

krazikilla
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Everything posted by krazikilla
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Dear BIS, could you please prioritize the Server Browser Problem to a higher priority? (Refering to this ticket: https://feedback.bistudio.com/T170263 ) Its broken since several weeks and a lot of community servers are not showing up in the official server browser (launcher and ingame). Lof of players dont find their favourite servers unless they use 3rd party browsers like DZSA. Servers having problems with lower player count due to it. It is not a valve/steam problem. We narrowed it down already quite a bit. If you do a normal request to the steam master, you get every server without any problems. Try this php script, you can see that all servers are here.
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Bug / Feedback. Tents can only be placed on perfectly horizontal locations. A slight slope? No chance, even if its flat. Would be nice if tent placing is a bit more forginving about slight slopes or tiny bumps in the area.
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Experimental Update 1.19 (Change Log)
krazikilla replied to Kyiara's topic in PC Experimental Updates
Well its here and its working. Would be kind of strange on a business side of view, to now put more work into it, just to remove something which is completly optional to use anyway. You can even configure it in the controls. Dont like it, dont use it. Let them work on bugs instead, there are quite some critical ones in regards of driving still anyway, as i mentioned above. Things which litarally ruin the cars you invested hours in within a few seconds without you realising it until its too late. -
Experimental Update 1.19 (Change Log)
krazikilla replied to Kyiara's topic in PC Experimental Updates
Critical Bugs in 1.19 Experimental: - Car Gears are very often desynced, when starting a car. Means that for you, you are for example in Gear 1, and not much is happening you just cannot drive away for some reason, for others around you or in the car, you are on red RPM and blowing up the engine within a few seconds. Happens often, especially if you try to start offroad. You have to stop the engine, get out, start again, slowly try shifting until eventually it works to get the car going. - Hmvee Engine getting damaged very fast because of wrong automatic gear shifting, especially if you drive a bit slowly offroad, stop sometimes, drive on again less critical: - Hmmvee, you can only repar the engine from below, as you cannot open the hood at the moment - Only one person at a time can interect with a car. So if you have some passengers, only one can open a door, then the next one, the next one, only one can get out. If someone opens or closes a door, the driver cannot start the engine, and so on. -
Experimental Update 1.10 (Changelog)
krazikilla replied to ImpulZ's topic in PC Experimental Updates
Stop the Exp! -> push it to stable today! Its working great 🙂 -
Experimental Update 1.10 (Changelog)
krazikilla replied to ImpulZ's topic in PC Experimental Updates
Ok guys, good job. Its ready for stable! -
Experimental Update 1.10 (Changelog)
krazikilla replied to ImpulZ's topic in PC Experimental Updates
Nice! Please also as i said, fix the new (old) desync bugs. For example if you fully use an item, like ducttape and its gone after u used it, you are often not able to take anything in hands anymore until you reconnect. -
Experimental Update 1.10 (Changelog)
krazikilla replied to ImpulZ's topic in PC Experimental Updates
Good Fixes there lynn. Could you please also take care or at least acknowedge the new (old) desync bugs i mentioned already a few times here (just check my last 2-3 posts)? Please fix them before push to stable. Very often people have to reconnect, because they cannot take anything in the hand anymore. Often people think they are fistfighting, while everyone else sees them with a gun in the hand and shooting, and so on. Also it would be great if you could fix the disembark position on the skoda car. You often get glitched in the middle of the car when getting out, sometimes even flying high in the air or sinking underground. -
Experimental Update 1.10 (Changelog)
krazikilla replied to ImpulZ's topic in PC Experimental Updates
comon guys, stop spamming the EXP Feedback Thread with some useless bs, but rather give EXP relevant feedback. -> BUGS! -
Experimental Update 1.10 (Changelog)
krazikilla replied to ImpulZ's topic in PC Experimental Updates
