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Content Count
2010 -
Joined
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Last visited
Everything posted by BadAsh (DayZ)
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Only 30 player servers now. And way too few hardcore servers.
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There's a p38. At least the usual file error message that appears now says "p38".
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Particularly great when that third green shirt guy appeared.
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I can't really see any of the present car wrecks in the game having functioning car alarms, though.
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Seems like you found a stinkin' duping nest. Wonder if you got the original.
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How to pack 600 rounds of 5.56 in a 300 round ammo can
BadAsh (DayZ) replied to DVNelson's topic in New Player Discussion
Personally I think we have enough military outfit guys running around with 4x600 ammo boxes and unlimited ammo clips for this information needing to be spread even further. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
BadAsh (DayZ) replied to SmashT's topic in General Discussion
Man, some people. I guess you are also one of those going to Door Kicker forums posting "Man, those doors, they completely ruin squadfights sometimes". Why are you playing this game, and not sticking to ARMA, where you can get guaranteed zombie-free squadfights? -
The first one had a .22 sporter with no mag (which is actually worse than having no gun). The second had a pistol, probably no ammo (at least he never fired a shot even though he pointed it at you). The third one only had fists. Fourth one either thought you was one of his teammates, or was friendly. And judging from the voice of that last one, they were all 5-year olds. I think that is how you pulled it off.
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A player logging out while handcuffed is killed.
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Some of these things are now in the experimental already (crossbows, tracksuits) as well as binoculars.
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Or better yet: Both at the same time. Wait... that's actually what they are doing.
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"An error occurred while updating DayZ (disk write error)
BadAsh (DayZ) replied to smorisson28's topic in General Discussion
HD full perhaps? -
Strange alarm next to Svetlojarsk (Guba)
BadAsh (DayZ) replied to arthvintage's topic in General Discussion
Could also easily have been someone trolling you via teamspeak. -
There are some massive lag spikes at times on those servers. I've even had a few "session lost" experiences on the current experiemental, so it is definitely not running absolutely smoothly, but still much better than I would have expected it do. As both my hardcore and reg exp characters are fully kitted up (it is amazingly easy to do because very few players venture inland, and with the new tent spawns mil loot is in abundance) I am actually considering going to some of the spawn towns and experience death by zerg.
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This is how dumb punching is in this game.
BadAsh (DayZ) replied to shaeg's topic in General Discussion
Why not? -
This is how dumb punching is in this game.
BadAsh (DayZ) replied to shaeg's topic in General Discussion
There is no need to change the damage they do. They are working perfectly fine. If a player with a gun doesn't know how to defend himself against a player armed only with fists, then it is entirely his own fault, not the fault of the fists. -
Never had a character wipe either (140 hours), if you except that general database glitch some time ago, but that actually brought back a long dead character. I suspect most of these threads are really caused by characters being killed while they are logging out.
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They seem currently to gather information through drastic tweaking of various parameters. In the current stable it is respawning and speed, in the current experimental it is their health.
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Involuntary trigger pull is already implemented in the game the way it is supposed to work, namely if the player accidentally press their mouse. And it happens a lot, judging from many videos posted in the gallery.
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They are working on zombies. The zombies in the experimental for example are behaving very differently from the ones in the current stable version. I expect them to change drastically in the next couple of patches (especially since they have hired a whole team to work on them).
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I wouldn't mind hordes in the game either. I was more referring to that zombie overrunning the map minigame, as well as the radiation/plague thing.
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Riders jackets and friends lost
BadAsh (DayZ) replied to Facetentacles's topic in General Discussion
I have yet to see it in both stable and experimental. -
This sounds more like ideas that could be applied when SA becomes moddable, rather than things that should be put in the vanilla.
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Furthermore I found the binoculars in that corner building in town that contains nothing but a corridor from one side to the other (with what looks like a barred off prison cell and some shelves) which used to spawn no loot. So I guess from now on it can pay off checking out that building as well.
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[Experimental 0.44] Zombies are fixed?
BadAsh (DayZ) replied to scriptfactory's topic in General Discussion
If they fall down face first then they are only temporarily knocked out. You need to strike them until they fall on their back.