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Content Count
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Everything posted by BadAsh (DayZ)
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Dunno, haven't tried to fire it yet. I'm afraid I will blow my own head off (also I don't have more than the 7 bullets that came with the mag).
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found a browning! ITS HAZ MY FAVOURITE TROJAN SYMBOL!
BadAsh (DayZ) replied to brumey's topic in General Discussion
Searched some mil spots, found 2 FNX, 2 CZ, 2 .22 pistol mags, but not after a great deal of roaming did I finally find a 7 round mag for the 1911 (I posted pics of it here): http://forums.dayzgame.com/index.php?/topic/186509-new-experimental/?p=1922967 I guess pistol mags are often easy to miss because they are so small, and especially the 1911 which is very bright grey and I imagine it would blend right into a concrete floor (it certainly did with the board floor of the tent it was placed in). -
So I finally managed to find a 7 round mag for the 1911 on the experimental branch. It was a bit difficult to insert into the pistol, but I think I managed to nail it with a bit of blunt force:
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Good idea. Car wrecks as well as makeshift roadblocks, wrecked military vehicles and such things.
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I also quite enjoyed the experience, although it is pure pandemonium. They should definitely be an option in the future, but not the only one, I think most people would prefer low pop servers for a bit more control of what is going on. Spawning in the middle of the night in Svetlo, with the moving flashlight beams of countless other new spawns. I took a few punches, and all hell broke loose when I found an unlooted street and got some good gear. Luckily I managed to escape Svetlo alive, and as daylight broke I ran through Cherno, the sight of the splitting axe and rifle on my back deterred most randoms, but I had to take out one unarmed guy with my axe as he kept following me and raised his fists as he got near to me. Going to Polana and down the coast, and everywhere signs of looting, but still plenty of loot left for me to get my character to healthy status and I even found a can opener. It seems on 100 player servers by far the majority of players never leave the spawn area still.
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I don't have any problems there.
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It seems they nerfed all melee weapons. 4-6 hits with fire axe (although I got one zombie in one strike to the head, but it was standing still), 10-12 with splitting axe (same amount of hits or more required to kill players as well), and so on.
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Testing the throwing and physics in new experimental update
BadAsh (DayZ) replied to Lexta (DayZ)'s topic in Gallery
Ah I see. Then there's even a chance my guy might still be alive. Thanks. -
My first time playing DayZ and i'm in way over my head trying to out-bandit a bandit.
BadAsh (DayZ) replied to VIDEOSAUR (DayZ)'s topic in Gallery
Comedy gold. I guess it was poetic justice, but first of all it was really entertaining. -
Testing the throwing and physics in new experimental update
BadAsh (DayZ) replied to Lexta (DayZ)'s topic in Gallery
Indeed. I just came from trying it out myself. Unluckily it became dusk and soon after pitch black night when I joined. I spawned in Svetlojarsk, so I joined the flashlight parade, and everybody was very friendly when we were unarmed. However I incredibly enough found an unlooted street, including a corner cafe, where I found backpack, splitting axe, sticks, hardhat and other goodies. This completely changed circumstances, because as soon as newspawns got me in their flashlight spot they would instantly attack me. I couldn't use the axe as it was night, so I just turned off my flashlight and ran in random directions. Unfortunately it seems the 100 player servers suffer from some desync issues, and soon I had the gold chain, changing into the "No message recieved for ..." so I just logged off in the middle of town. A zombie probably ate me, but I will rejoin later to see what is going on. It is a chaos indeed, but great fun. Whats the keys for throwing? -
Video proof of ghosting. Impressive.
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One strike with shovel to knock you out, even though you were wearing a helmet? Does the ballistic helmet not provide protection against melee attacks?
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The bike helmet definitely protect against being KOed by punches, but there has been a couple of videos suggesting that it provide little protection against bullets (one shot kills to the head with pistols while victim was wearing the helmet). Since KO-protection is rather important, especially on hardcore servers, where it is a bit easier to sneak up on people, I do tend to wear the bike helmet until I can find substitutes (hardhat, military helmets).
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Yes, the one on the character model looks kinda like an assault vest, while it has the standard tac vest look in the inventory. It definitely did not look like that on the character before.
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I just came from the game after having visited Elektro. The main points (fire stations, police station and office) had all been looted, but it seemed none of the residential buildings. I only saw one other player, another lone wolf looter. I didn't engage and I don't think he spotted me. So a it was a very peaceful visit. Elektro is a place I have been avoided since the early days of playing this game, it feels strange to visit it again on these new terms.
