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Content Count
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Everything posted by BadAsh (DayZ)
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Does the game become worse every update?
BadAsh (DayZ) replied to Bearserk's topic in General Discussion
I figured the OP for an Epoch player. You know, only wanting "progress" to be addition of a million guns and vehicles, preferably where you spawn, and less zombies generally, and those which are in the game should pose no threat at all. -
No, its not just you.
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Experimental Branch: 0.48 Discussion
BadAsh (DayZ) replied to Super_Duty's topic in PC Experimental Updates
No, it doesn't look like it. I joined an exp server shortly after the update, and found some nice stuff on the ship (blaze, ammo, splitting axe, shotgun ammo, morphine). I then logged out and only logged in again today on a server that had just restarted. I went back to the ship and it was almost completely empty except for some trainers, batteries and flashlights. I went through the map and it was the same everywhere. Oddly the amount of trash loot has greatly diminshed. Perhaps they are testing out the weather degradation of loot in this current version? At least the amount of trash loot is minimal, few rotten fruits, few newspawn items. Often I went through villages where there wasn't a single item in the loot spawning houses, not even trash. -
They spawn everywhere when you don't need them. If you have a crossbow and are looking for them you will never find them.
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If you found an m4 back before the introduction of heli crashes, chances are you would have found at least a handful of m4 mags as well. They were literally all over the place (you could find them in several civilian buildings even).
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What are good game mechanics/ features from other games that work in dayz ?
BadAsh (DayZ) replied to gibonez's topic in General Discussion
There was no free aim in RO1. It is kind of hard to explain what it does, when I first read about it being in RO2 I had no idea what it was either, even though I was playing the game at the time. But I think gibonez hit the nail on the head with his description of how it very nicely creates an impression of how guns are different and handles differently, especially at close quarters and in situations where speed is required. Combine it with the actual gun physics (which means you can only aim at places where there is actually room to lower the gun), and you have a very nice system that makes a realistic "feel" to gun handling ingame. Since getting used to RO2, I just haven't been able to get that feeling in games that doesn't have these two features. -
Compass and radio have disappeared
BadAsh (DayZ) replied to roguetrooper's topic in General Discussion
No. I've found tonnes of them even in current exp (which atm mostly spawns crappy loot). -
You mean on other players? Because m4s are just the same as mags, they only spawns at heli crashes, which possibly doesn't work atm.
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Thanks Dayz, that's me done with you now.
BadAsh (DayZ) replied to Acher0n's topic in General Discussion
Why would you purchase a game you hate in the first place? It seems this hate is something you never really got rid off, and all the time was just looking for excuses to feed. -
Experimental Branch: 0.46 Discussion
BadAsh (DayZ) replied to SmashT's topic in PC Experimental Updates
Indeed it is experimental. And this sort of thing is to be expected. At least I do expect them. However it would help to know what exactly it is they are experimenting with in current build. It would go a long way to provide some more accurate feedback as to what may be wrong when we players experience them. I really can't see how this "find five errors" game, where we have to guess not only what the bugs are, but also what the changes from from the previous versions are, is helpful at all. I am not asking for a complete change log, just a hint concerning which major feature we are expected to test out in exp. Something is obviously very wrong with loot, but since we don't know what they have been doing with loot in this build, "something wrong" is currently close to the best description we can give as test players. Not very informative I should think. -
Experimental Branch: 0.48 Discussion
BadAsh (DayZ) replied to Super_Duty's topic in PC Experimental Updates
I have also had thoughts about this being a test to make players use survival features in order not to starve. But you need knives to cut up game your have succesfully hunted, and axes to cut ashwood trees in order to fish. Both of these items are rare as hell. I found one splitting axe once, but then of course I had no fishing hook (even though these seem not so rare atm). And rope, pfft, forget about it. -
Experimental Branch: 0.48 Discussion
BadAsh (DayZ) replied to Super_Duty's topic in PC Experimental Updates
How do you try harder? Its lmb and nothing happening, each search taking quite a long time. Occasionally there is an apple, but fruit aren't really filling and doesn't give much energy at all. You will literally starve to death searching for apples or berries in this build. -
Never mind all that, what's the new boomsticks like
BadAsh (DayZ) replied to theirongiant's topic in General Discussion
I found this video on reddit. A good demonstration on how shotgun is again back to its good old self: -
I guess in your hurry to decry a temporary melee bug you missed the countless other updates that had occurred to this game "in six months". Sorry, but I just can't get over the fact that you expected us to believe that you were real and really upset about this temporary melee bug, which has been acknowledged by the devs and will be fixed next update, over all the other developments happening to this game in six months (navmesh, ragdoll, hunting, animals, 64 bit). That is a lot of shit happening, and you not mentioning any of it, since it would be a lot more obvious to a player not having played in six months, kinda makes me doubt the honesty of your OP.
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You don't have to tell me. Your OP revealed as much.
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I think they did it to annoy you.
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Jackfrags asks dean to describe dayz in 3 words, Hilarious response
BadAsh (DayZ) replied to Anthony_Dayz's topic in Gallery
Ask a silly question and all that. -
Fixed - Tracksuit Jackets now spawn
BadAsh (DayZ) replied to blazinone's topic in General Discussion
Now if only they would add the accompanying dance moves: -
Yup. Just spent a couple of hours roaming the countryside firing off my AKM and Magnum on the rather plentiful supply of zombies which is in 0.47. My riders jacket and my capacity vest both ended up ruined, but it was worth it.
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the new girls/robots/crackheads in town
BadAsh (DayZ) replied to DropBearChick's topic in General Discussion
Can we please get away from the Hollywood imposed mindset that every character in the game should look like a cat walk model? -
EXP - Map now shows the players exact position
BadAsh (DayZ) replied to gibonez's topic in General Discussion
If it is the exact same feature as in the Arma2 map, then it could indeed be possible, because the code would be present already. It would have been a case of accidentally activating it. -
Most of the firearms would indeed be stamped with the Nazi Reichsadler, a design which includes a swastika.
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As has been mentioned in this thread, part of Army Group South (Army Group A) pushed further east than Stalingrad, relatively deep into the Caucasus area, the area where it is most likely Chernarus is supposed to be situated.
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There was posts on reddit that heli crashes was back in stable as of last week (iirc). I haven't played stable since, so I can't confirm. But they should be in exp.
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M4s are strictly heli crash spawns now. You can find vests in some houses though.