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BadAsh (DayZ)

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    2010
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Everything posted by BadAsh (DayZ)

  1. BadAsh (DayZ)

    DE Experimental Server 45.123906

    Only 30 player servers now. And way too few hardcore servers.
  2. BadAsh (DayZ)

    DE Experimental Server 45.123906

    There's a p38. At least the usual file error message that appears now says "p38".
  3. BadAsh (DayZ)

    How to deceive people in DayZ

    Particularly great when that third green shirt guy appeared.
  4. BadAsh (DayZ)

    Car Alarms

    I can't really see any of the present car wrecks in the game having functioning car alarms, though.
  5. BadAsh (DayZ)

    DayZ Hackers

    Seems like you found a stinkin' duping nest. Wonder if you got the original.
  6. Personally I think we have enough military outfit guys running around with 4x600 ammo boxes and unlimited ammo clips for this information needing to be spread even further.
  7. Man, some people. I guess you are also one of those going to Door Kicker forums posting "Man, those doors, they completely ruin squadfights sometimes". Why are you playing this game, and not sticking to ARMA, where you can get guaranteed zombie-free squadfights?
  8. BadAsh (DayZ)

    1 vs 4 No idea how I am still alive

    The first one had a .22 sporter with no mag (which is actually worse than having no gun). The second had a pistol, probably no ammo (at least he never fired a shot even though he pointed it at you). The third one only had fists. Fourth one either thought you was one of his teammates, or was friendly. And judging from the voice of that last one, they were all 5-year olds. I think that is how you pulled it off.
  9. BadAsh (DayZ)

    Logging out question..

    A player logging out while handcuffed is killed.
  10. BadAsh (DayZ)

    Developement time in DayZ

    Some of these things are now in the experimental already (crossbows, tracksuits) as well as binoculars.
  11. BadAsh (DayZ)

    Developement time in DayZ

    Or better yet: Both at the same time. Wait... that's actually what they are doing.
  12. BadAsh (DayZ)

    Strange alarm next to Svetlojarsk (Guba)

    Could also easily have been someone trolling you via teamspeak.
  13. BadAsh (DayZ)

    dont go to the shore (100 pop servers)

    There are some massive lag spikes at times on those servers. I've even had a few "session lost" experiences on the current experiemental, so it is definitely not running absolutely smoothly, but still much better than I would have expected it do. As both my hardcore and reg exp characters are fully kitted up (it is amazingly easy to do because very few players venture inland, and with the new tent spawns mil loot is in abundance) I am actually considering going to some of the spawn towns and experience death by zerg.
  14. BadAsh (DayZ)

    This is how dumb punching is in this game.

    There is no need to change the damage they do. They are working perfectly fine. If a player with a gun doesn't know how to defend himself against a player armed only with fists, then it is entirely his own fault, not the fault of the fists.
  15. BadAsh (DayZ)

    Character wipe...

    Never had a character wipe either (140 hours), if you except that general database glitch some time ago, but that actually brought back a long dead character. I suspect most of these threads are really caused by characters being killed while they are logging out.
  16. BadAsh (DayZ)

    Zombies need to be a real threat.

    They seem currently to gather information through drastic tweaking of various parameters. In the current stable it is respawning and speed, in the current experimental it is their health.
  17. BadAsh (DayZ)

    Involuntary trigger pull

    Involuntary trigger pull is already implemented in the game the way it is supposed to work, namely if the player accidentally press their mouse. And it happens a lot, judging from many videos posted in the gallery.
  18. BadAsh (DayZ)

    Zombies need to be a real threat.

    They are working on zombies. The zombies in the experimental for example are behaving very differently from the ones in the current stable version. I expect them to change drastically in the next couple of patches (especially since they have hired a whole team to work on them).
  19. BadAsh (DayZ)

    Zombie horde from the north

    I wouldn't mind hordes in the game either. I was more referring to that zombie overrunning the map minigame, as well as the radiation/plague thing.
  20. BadAsh (DayZ)

    Riders jackets and friends lost

    I have yet to see it in both stable and experimental.
  21. BadAsh (DayZ)

    Zombie horde from the north

    This sounds more like ideas that could be applied when SA becomes moddable, rather than things that should be put in the vanilla.
  22. BadAsh (DayZ)

    EXP-found binoculars and quiver

    Furthermore I found the binoculars in that corner building in town that contains nothing but a corridor from one side to the other (with what looks like a barred off prison cell and some shelves) which used to spawn no loot. So I guess from now on it can pay off checking out that building as well.
  23. BadAsh (DayZ)

    [Experimental 0.44] Zombies are fixed?

    If they fall down face first then they are only temporarily knocked out. You need to strike them until they fall on their back.
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