Even if i repeat myself. Are DEVs reading here? Please give us a sign. There are a few quite gamebreaking desync bugs in the current EXP Versions. " So my mates and i play exp since a few days. And there is the very annoying bug, that you cannot take anything in your hands and have to reconnect every now and then, very often it is desynced of what you see you are doing and others see and hear. Examples: i think i am fist fighting a zombie, but its not killing it, others see and hear me emptying a full clip of my UMP i am shooting fx45, its constantly jammed, just click click. Others hear and see it shooting. (But no damage) plenty of issues like this This were old issues and are mostly fixed in the current stable version. Please do not get them into stable again, but fix it first. -
Experimental Update 1.10 (Changelog)
krazikilla replied to ImpulZ's topic in PC Experimental Updates
Dear Devs, if you read this. Please make sure you fix all the new (old) desync bugs before you push it to stable. Right now on EXP you often have to reconnect, because you cannot take stuff in your hands, often you are fistfighting, but others see and hear you shooting, and so on. So my mates and i play exp since a few days. And there is the very annoying bug, that you cannot take anything in your hands and have to reconnect every now and then, very often it is desynced of what you see you are doing and others see and hear. Examples: i think i am fist fighting a zombie, but its not killing it, others see and hear me emptying a full clip of my UMP i am shooting fx45, its constantly jammed, just click click. Others hear and see it shooting. (But no damage) plenty of this issues. Not connected with this, but also very annoying: You cannot respawn anymore when unconsious, because of a bug with the new respawn menu. This were old issues and are mostly fixed in the current stable version. Please do not get them into stable again, but fix it first. -
Experimental Update 1.10 (Changelog)
krazikilla replied to ImpulZ's topic in PC Experimental Updates
Wow, looks like a great update! After this update just broken arms are missing. Aaaand: @Devs: Is there any chance we are getting the old, or at least a similar to the old, unconsious system back? - Go uncon before you bleed out - Go uncon before you starve or dehydrate or freeze - Do not always wake up from uncon automatically, rather lie there and bleed out for 2-10 min or so, so others may help you - Go sometimes uncon if you are hit with a proper calibre in your ballistic helmet (but not necessarily bleed) - Go sometimes uncon if you get hit with a gun, instead of just dying instantly Or instead of just being able to walk it off. It was working so great in legacy version, but the uncon system right now is really just a bare minimum. -
Are you already drunk at this time of day? I refuse thinking, that you wrote this sober, because this would mean you are really, really... not so intelligent. Honestly, this is the by far, dumbest thing i have read in the internet the whole year. everyone who read this, is now dumber. may god have mercy on your soul. Oh, that the cars fly off in the orbit is also no glitch. Its just uh, a placeholder before the physics work as intended. Wtf.
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So the newly introduced inventory bug, new(old) ghost bullets, client crashes, and so on, from a version which should have never made it to stable, will not be fixed anymore this year? you are doing the exact same mistake again every year. Releasing some unfinished, buggy mess before Christmas (“1.0”” anyone?) and then try to minimise damage afterwards. The damage you already did and do with every new buggy patch, to the community and to your fans cannot be fixed anymore. Sorry to ask this so directly, but are you guys krazi? (And here i mean the ppl which force you to release this stuff in this shape). anyway, enjoy your dayz off and merry xmas.
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Here: Top 5 Bugs Fixes: Inventory, Picking up and sorting stuff, invisible slots,.. Bugged Magazines, which you cannot detach from your gun, or not pick up, or not load,.. Dead Bodies often glitch into walls, textures and so on and are not lootable anymore. Bullet damage / desync / recognition. Bullets are too weak (especially 9mm, 45.acp, .380) , partitially not detected at all (again) the obvious flying cars (honorful mention): You cannot restrain people while they have their hands up.... Edit: i forgot client crashes when drinking from wells or repairing something for example
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Here: Top 5 Bugs Inventory, Picking up and sorting stuff, invisible slots,.. Bugged Magazines, which you cannot detach from your gun, or not pick up, or not load,.. Dead Bodies often glitch into walls, textures and so on and are not lootable anymore. Bullet damage / desync / recognition. Bullets are too weak (especially 9mm, 45.acp, .380) , partitially not detected at all (again) the obvious flying cars (honorful mention): You cannot restrain people while they have their hands up....
