers when having lost connection through the golden chain of doom, or even just when getting killed (and the respawn button doesn't work). -
Please rephrase or elaborate. I'm sorry but I have no idea what you are trying to say here.
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Messing around on experimental, 1PP vs 3PP :D
BadAsh (DayZ) replied to Grimey Rick's topic in General Discussion
Probably because you know there is a 3PP alternative. -
That is also possible. Much work has been done to domesticate potent strains to colder climates.
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Indeed. Good strains have long since been domesticated for use in temperate/colder climates. It is perfectly possible to plant it outdoors and still get a high yield and very potent crop. As a one time grower I can vouch for that.
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Because when you go down to the coast and approach them, you are literally seen as walking loot spawns by players that have nothing to lose. Try it a bit further from the coast, and I bet the reaction will be very different.