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Everything posted by Damnyourdeadman
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There are some alarming new hacks out there,completely overriding control over your character. It makes you perform random actions (eat,bandage etc) and in some instances even suicide. It's on a whole new threat level,there are even reports of whole squads being taken out one by one. Does the whole source-code smuggling thing got anything to do with it?
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Blood Levels Effect Melee/Unarmed Strength & Run Speed
Damnyourdeadman replied to Draco122's topic in Suggestions
I agree with your reasoning,although regardless of everything you mentioned,this is most likely going to be part of the whole stamina mechanic planned in Q2 for implementation. -
Spawn with Radio instead of Flashlight
Damnyourdeadman replied to Damnyourdeadman's topic in Suggestions
The idea is pretty simple...when you know everyone,is equipped with a radio then anyone can hear or talk to everyone. :) This alone is good enough reason to keep the radio in your inventory,when you know everyone else has one. The flashlight though,it's discarded as the night's bright black and white colors make it a useless item to keep in your inventory. I would take that bet! I even dare to say,having the ability to communicate with everyone on the server will be a big game changer. Trying this on experimental branch will receive plenty positive feedback. -
Atm the Steyr AUG is the only bullpup in the game. Imo the FAMAS and possibly the FN P90 would be great weapon choices for future additions. Edit: On second thought,i should probably mention my doubts about the P90 making the cut into the game. Although it's a weapon with an awesome design and superior bullet feeding system,it makes use of the 5.7x28 cartridge. Problem is,only a mere handfull of weapons make use of this rare (and expensive) Belgium manufactured round which frankly doesn't fit well with the setting of DayZ.
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Spawn with Radio instead of Flashlight
Damnyourdeadman replied to Damnyourdeadman's topic in Suggestions
Having used one myself,i don't really think learning to function a radio compares to flying helicopter or giving transfusions. Trust me,you don't have to be superhuman to learn how to use one. :) This is a good suggestion,it's like having the global chat back from the mod in SA. -
Spawn with Radio instead of Flashlight
Damnyourdeadman replied to Damnyourdeadman's topic in Suggestions
Why not? Atm walkie-talkies are treated as junk gear.Nobody really bothers with them Having radios from the get-go is an awesome way to spark player interaction. Additionally the lack of flashlights will add to the challenge of night time game-play. -
Spawn with Radio instead of Flashlight
Damnyourdeadman replied to Damnyourdeadman's topic in Suggestions
Of course it goes without saying that like the flashlight,batteries are included. :D Also thanks for the positive feedback dude,that's what i think too. -
Opinions on teamspeak and DayZ SA?
Damnyourdeadman replied to Death By Crowbar's topic in General Discussion
Almost none uses the radios ingame,which is a shame. We can't ban people from using TS but....maybe we can motivate them to use the ingame communication system. You want to hear my opinion...? What if we replace the flashlight with a walkie talkie as starting gear for fresh spawns (and made their range global)? Then anyone could talk to everyone globally without the fear of realism or immersion breaking. :) -
Eh,trust me guys,i am kind of expecting this to get shot down pretty quick. :) Main reason being that it's something that goes against DayZ tradition. But i encourage you,to think about it... Accepting this mechanic is something that would help gameplay and remove a certain amount of character movement restriction and clunkiness.
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Why wait for him to bandage only to axe him in the head,and then be like "sorry buddy" ? Clearly you are not sorry,seeing you taking advantage of the game's clunky and unresponsive "interaction" mechanic,and caught the poor sap defenseless. You remind me of those fresh spawns that punch and run in the distance waiting for you to bleed out or make the mistake to bandage.
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---ATTENTION ALL SERVER HOSTERS---
Damnyourdeadman replied to airborneguy's topic in General Discussion
Give this man a cookie,quick!!! -
Would you support a desicion to replace the Infusion engine?
Damnyourdeadman posted a topic in General Discussion
Let's pretend the dev. team makes an announcement to replace the Infusion engine with a more modern one. - On the one hand,restriction such as dynamic lighting,rivers,underground areas,procedural weather/seasons/diving,etc would be made possible. Also the improved multi threading and the multi-core support would benefit server fps and general performance greatly. The clunkiness would be history and the game would feel smooth. - On the other hand all the assets that were implemented until now,would have to be scrapped,or reconfigured to be reimplemented in the new engine. That could mean a large portion of made work,would go to waste and the development time would need to extend greatly. What would your thoughts be? -Would you be supportive of their decision and accept the extended development time penalty and invest in a modern engine? -Or you feel like the Infusion engine would make a great engine once all of it's custom modules are in place? -
Would you support a desicion to replace the Infusion engine?
