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Everything posted by BadAsh (DayZ)
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Or perhaps you should consider it is your own character emitting those noises? The "same volume" kinda supports that theory. As I stated, unlike the ambient sounds bugs, it doesn't cut off, you don't hear half of that sample, like you only hear half of the ammo sorting samples, half of drinking or opening sodas, half of the eating etc etc, you hear the full sample, up close, and it is a relatively long sample. And always at the same volume, like it is always the same volume when your character eats, reloads, grunts, or does everything else.
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I doubt it. The ambient sounds always cuts off before finishing. The crying sound plays all the way (I have had it as well). My theory is that there is a small risk that you can get the disease by being injured by zombies.
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0.52 - Pile of Guts/Intestines! - What do you think it will be used for?
BadAsh (DayZ) replied to Nonapona2's topic in Gallery
The intestines for sausages, the liver makes a good paté, the rest can go in a stew or contribute to a good stock. However in reality I think it is just something prosaic as strings, like Damnyourdeadman suggested. -
So, are vehicles coming in 0.50 or not?
BadAsh (DayZ) replied to haxborn's topic in General Discussion
anotherdeadhero wins the thread. -
LOL.. Pink Dress + No Pants + Beret = School Girl
BadAsh (DayZ) replied to Irish.'s topic in General Discussion
Yup. -
Well I guess its time for some pranks ;)
BadAsh (DayZ) replied to irishroy's topic in General Discussion
Also shouldn't it be Texas Chainsaw Massacre prank? A chainsaw was definitely not Jasons weapon of choice. -
Sporting Chance! Taking a Sporter to the NW airfield, what could go wrong?
BadAsh (DayZ) replied to therunningmanz's topic in Gallery
And then they rush to the forums complaining about hackers. -
What is exactly happening or wrong when fighting zombies?
BadAsh (DayZ) replied to cheranuscrusiser's topic in General Discussion
It is not that the game doesn't respect the y-axis or that zombies can go through walls, it is simply that desynch can cause your character to be located in two different positions according to the game, and the second position can get stuck in a corner with an angry zombie blocking its path. As I mentioned above, the vault tip works, and if you make a habit of using it, you will get a consistent experience of zombies that do in fact respect walls and the y-axis. Edit: It should be mentioned that there is a second zombie bug unrelated to the above zombie problem. This bug is actual true invisible zombies, which follows you around, making zombie noises right in your ear and hitting you, although they are completely invisible. In my experience this bug is rare and often confused with the desynch bug. I have only experienced the actual invisible zombie bug twice. Once I relogged and the invisible zombie was gone, the second time I experiemented a bit, and I actually managed to lock it in a room by closing the door. I have no idea what causes the true invisible zombie. -
What is exactly happening or wrong when fighting zombies?
BadAsh (DayZ) replied to cheranuscrusiser's topic in General Discussion
Press v to vault if you are being hit by zombies from far away. This synchronises your position in game and your virtual alter ego wont be stuck there anymore. -
Along with the new renderer zombie AI is actually one of the things I am most excited about as upcoming feature in Q1 2015 (as shown on the roadmap).
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so..... how do i fend myself against zombies when im empty handed?
BadAsh (DayZ) replied to bioned's topic in General Discussion
3 zombies with fists only can be done. It can be a bit tricky and certainly requires some experience with the game, however it is not impossible. You can easily outrun them however, or trap them in houses by closing doors, and these last two options would be my choice until I found a decent melee weapon. Zombies are unfortunately the least of your problems at this stage of the game. -
17 seconds of intro drags on? Man, the attention span of kids these days.
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It seems you can spawn with the disease. I've had this twice as well with newspawns. I thought it was because I had recieved zombie damage, but from your videos it seems to be something you spawned with.
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Trash loot in the sense that there is an overabundance of it, and what there is left is mostly in damaged and badly damaged states.
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Also, there is no trash loot anymore around boats (wellies, rain jackets, boonies) like there was in the latest exp build, which suggests that the loot spawn is simply bugged and doesn't spawn any of the loot it is supposed to.
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The shotgun does plenty damage, but the spread of the pellets in game seems far to much, especially with the pumpgun (the unsawed doublebarrel seems to have a much much longer range). You need to be very close to get a full pellet hit. It does seem likely that only a few pellets actually hit anything with the two first shots.
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Medic here. Everyone is starving to death
BadAsh (DayZ) replied to spuddy0108's topic in General Discussion
Unfortunately it seems that bottles grew more rare as soon as they introduced this feature (probably because it is a more sought after item for players). I have actually only found a bottle once since they introduced the fish trap a long time ago, and that one time I didn't have anything to cut it with. -
As the one exp build we had with December weather showed, it is a rather pointless excercise to have a stable build with that setting until loot spawning is working better and energy consumption is more balanced. There was no survival challenge, because you were 100% certain to die of starvation or cold very shortly from the moment you tried to leave the spawn area. You simply did burn energy too fast to move from one town to the other. Loot spawning works better now than it did in that build, but even now you would simply not be able to find enough food to keep up the energy to travel anywhere, not least because you would get stuffed before consuming enough food to remove the hunger bar. I welcome, indeed would wish, harsher environmental conditions in stable when the game is nearing the phase where balance issues are being worked on, but until then it is best left for the occasional experimental build.
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Nothing reduces PvP KoS like...I don't know...EATING PEOPLE!?!
BadAsh (DayZ) replied to bfisher's topic in General Discussion
However I have a suspicion that you can get sick from being hit by zombies as well. At least two of my exp characters seemed to suffer from the disease, yet I have not had them eat any human flesh at all. -
Im really loving the new ghillie camo..
BadAsh (DayZ) replied to Irish.'s topic in General Discussion
They do mostly. But only because some other damn player has taken all the netting. -
No way. You only need 1 headshot to kill, even if the victim is wearing a ballistic helmet, on account of the close range. Body shots can vary, but usually 2 or 3 (depending on the health state and gear of the target) should be more than enough.
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Some very fundamental stuff to be expected in q1: basic vehicles, zombie ai, renderer, stealth and diseases. When all these things are added, I would say the basic game is very much in place and everything else (except perhaps more zombies) will just be icing on the cake. Very nice to see.
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Possibly, but I would claim that it would indeed still be possible to find decent loot on the coast after persistence implementation. You just have to search every house, especially places that you would not think would contain loot. This is a big improvement over the old system, where you not only could reasonably well predict which buildings would contain loot, but also, based on server restart time, whether it would be looted or not. Basically it exchanges the old system, which worked a bit like going to the grocery store and picking up stuff from carefully sorted but plentiful shelves, to a much more realistic loot experience, where loot is more random and you can't afford to miss a shed or a bed room in case you missed that particular item.
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The navmesh was a big improvement, and the respawn mechanisms are also getting better. Their AI is still the same old placeholder AI as it has always been, but it is being worked on. In exp they have recently experimented with adding more zombies to the server, I didn't get to try that particular build, but it was reported to have greatly added to the zombie apocalypse feel of this zombie survival game.
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You left out the important thing about loot outside persistent containers will degrade. So it should not be such an eternal buildup of trash loot, because that trash loot will degrade and eventually disappear making new loot spawn somewhere else.