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BadAsh (DayZ)

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Everything posted by BadAsh (DayZ)

  1. Of course full auto weapons have their place in Dayz, especially in a place like Chernarus where there would most likely be quite a few AKs lying around. Ammo however should be a problem, something it isn't currently. Most videos I see of people using military grade gear has almost always the 75 round mags (often several) and a handful of extra mags, or a handful of 60 round mags for the M4. This is something I can live with during alpha phase, but I really hope it isn't planned to stay that way upon release. In a post apocalyptic setting ammo should be so scarce that you would consider yourself a god among men if you found enough for a 30 round mag.
  2. BadAsh (DayZ)

    CR527 Carbine Talk

    So you do not consider the fact that not only is one mag extremely difficult to find compared to mosin ammo, two mags is almost impossible if you really want them. But not only that, if you should be so extremely lucky to find 2 mags, as soon as you have spend those 10 rounds, you will have difficulty finding extra ammo to reload them with. Again, this is not a problem with the mosin. Still you claim that the CR is better because itis slightly faster to reload by exchanging a mag than manually reloading 5 rounds? It may be, but the scenario you propose for the CR is close to utopia. As such I do not see how the CR is better than the mosin in this calculation at all.
  3. BadAsh (DayZ)

    CR527 Carbine Talk

    It isn't "totally wrong". You can find the 5 round mags, and you can find the SKS stripper clips with 10 rounds at civilian spawns. But they are both still very rare, and compared to the fact that you can pick up a mosin and almost unlimited amount of rounds at the same places (the ammo spawns in boxes of 20 or in random piles in all civilian weapon spawns), or a Blaze, or a repeater, the incentive to use this gun is not great. And how is CR with mag better than mosin? You can apply scopes to mosin, it holds 5 rounds without the need of finding a mag, the ammo can be found everywhere, it has high damage.
  4. BadAsh (DayZ)

    CR527 Carbine Talk

    Just the fact that the ammo for it rarely spawns outside military locations (not to mention the whole magazine issue), makes this gun pretty worthless compared to other "civilian" spawn guns in my view.
  5. BadAsh (DayZ)

    Thought this was a worthy share.

    Nice one. I bet they got some friendly fire going on at that last shooting.
  6. BadAsh (DayZ)

    Exp Update: 0.55.126884 Discussion

    I have yet to find a server that spawns guns (lots of different ammo though). I am eager to learn how zombies react to gunshot sounds.
  7. BadAsh (DayZ)

    Exp Update: 0.55.126884 Discussion

    Well, as announced servers do crash rather frequently, I seem to get about 5 mins of playtime before each server crash, so I have been alternating between 1pp and 3pp servers to limit the login timer. At first I wasn't too impressed, the servers seemed to struggle, desync and lag all over the place. Players and zombies seemed to teleport around, and zombies were mostly unresponsive or hyperactive. After several serverswitches I finally ended up on a lowpop 1pp that seemed to have been freshly started. I had forgotten where my character was when I crashed last, but I found out that I was standing in the little kiosk on the center of Elektro square between the office building and the police station. And I was not alone! 7 or 8 zombies were there as well on that square, walking in different directions. The door was open and I had taken the first steps outside to get my bearings, when a couple of zombies facing my direction suddenly aggroed, more followed as they turned and I just instinctly sprinted around the corner towards the market, a minor horde of zombies in full sprint at my heels. Luckily my character had lastly visited a server that only spawned old hockey sticks, so I ran into the market and between the aisles, turned around and took my stand. The aisles only allowed two of them to reach me at a time, and with the new flinching mechanic I managed to hold them off, as I kept swinging the old faithful hockey stick. It was simply beautiful. It was a genuine zombie experience, like I had always looked forward to being implemented in this game. Combined with the new awesome attack and flinching animations zombies have truly come to life (no pun intended). 0.55 is very promising indeed. My character died a couple of minutes later when I was surprise ambushed by a silent zombie while looting a house. The fact that they don't currently have footsteps makes those buggers extremely lethal.
  8. BadAsh (DayZ)

    Exp Update: 0.55.126884 Discussion

    Yes. I am pretty sure there was a general wipe.
  9. BadAsh (DayZ)

    Exp Update: 0.55.126884 Discussion

    I think it means that in the coming 0.55 iteration, despite the new stealth features, silenced guns will still trigger zombie aggro.
  10. BadAsh (DayZ)

    What are these buildings?

