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Content Count
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Everything posted by BadAsh (DayZ)
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The devs have stated that modding will be enabled when the game is released. At least according to this article. Perhaps someone can find actual dev statements on the matter?
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Experimental Branch: 0.47 Discussion
BadAsh (DayZ) replied to SmashT's topic in PC Experimental Updates
Don't know if it is related, but there has actually been a bug in game for several months that if you are killed in a melee fight, when you respawn left mouse button suddenly doesn't work anymore. May be unrelated to that, though. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
BadAsh (DayZ) replied to SmashT's topic in General Discussion
I read that as well. Internally testing it does not mean exp branch.That only comes later. I do not know how much later, but 3 days seems very unlikely. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
BadAsh (DayZ) replied to SmashT's topic in General Discussion
Do you have a link for that quote? I haven't heard anything about navmesh being implemented in exp today. -
Has the Mosin 9130 been nerfed?
BadAsh (DayZ) replied to B00MH34DSPL4T's topic in General Discussion
I guess that makes sense in a twisted sort of way. -
Has the Mosin 9130 been nerfed?
BadAsh (DayZ) replied to B00MH34DSPL4T's topic in General Discussion
Yup. Mosin got nerfed badly. No idea what the reasoning behind this is. -
Armed Helicopters Are NOT Overpowered
BadAsh (DayZ) replied to iongaming33@aim.com's topic in General Discussion
We can strive for the SA never to become anything like Epoch. -
You can do that now through direct voice, by, you know, whispering into the mike. In fact using the OP method, the random stranger wouldn't know he was being whispered at and you would need to stand right next to him to do it.
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It sounded like it was just a very crude voice com range setting. So that people within hearing distance will still hear communication in normal volume level, and not as an actual whisper. If that is true, then I think it would need a bit more work. One of the downsides of whispering is that the commuication can easier be deafened by other noises, and this seems not to be the case here, in fact the players could be screaming to each other, but as long as they are within a couple of meters of each other, noone but them will hear it.
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No. The logging out process doesn't stop if the character gets injured during it. If the character gets knocked out (or handcuffed) during the process, the character will die.
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I agree. One should however remember that, according to many videos, a lot of players apparently play with a tiny screen size, and the server messages thus becomes quite big and invasive (as does the hotbar). Still, it is defintely one of the least HUD cluttered FPS games in existence, so yes the rant in the OP is a bit over the top.
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Anyone Find the Engraved 1911 HandGuns?
BadAsh (DayZ) replied to Deathlove's topic in General Discussion
Grenades spawn in heli crash sites. LRS have become very common, and can even be found in garages and pubs now. The 556 silencer is also only heli site now. -
Anyone Find the Engraved 1911 HandGuns?
BadAsh (DayZ) replied to Deathlove's topic in General Discussion
They did seem rare at one point, but in the latest couple of builds they are very common. It seems my characters always ends up with one as well as a couple of mags, unless if I have found a magnum first, then I don't pick them up. -
What Do You Want to See When you die?
BadAsh (DayZ) replied to CANUCKinNZ's topic in General Discussion
The current way is fine, although they should remove the ability to hear and see stuff through the darkness. Dead should cut off information from the character completely (same goes with unconscious). -
Since this mostly happens in firestation and jail building this precaution is a bit drastic. I know it can happen in many places, but not nearly as frequent as it does in those two buildings, there is simply something seriously wrong with those.
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Rocket makes statement about Navmesh/Zombies/Animals and Respawning
BadAsh (DayZ) replied to Irish.'s topic in General Discussion
Ladders seems to be a hazard on their own. -
Rocket makes statement about Navmesh/Zombies/Animals and Respawning
BadAsh (DayZ) replied to Irish.'s topic in General Discussion
I agree with about the numbers, but you have to remember that now they will follow you upstairs every time, all the way to the top. So no more zombiesafe zones by going to the second floor. -
heard someone talk on global,, what's going on?
BadAsh (DayZ) replied to commanderbash's topic in General Discussion
Yes, I have had that a couple of times as well. I think sometimes someones direct chat just glitches into the global channel. First time it was a very annoying squeaker who just kept on yelling "friendly" and "don't shoot". Was very satisfying when someone finally killed him and he ragequitted server. The other time it was an experienced player meeting a random newbie, and guiding him through stuff. Somewhat informative. -
Indeed. I got the exit crash in 0.46 every single time, and even sometimes ingame ctd. In exp 0.47 I have so far had no crashes. I have Gforce experience installed, newest nvidia driver (on asus 680 ii directcu top).
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Not happening for me. Then again I didn't get red chain player proximity alerts in the old builds either.
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Obvious result of including frag nades in the game at this early stage.
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What's the current hacking status like in DayZ:SA?
BadAsh (DayZ) replied to RadikulRAM's topic in General Discussion
Please guys, it is Berezino, not Berenzino. -
Please adjust the damage values soon
BadAsh (DayZ) replied to infiltrator's topic in General Discussion
It seems it was according to this video (not mine, just something I found): The guy recording the video was clearly hit at least once, but did not even bleed. The other guy also needed several mosin rounds before he went down. All this happening at close to point blank distances (they were both poor shots, obviously, but I am just talking about the shots that hit). -
Play on the official servers only. There are simply too many of these dodgy admins around.
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so when is the move to the new engine?
BadAsh (DayZ) replied to bioned's topic in General Discussion
1.02: "Replace it as modules as we go forth." Basically confirming what everybody has been saying this thread, he has just slightly dumbed it down in that interview as compared to posts on reddit on the subject.