Jump to content

BadAsh (DayZ)

Members
  • Content Count

    2010
  • Joined

  • Last visited

Everything posted by BadAsh (DayZ)

  1. BadAsh (DayZ)

    We need a char reset!

    You sure you didn't misread hackmags for duped items? I can't really see how they would be able to identify duped items, since once they are duped they would not be different from regular loot spawned items in any way.
  2. BadAsh (DayZ)

    Suddenly - my legs were broken

    It could have been a sniper messing with you, since there is the problem of gunshots not making any sounds if fired from far enough of a distance and in the right direction. However I have read about this random broken leg problem occurring many times for other players, but as far as I was aware it only occurred when you were inside buildings, and never heard it occur to two players like that. I hadn't experienced it myself until yesterday. I was in the bunk room of the jail building in the Cherno highrises, when suddenly I got the leg damage message 4 times in quick succession and I found myself on the floor with broken legs. For reasons that it will take too long to explain, I wasn't wearing any pants at the time, but my pristine redpunk boots was ruined. Luckily I did have morphine so it wasn't that big a problem, but it is sad confirmation for me that this weird bug exists.
  3. BadAsh (DayZ)

    Zombies, how do they work?

    I did as well. Until navmesh and proper ai is implemented, it did seem like a decent workaround in order to make the game the zombie survival game it ought to be.
  4. BadAsh (DayZ)

    Experimental Branch: 0.46 Discussion

    I hope the anticheat hotfix is for that inventory stealing shit.
  5. BadAsh (DayZ)

    Zombies, how do they work?

    They do seem to mess about with the zombie respawning quite a lot during the different builds. In the previous build they had it toned down very much, but in this present build it seems it is somewhat closer to that build where firing a gun in a town basically means you ended up with an eternal zombie respawn cycle. I guess to balance out that they are again easier to kill.
  6. BadAsh (DayZ)

    Feature or Bug?

    It is not damaged arms. Damaged, sprained, arms (not fractured) gives the "My arm is in pain" message frequently, but it doesn't actually do anything. You can use morhphine or splints to remove it, but all it does is remove the pain message. This sway is inherent in the recent build, it is a bug, and it occurs to players with no damage at all.
  7. Star Sobor and Zelenogorsk? You could at least have tried mentioning some more likely locations like Novo. 0/10.
  8. BadAsh (DayZ)

    Feature or Bug?

    Considering the number of other threads about this happening with other guns, I would say bug. Although I start to sense a pattern about the various issues with the recent stable: fewer m4s, lots of m4 ammo not working, almost no akms or mags, uncontrollable sway when using scopes on any gun, mosin damage nerfed (apparently). All in all this recent stable should have made guns so rare and gunplay so unplayable that all the people crying for friendly pve servers seems to have gotten a build that indirectly supports their view. They should probably enjoy it while it lasts.
  9. BadAsh (DayZ)

    Did anyone notice how binoculars are 3x3 now

    Mine as well.
  10. BadAsh (DayZ)

    New Patch: Screenshots of the new city

    OP seems to need to turn down brigtness/gamma. Everything looks whitewashed in a strange sort of way.
  11. BadAsh (DayZ)

    New Update, and Stuck Again

    Stuck under a building when logging for the first time in a log time after having had that problem for a long time? It seems the "stuck under a building" problem is probably carried over from your last session. And yes, the lack of a suicide option is a bit of a pain. But depending on which building you are stuck in, there are actually several guides around how to get out of certain locked rooms and so forth, you can try and search the forums for that. However if all else fail you may have to die of thirst, before you can start over and try the game anew, most likely without the "stuck under a building problem".
  12. BadAsh (DayZ)

    M4 Mags/Attachments Spawns

    No, ammo and attachments does not spawn anywhere else but at helicrashes either, at least that is how it was in exp. However, in the exp you could still find stacks of 5.56 ammo at military places, but I think they may have removed those as well. At least during my roamings in current stable, as I haven't seen any.
  13. BadAsh (DayZ)

    Burned boar meat = sick

    It is indeed a bit strange that you can become sick from it. I guess from lack of diversity in sickness right now, any sickness triggers the same symptoms. However it seems to be some kind of benign version of the sickness, because if you just stay energised, hydrated and healthy it seems to wear off again after about an hour. Vomiting is not needed. At least that is how I have experienced it once.
  14. BadAsh (DayZ)

    Stable Branch: 0.45 Discussion

    Here you go.
  15. BadAsh (DayZ)

    Hilarious Hold Up - An Awkward Moment

    I won't survive the zombie apocalypse. I can not name 10 candy bars.
  16. BadAsh (DayZ)

    Ashwood Trees?

    In the video posted in this thread, an area close to NWAF where they are apparently in abundance, is shown.
  17. BadAsh (DayZ)

    Stable Branch: 0.45 Discussion

    Sorry, that was phrased poorly. I should have written "equipment worth 30 mins of server hopping". And you should really bug report those hackmags, because devs claimed they made them impossible by switching ammo calculation to server side.
  18. BadAsh (DayZ)

    Stable Branch: 0.45 Discussion

    I think it is probably closer to 75%, maybe even 60% (all estimates based on purely anectdotal evidence), because they have introduced a lot of spawns around the new big city Novosomethingsky,
  19. BadAsh (DayZ)

    New patch kinda broken

    What blunce wrote, also Feedback tracker is that way.
  20. BadAsh (DayZ)

    New patch kinda broken

    Oh yes, animals, resource gathering (apples, wood, rock, worms, fish etc etc), crafting, new town which is currently the largest on the map, cancel current action, and loads of other things. But please don't let it get in the way of your rant.
  21. BadAsh (DayZ)

    Stable Branch: 0.45 Discussion

    If it is flooded with m4s then it is through no fault of the build, because they have drastically cut back on the spawning of m4, mags and parts (all only spawn at heli sites). Personally I wouldn't have minded a character wipe following this, but at least they got rid of the hack mags. The m4 wielding guys will die out soon enough, either through being killed or because they will gradually switch to AKMs. Though these spawn less frequently than the m4s did in the previous build, I suspect a bit of serverhopping (and duping) will probably cause these to be proliferated throughout the game in a short period of time.
  22. BadAsh (DayZ)

    New patch kinda broken

    Could easily have been a server issue. At least that is not something I have experienced yet in 0.45 after the rubberbanding fix.
  23. BadAsh (DayZ)

    Loving the new update. (some notes and observations)

    iirc the crossbow was in the previous build as well. Binos as well, where they were very frequent in loot spawn, but they seem to have been made very rare indeed now, although I heard they fixed the bugs binos had in the previous build, you can now move and crouch with them. I am not sure, but I think placing rocks in the fireplace reduces meat cooking time. I haven't really experimented a lot with hunting and fireplaces yet, I have been saving it for when I begin tiring of the other new items in this build. Edit: And oh yeah you can resharpen knifes and axes with rocks, keeps them from getting ruined from too much treechopping.
  24. BadAsh (DayZ)

    Loving the new update. (some notes and observations)

    Lack of punctuation, underlined text and lack of paragraphs. Yeah, I'm not reading that.
  25. BadAsh (DayZ)

    Stable Branch: 0.45 Discussion

    I noticed this as well during my recent hunt for the AKM. Pistol mags almost in every tent as well as in the barracks, and of course just as I didn't need them because I am very happy with my 357.
×