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@Greensek Can you please give some feedback if ANY of this major problems are getting fixed in 1.06? I couldnt find any of it in the changelog. Base Building balancing Bullet Damage tweaking Dead or unconscious players are often not lootable because they fall into textures like walls, ground surface and so on. Even if they are lootable, often the item which is in their hand (mostly gun) is not accessible still. Before 1.05 already but still: When you switch your weapons with hotbar from for one rifle to another one for you all looks normal. For people around you, your weapon will often stick out somewhere of your back and you don't have it properly in the hands. This can be abused and make it look like you actually don't have anything in hands but you still can shoot. Shooting sounds cannot be heard by everyone. (as i am always in a group, often some of us can hear shots, others don’t. Even already pretty close ones.) Weapons and Magazines often get bugged when holding R to switch magazines Car sync fixes Tents are less accessible since 1.05, especially if they are near trees its hard to access them from inside often. The amphibia pistol, even though it sound is suppressed is hearable from very far away like you are standing right next to it. Combat logging ZigZagging, missing inertia -> https://docs.google.com/document/d/1_mRFsa_tGsixPDRqcnX-72j277e0sAKLfxgq_Uu3mPc/edit
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nothing about car fixes i read.
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I was just reading trough the log and was hoping you took some of the real important bugs, tweaks. But i was greatly disapointed..... Not one word about any of this: Base Building balancing Bullet Damage tweaking Dead or unconscious players are often not lootable because they fall into textures like walls, ground surface and so on. Even if they are lootable, often the item which is in their hand (mostly gun) is not accessible still. Tents are less accessible since 1.05, especially if they are near trees its hard to access them from inside often. The amphibia pistol, even though it sound is suppressed is hearable from very far away like you are standing right next to it. Before 1.05 already but still: When you switch your weapons with hotbar from for one rifle to another one for you all looks normal. For people around you, your weapon will often stick out somewhere of your back and you don't have it properly in the hands. This can be abused and make it look like you actually don't have anything in hands but you still can shoot. Shooting sounds cannot be heard by everyone. (as i am always in a group, often some of us can hear shots, others don’t. Even already pretty close ones.) Weapons and Magazines often get bugged when holding R to switch magazines Car sync fixes Did you seriously take not one of this things into account? Or they just didnt mention it? Anyone already had the chance to test it? 😞 https://docs.google.com/document/d/1_mRFsa_tGsixPDRqcnX-72j277e0sAKLfxgq_Uu3mPc/edit?usp=sharing
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Feedback: 3 short Videos of very annoying, long lasting Dayz Problems a. Dayz - Gun Animation Bug when switching 2-handed rifles with hotkeys https://youtu.be/IYhko8U3zFM https://feedback.bistudio.com/T145174 b. Bullet damage is way too weak (i know i didnt hit every single shot) + no inertia, people can zigzag and speed up like crazy + People almost never go unconsious. https://youtu.be/F65F-Pv6tDQ https://feedback.bistudio.com/T145176 c. You can block a knive attack with your arms, without taking damage or bleeding https://youtu.be/3kWCQ2AQlVo https://feedback.bistudio.com/T145175 d. No video: Since 1.05 you very often cannot loot dead people, and even more often cannot take their gun out of their hands. Often bodies glitch into walls/textures and are not accessible
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The most pressing issues right now in my opinion, sorted by priorities: Since 1.05 you half of the time the cannot lood dead bodies anymore. Even if you can loot bodies, you often cannot access the main weapon from the hands of the body. Bodies very often glitch into walls, surfaces, trought textures. There is no collisions to the bodies in the moment they fall down. Even if not near any buildings, in open grass it often happens that you cannot access the body. About the bleeding: You are bleeding out wayyy too fast right now. While i think that bleeding should have some effect, its the wrong approach. 