    That is because it is not a school. A school is currently in development: http://imgur.com/a/4Yjqq.
  11. BadAsh (DayZ)

    Exp Update: 0.55.126866

    3 times I experienced doors I had just opened automatically close half a minute later, when I had already entered the room and had a look around. Gave me quite a scare the first couple of times, until I found out it was the game and not some invisible malignant door closer stalking me. Plenty of loot, but no zombies, animals or truck anywhere, and I had my old character who was way up north. Seems to run fine, but I didn't find anything new.
  12. BadAsh (DayZ)

    Exp Update: 0.55.126866

    I downloaded a 462 mb build just fine a moment ago.
  13. BadAsh (DayZ)

    What Will Happen To PVP in 0.55?

    The game is about player interaction in a zombie infested apocalyptic world. The fact that zombies are finally going to have some sort of impact on player interaction doesn't mean that player interaction will stop. Just as when they introduce diseases, more complicated wounding systems and other things that will make surviving the environment more difficult, will not mean the end of player interaction. In fact I wager it will make player interaction a lot more interesting. I am not of the opinion that more zombies (or less food, more diseases whatever) will mean the end of pvp, far from it. But it will occur on different premises, hopefully making it more complicated and thus forcing the player to give a lot more thought to his actions than they currently do.
  14. BadAsh (DayZ)

    Experimental Branch: 0.54 Discussion

    It seems to me they are only adding very short term dates for exp updates (as you can see, there are no dates for updates further ahead than 11th). So yeah, unforeseen stuff can happen, as it always can in development, but it doesn't seem to me to be a roadmap, it seems to me to be actual deadlines set for shortterm progress.
  15. BadAsh (DayZ)

    Experimental Branch: 0.54 Discussion

    Projected experimental update updates can be seen on the Project Timeline. One is indeed scheduled for tomorrow.
  16. BadAsh (DayZ)

    What can be done about ghosting on public servers?

    How does it force players to spend more money? I am genuinely curious about that.
  17. BadAsh (DayZ)

    genuinely annoyed - outhouse problems

    Probably not a 5 min animation, but something shorter will do. In fact they already made an animation and designed some shit. I refer you to this thread where the subject has been discussed in some depth and where there are clips of the animation and screenshots of the feces.
  18. BadAsh (DayZ)

    Zombie animations?

    That video was put on Youtube in September 2014. Crawler zombies has since been (temporarily?) removed from the game. They are currently doing a complete overhaul of zombies (AI, animations, skins, numbers etc etc), so I am sure various forms of crawling, jumping or whatever zombies will be reintroduced to the game in due time.
  19. BadAsh (DayZ)

    Squad Login Fail!

    "Do you wanna come in here, I am gonna run out of ammo now". :D
  20. This animation is actually in the game. Has been for quite a while.
  21. BadAsh (DayZ)

    Thoughts on the new eating and drinking system?

    I haven't noticed anything specially strange with the current system. The "full" while either being thirsty or hungry issue has been in the game for quite some time, it doesn't seem to have changed much in this build. With the characters I have played in .54 I have been perfectly capable of getting light grean hydrated and energised with no problems regarding getting overfed. Of course the system needs tweaks, and will probably play out differently in beta/release, but for now it seems to be functional. The only thing I have an issue with currently is that now that it plays the drinking animation with each sip from pools and fountains it takes forever to get hydrated, especially when you spawn, because the 20-30 drinks you need to get there has to play out separately.
  22. BadAsh (DayZ)

    I Found Your Stash!

    I still haven't found a single tent as loot spawn, much less a tent set up as someones camp.
  23. BadAsh (DayZ)

    So if we have a FN trombone now......

    Currently guns only degrade if the containers in which they are placed recieves damage. I am quite sure that the current system is placeholder and that gun wear will soon be introduced, as well as the possibility of finding guns as loot spawns in other states of wear than pristine.
  24. BadAsh (DayZ)

    Experimental Branch: 0.54 Discussion

    Good to know. Strange these tweets aren't popping up in the devtracker.
  25. BadAsh (DayZ)

    0.54 Issues

    The fps issues are most likely connected to the current memory leak going on in the game, and as such has nothing to do with your hardware. Hopefully it will be back to previous standards when they come up with a fix for the 0.54 bug.
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