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1 shotgun + 4 buckshots = 3 kills (squad wipe?!) _ self-defense
BadAsh (DayZ) replied to ztranger's topic in Gallery
It didn't seem like there was a lot of desync to me. The instant falling down animation after being hit by those players showed no signs of lag. There was some body parts sticking through walls at time, but that is just because of the unfinished structure meshes, not necessarily desyncing. Nice to see the shotgun actually being useful for a change. Luckily it wasn't a sawn off or you would very likely have dealt no damage in those 5-10 m shots. And also beans for 1pp. -
I just started and can't seem to interact with ground items well.
BadAsh (DayZ) replied to Randomdude818's topic in New Player Discussion
Can you pick up these items via the inventory (press tab)? They should appear in the box on the left side named "Vicinity". You should be able to drag the items to your inventory there. It can also be desync issues, they sometimes prevents the player from interacting with anything. If they are occurring without you noticing it, it may look like it is certain objects, when in fact it all objects at the time. -
Clanservers and instakick
BadAsh (DayZ) replied to razgriz93@gmail.com's topic in General Discussion
Unfortunately most of the servers are clan servers now. -
So, I " Found " some Shotgun Slugs. ( Stable. )
BadAsh (DayZ) replied to preacherlr's topic in Gallery
I had some as well on my character on the regular server until last week. During the weird database glitch that brought back previous players I got an player revived that carried some of those. Unfortunately he was killed by another player, perhaps that was the guy you encountered? In that case I am glad you killed that sneaky bastard. -
im not sure upcoming features are "positive" to the game
BadAsh (DayZ) replied to bioned's topic in General Discussion
As far as I can make out it is pimply boys comparing the length of the genitals of their great great great grandpas. -
Remove Zombies until they're fixed.
BadAsh (DayZ) replied to Sir Schmoopy's topic in General Discussion
I underlined the parts of your post that suggested you have very little actual interaction with zombies in the game. You can easily outrun them. With nothing in your hands your speed is much higher than the zombies. Their damage has been severely buffed. There are reports of them killing players in one strike, most likely a lucky hit to the head or to players who doesn't have full health, but still they do deal considerable damage, and most players have experienced ruined clothing (and objects carried in that piece of clothing) as well as bleeding from single zombie hits. And you can still watch people get trapped by zombies if they choose to fire a gun in a high zombie populated area. The sneaking part is indeed still missing and is to be implemented at a later stage. However there is still various degrees of stealth play currently. There is a big difference whether you choose to fire a gun or use your melee weapon in a high populated area. I advise you do the latter, or else you will likely find yourself "trapped by 20 zombies in the ATC tower or warhouse" or anywhere else for that matter. Edit: Changed "highlighted" to "underlined" since bold didn't seem to be working in quotes. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
BadAsh (DayZ) replied to SmashT's topic in General Discussion
It seems we are almost on the same page, except for this. As I stated in the other thread currently discussing this subject, I am of the belief that the current placeholder zombies serve an important purpose in that they should be exactly that annoyance during those moments, only of course with more polished means. They are currently a lot cruder than the end product, but still their current result is something like they should be in the end product, something besides other players to interfer with your survival game. Removing them completely would create a result completely alien to what they are aiming for. The artificial means of making zombies a constant threat, before actually implementing zombie AI and other features, serves to keep the game from being offset by a scenario where it is only pvp action and nothing else. -
Remove Zombies until they're fixed.
BadAsh (DayZ) replied to Sir Schmoopy's topic in General Discussion
No, we are (among other things) testing the result of what these placeholders do. As I tried to state in my post, the current zombies most likely achieve some of the same ends that the end product zombies will achieve. Only the current zombies are achieving it with artificial means, while the end product zombies should be achieving it with proper means. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
BadAsh (DayZ) replied to SmashT's topic in General Discussion
Killing zombies is repetitive business. I can't think of any zombie movie or series where, after the initial scare of them appearing and all that, it doesn't become a repetitive chore killing them when they appear. This is unavoidable in DayZ as well. Sure they can and most assuredly will become more of a challenge when the placeholders are gradually replaced by the end product, but I am under no illusion that even these will not eventually become kind of a chore to kill. -
Remove Zombies until they're fixed.
BadAsh (DayZ) replied to Sir Schmoopy's topic in General Discussion
Perhaps that explains why you are not aware that the current zombies are actually basically placeholders. It is no secret, they will be completely redone. I just interfer in these threads when people complain about things these placeholders do, like interfering with snipers, players generally firing of guns, deathmatching in high risk areas and looting, which the end product zombies most assuredly will as well (Yeah, and also when people complain that they are too hard to deal with at the moment).