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Your DayZ Team
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Everything posted by BadAsh (DayZ)
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I'm am of the exact opposite opinion than you, I want a lot more zombies and I think it is still too easy to find a gun in this game.
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They are indeed. Unfortunately having both the rifle and the mag at the same time is an insanely rare occurrence. I can count the number of times I have experienced that on one hand.
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They can also often be found on the top floor of those 3 story town houses. This room with the shelves: It is also a great gun spawn location, and in my experience not a well known one, as I have often found guns up here when the rest of the town seems completely looted.
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Well then you are most likely dead now, because your character stays on the server 30 seconds after you log out.
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If I put my goodfaith hat on then I would say that they were not cheaters, but pretty pro bandits, their ability to track you in that first part of the video was quite remarkable. I would also think that the guy you followed at the end and who most likely get you was probably the ghillie sniper spawning in right beside you when you only had the bow, and that he was part of their group doing overwatch, most likely the guy who shot your mate earlier and which they mentioned ("a friend of ours", so it likely wasn't any of those three that robbed you). It also seemed that their was a lot of movement around the house at the time that you got shot, probably the team coming to reinforce him. It was somewhat of a bold move of you, even if you had elevation on your side, to go that close and that much out in the open, when you knew it was a very aware and experienced sniper you were up against. He was bound to notice the movement at some point. Anyways, very exciting video, being hunted is definitely as much fun as being the hunter, especially against players who really knows their stuff as these (remember again goodfaith hat is on) seemed to do.
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Chainsaws in game? Where. Never seen one!
BadAsh (DayZ) replied to venkman302's topic in General Discussion
Are chainsaws in game? Which build were they introduced? I knew about swords and have seen some rare footage of players who have found them, but it is news to me that they already added chainsaws. -
DayZ - Zombie Eating Animation (Dean Hall Mocap)
BadAsh (DayZ) replied to ForsakenSpirit (DayZ)'s topic in Gallery
They actually frequently do it in game when they kill a player. I have seen several videos of it and once experienced it myself. And they have been doing it for quite some time as well. -
So yeah, about that new Alcatraz island............
BadAsh (DayZ) replied to darkrider400's topic in General Discussion
When I went there there was nothing but books and books everywhere. -
That looting session was painful to watch. You didn't take his gun first thing and you begin sorting rounds in the middle of the street. There was a house right next to the body, dump your backpack, vest and trousers in there, then you quickly go grab his backpack vest and trousers and gun and go inside again and do the sorting while your mate is covering the door. But it is nice to see that the zombies are really becoming a problem abd that they are really a factor to consider when pvping in cities.
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I made the swim with a schoolbag on my back, a shotgun on my shoulder and a broom in my hands. All of it made it intact.
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Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
I have been following what is being discussed, it was only a 3 page thread after all, it is not that difficult to follow, and I have adressed your points several times. Directly and with quotes. Please try and answer my objections instead of attempting this lame duck defence about me not following the thread. To be honest it just makes you look silly. -
Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
I still don't get why that is a negative thing. But it actually doesn't help your case, because in your scenario everyone else would be busy checking out that town and thus everyone should be potentially running into each other when they spend that eternity checking out that inland town that everybody is forced to spend that eternity in. -
Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
That is untrue. Novod is currently the largest city on the map, an inland city. And as I mentioned most players are actually surprisingly reasonably intelligent. They don't care about the amount of buildings they can enter, they care about what they will likely find in there. And military locations just spawn better loot. The coast can't compete with that. And of course as everyone not being a scrub knows, when you spawn close to an empty coastal town you just need to move inland to a non-coastal town in order to find all you didn't find at that coastal town spawn. -
Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
And I say that is bs. Players do serverhop, no doubt about it, the gallery of this forum has shown several examples of it. But judging from that evidence, serverhopping is mostly reserved for military loot spawns, all of which are inland. You would have to be a special case to serverhop coastal towns for loot. -
Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
Lolwut? -
Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
You may spend more time in the city with more enterable buildings, but it doesn't in anyway reduce incentive to travel between cities. Anyone with just the slightest experience of looting in SA will know that you quickly learn when a town has been looted, and that is more than enough incentive to travel to another town. I cannot comprehend it because it doesn't make any sense. If a town is looted you are indeed forced to travel inland otherwise you die. The amount of enterable buildings has zero influence on that. -
I disagree. This old timer knew what scum you didn't want to waste any bullets on. OP clearly doesn't.
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The cells seem to primarily spawn books. I did find a steak knife in one of them (a shank I guess). But the island also has 3 of the new fangled barracks as well as an camojail building spawning their normal loot. So it will defiintely be worth the swim in the future when it hits stable.
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Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
I fail to see what enterable buildings has to do with that. The player per server number is going to increase somewhat when they are doing the optimisation phase, and as far as I can see that is the only varialbe that has any influence on how frequent you have player interactions. -
Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
Sorry, but that is nonsense. Of course players are going room to room when they need it.Players are encountering other players room to room in big style. There is no doubt that most of the player encounters occurs on the coast, in Elektro, in Cherno, in Berezino, just like it did in the mod, however the kill map clearly shows that encounters occur all over the map.And it has nothing to do with enterable buildings, you can go room to room and encounter other players, or you can meet them in the wilderness, the kill map clearly shows that deadly encounters (and remember friendly encounters are not even included on this map), are occurring everywhere. You are simply not making a convincing argument in connection with enterable buildings. -
Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
I'm not sure that has anything at all to do with the amount of enterable buildings. -
Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
The OP is certainly active in this thread, an all too rare occurrence. I would wish he would reply to my post as well. -
Why is such a drastic increase in enterable buildings considered a good thing?
BadAsh (DayZ) replied to BC_Hawke's topic in General Discussion
Every building should be enterable. We still lack that. Too many buildings are unenterable in my opinion. And enterable buildings don't decrease encounters in any way, unless you are a deaf mute. It is quite easy to recognise someone walking nearby, that you have to deal with them being in buildings just makes it more interesting than if they were forced to run out in the open around a solid brick of nothing resembling a building. The only real concern I see about every building being enterable is performancewise, and regarding that there is nothing specific to say until the optimisation phase.- 127 replies
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It never left, but the devs are aware of it and are working on fixing it.
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Iirc (it's so long ago) the slugs and shells was present in the game before the shotgun was, and when the shotgun was actually introduced in the game, they removed the slugs from lootspawning at the same time. So there was only the few unicorn green slugs left that some players had in their inventory at the time, and these slugs couldn't be loaded into the gun. I believe they will reintroduce them at some point in the future.