0.62 did it right. You could go unconscious way faster but depending on your injuries it could take up to 10 minutes to bleed out. So what i mean: Make bloodloss cause unconsciousness more often, but not instant death. Friends or enemies should have the possibility and choice to bandage you, stabalize, you CPR, give you saline or blood and do some first aid. too less bullet damage or too high protection values on simple clothing and non armored vests, or delay of injury feedback when getting hit anywhere else but in the head. MK22 Ambibia is still with bugged sound. Even its a silenced effect, you can here it kilometers away. A lot of shots are not heared by everyone who should hear them. Some shots 20meters away cannot be heard. More detailed feedback, including ideas about base building and broken limbs, take from my 6 side long Feedback letter (you hopefully know this already) 🙂 https://docs.google.com/document/d/1spMW2b-O37aTWNeX_YtuLUD4eE8KVXMCOSK4nmW8LXQ/edit?usp=sharing
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Thanks DEVs - The new update is awesome. First time in a ages i actually had to hunt and barbacue to survive! First of all, this update is great. Tons of fixes, a few nice new features. And is it me, or is there really a bit less food and drinks to find? I love it. The first time since years i actually almost starved inland and had to hunt some animal and barbacue it! I almost dehydrated so i drank from a pond and got sick and had to find some meds to survive. It actually felt a little bit, like.. you know, like.. a survival game! I almost thought of starting a little farm actually. (But ok, no need for that yet, still a bit too much food to find, but i think we are on a good way). Also that it takes muuuch longer now to regain health is a nice change. Finally you get punished a bit for beeing shot up or bleeding for too long and you get benefits from bloodbags, salinebags. Thanks for that! * * And a few things which would be awesome to get fixed in the near future, a few suggestions: ** 1. Fix Bullet damage (or registration?) Guns are way too weak now, since 0.63. You often need 5 bullets or more of .45 acp to down unarmoured target. also 9mm and .380 is usless. High calibre also hardly ever drops anyone with 1-2 bullets unless headshot. You should die or go unconsious quicker. Today i shot a dude with a medival helmet point blank in the brain witha .45 cal, he walked it off like almost nothing. Why do i have to hit a guy with a fieldvest 3 times center mass with SKS so he eventually finally slows down at least? (i think 1-2 should drop him down, at least unco) One of the only guns which feel right at the moment is Shotgun with Buckshots. 2. Fix inertia, No more instant 0-100 acceleartin at running please. Fix Zig-Zagging, no more almost 180 degrees turn on full speed. No more strafing A-D with no speed loss 3. Fix basebuilding. For now you need hours to build and seconds to break. Please balance this. It is completely useless to build a base right now in vanilla. It should take >40min to get in a base, or require some very rare tool (c4 explosives?) to get in. Not every bambi should be able to destroy your base. Else almost noone will use basebuilding (like it is now) 4. Fix Combatlog, increase time to disconnect to 45-60 seconds, make a sound like yawning when he is waiting the time, and a sleeping back zip when disconnecting directly. Canceling the disconnect
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G is now to start the animation to throw something, not just drop. If you hold G you are dropping smth. Not sure why they switched it around to what it was before. At least i mostly need drop, and just sometimes throw, so it would be logical that the most used is just press G, not hold G.
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Good update 🙂 Can i publish my little priority wishlist for 1.06 here? Just 4 points really. Dayz Wishlist: - Fix Bullet damage, it is way too weak now. You often need 5 bullets or more of .45 acp to down unarmoured target. also 9mm and .380 is usless. High calibre also almost never drops somone with 1-2 bullets unless headshot. You should die or go unconsious quicker - Fix inertia, No more instant 0-100 acceleartin at running please. Fix Zig-Zagging, no more 180 degrees turn on full speed. No more strafing A-D with no speed loss - Fix Combatlog, increase time to disconnect to 45seconds, make a sound like yawning when he is waiting the time, and a sleeping back zip, disconnect directly. - Fix basebuilding. For now you need hours to build and seconds to break. Please balance this. It is completely useless to build a base right now in vanilla
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Thanks for the info Freerider. But it the talk you had with Geez was like 1,5 Years ago..?