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Content Count
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Everything posted by BadAsh (DayZ)
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Experimental Branch: 0.45 Discussion
BadAsh (DayZ) replied to SmashT's topic in PC Experimental Updates
Blue light on my screen as well. And it just ctd after server restart and rejoin. No rubberbanding anymore though. -
Its being rolled out now.
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Its being released now.
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Removing spawns is making this game bad
BadAsh (DayZ) replied to leefriendfield's topic in General Discussion
The poll really needs an "Other" option. -
They are working on it.
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Removing spawns is making this game bad
BadAsh (DayZ) replied to leefriendfield's topic in General Discussion
Except for the fact that I really hope most of the items you mention will never be in SA vanilla, loot dispersion is in no way balanced yet. When I am talking incentive, I am talking about the amount of unlooted places inland as compared to the coast (and other spawns, since there is a lot of inland spawns currently), where most valuable places will have been looted already. They have already introduced chopper crashes in experimental, and they will be the only places to get m4s from now on. -
Removing spawns is making this game bad
BadAsh (DayZ) replied to leefriendfield's topic in General Discussion
I really don't get the logic of your argument here. There is every incentive to run off the coast because you can get everything very easily within a short period of time if you do so. What better incentive could there be? -
Zombies in buildings and upper floors?
BadAsh (DayZ) replied to TonyMahony's topic in New Player Discussion
It is a rare occurrence but there has always been zombies that was able to climb stairs to the upper floor. Usually they fall through the stairs, but sometimes they are very lucky and don't. Always a surprising moment when that occurs, but it has been happening on occasion since I started playing (December). -
Experimental Branch: 0.45 Discussion
BadAsh (DayZ) replied to SmashT's topic in PC Experimental Updates
"Late monday", be patient. -
vers 0.33.114926 (February 7) and 0.43.116251 (March 19) were both released on Wednesdays as well. That makes 3 Wednesday releases so far, and there really haven't been that many stable updates in total since December (7 or so including the hotfixes?), so this makes Wednesday releases almost as frequent as Friday releases.
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Excessive leg breaking ? (Experimental Build)
BadAsh (DayZ) replied to Kryoten's topic in General Discussion
I haven't broken my leg in the current exp build either, except for one time and that was because I was shot. -
DayZ SA still much more laggy than anything else I play
BadAsh (DayZ) replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
The rubberbanding in exp has nothing to do with desync though. -
Stable 0.44 was pushed on a Wednesday (April 23).
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I found one of those videos featuring the zombie eating animation (around 0:10):
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What's the current hacking status like in DayZ:SA?
BadAsh (DayZ) replied to RadikulRAM's topic in General Discussion
Here is another recording of a hacker stealing stuff from other (far away) players inventory (around the 2.30 min mark): http://www.twitch.tv/remguru/c/4465723 -
Can you elaborate on why you think the want of one feature should automatically exclude the other? Personally I say bring on all those features you mention, but I am curious to know why you are so adamant in thinking it is all of them or none of them, or more precisely why you think pooping to be such a big problem that you think such other features should be added before that.
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The 'no weapons/friendly' experiment (surprising results)
BadAsh (DayZ) replied to manbearpig's topic in Gallery
While I am sure I would have enjoyed very much to have been there I am afraid it wasn't me. Since the patch that disconnected the steam name from the dayz character I have used a series of random silly names (current one subject to change soon is "Cannery"). -
This thread was started on account of the information about those models (as well as the pooping animation linked somewhere as well), so no, this thread is not the reason.
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That is really the ultimate non-response to end them all, isn't it? "You don't want spaceships and laserguns in the game? I don't care. Stop telling me how to play this game".
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Do you have a link for that?
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Main thread
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DayZ moving to new engine - ENFUSION
BadAsh (DayZ) replied to nexventor's topic in General Discussion
You guys should probably take the time to read more than the thread title next time you comment in threads. -
Loot Respawning is in yeah? What about Economy etc?
BadAsh (DayZ) replied to crimsonbzd's topic in General Discussion
I've only experienced "Session lost" in experimental when server restarts. -
I actually use the middle finger. The map isn't that big, and you can't run straight ahead for a very long time without running into a tree trunk, a fence, a house or simply going uphill were it is faster to run zig zag. When is it exactly you claim such gimmicks will be of any use?
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Come play on our new DayZ server :)
BadAsh (DayZ) replied to Jonny45412's topic in Mod Servers & Private Hives
A glimpse in the crystal ball of how SA hopefully should never end up.