Damnyourdeadman replied to Damnyourdeadman's topic in General Discussion
In all honestly,i have to admit that i'm a little worried... Seeing so many awesome suggestions like rivers and underground areas get shot down every day here on the forums because of engine restrictions...it kinda makes you skeptical. As a person that followed development,with the mindset that the SA version will overcome the restrictions from the mod days i can't help but get frustrated seeing other engines provide more. -
Would you support a desicion to replace the Infusion engine?
Damnyourdeadman replied to Damnyourdeadman's topic in General Discussion
But there are already restrictions in the platform that start to show. You want rivers? -Nope,engine can't allow it. You want underground locations? -Nope,engine can't allow it. You want dynamic weather change and snow? -Nope engine can't allow it. You want dynamic lighting? -Nope engine can't allow it. You want procedural biotops? -Nope,engine can't allow it. On the other hand an engine like VSB3 offers these features from the get-go. Spending resources and time on making things like that work in Enfusion could be avoided if they had simply moved to a more advanced engine. If i didn't trust in the devs,believe me i wouldn't spent over 1200 posts on the forums. :P I trust them so much,that if tomorrow they announced "we are moving on another engine prepare for extended development cycle" i would still follow. What i'm saying is that,should they be wasting time and resources on mechanics for Enfusion that were part of "VSB3"(or modern engine)from the get-go. -
Would you support a desicion to replace the Infusion engine?
Damnyourdeadman replied to Damnyourdeadman's topic in General Discussion
I just don't understand... They struggle with adding mechanics that would be relatively easy to implement on an engine like VBS3. I mean by default VBS3 offers -advanced graphics -physically based layered fog -improved ambient life -procedural foliage generation -advanced water simulation (rivers) -procedural weather (with snow) -physics based destructible buildings -biotopes that allow procedural creation of trees,bushes,rocks and other objects -underground locations Why struggle making Enfusion do all that when the technology is already out there? -
Wouldn't it be cool,if we made these containers persistent and set them up near our camp to collect rainwater? So the barrel would self-replenish until the next time we relog and find drinkable fresh water. :)
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Would you support a desicion to replace the Infusion engine?
Damnyourdeadman replied to Damnyourdeadman's topic in General Discussion
VBS 3,would be perfect imo! If we had DayZ running on this platform,i would die a happy man! :) Edit:sorry for the uncostructive reply. -
Would you support a desicion to replace the Infusion engine?
Damnyourdeadman replied to Damnyourdeadman's topic in General Discussion
But can you call Enfusion a modern engine? I mean,the majority content is combined assets of the older VBS and TOH engines from Arma2+3. As i understand it,instead of starting from a newborn child to adulthood,you take parts of corpses (bits and parts from other modules or older engines) and combine them together to make Frankenstein (Enfusion).Truth be told,i have little knowledge of game development,but wouldn't be healthier to start fresh from a standalone source (Cryengine,Unreal,etc) rather than chopping bits and make everything work together in fear something else breaks? Also,are you confident that the final form of the Enfusion would eventually overcome the current restrictions placed in the game? -
Suggestions to improve Player vs Zombies. Can also improve PvP melee.
Damnyourdeadman replied to St. Jimmy's topic in Suggestions
We need to make them substantially stronger than the player. Imo when zombies come into the player's close proximity getting knocked down should be very common(imo 90%chance). After all they are violent savage beasts,they should act their part. One should alert each other in (5-10 meter) proximity when spotting a survivor. Trying running from them in the open should be almost suicidal. The ultimate goal,is to force the player lock doors and look for shelter in the houses. I used to love the mod's mechanic,where they pilled up in front of the entrance and slowly made your way to you. Using a weapon without a silencer,should bring you heaps of trouble(imo all zombies in proximity alerted+additional 25 spawned with each shot as penalty). Make bow and arrow weapon of choice when facing the infected. -
This is gold right here. It would really help with the game's horror atmosphere. ;)
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DayZ and it's Story and Backstory elements
Damnyourdeadman replied to Draco122's topic in Suggestions
Does this count? This is taken from the stringtable.xml file found in the the dayz_code folder of older versions of the mod.(got it from version 1.7.2.3) its basically just an unused intro, DEAN HALL PRESENTS A USECFORCE PRODUCTION On 12 March 2013, a prion disease and spreads among the worlds population triggering a global pandemic The disease causes proteins in the brain to be replaced with prions ceasing regular function Most people progress to dementia and then death as the brain is replaced with ineffective sludge 86% of the worlds population die Some survive with the disease in a chronic state. Lacking regular brain function, they are scarely human. They are unable to communicate, driven by insatiable desire for violence, and attracted to the scent of those uninfected Society crumbles as the pandemic spreads rapidly You are one of the 2% who are not infected yet THIS IS YOUR STORY -
So long story short,the quality and condition of the food that is consumed,can shape up or take a toll on the survivor's overall immune system. I like it! :D
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The purpose of this suggestion is to be flesh out an adequate weapon repair and crafting system. What i had in mind is to divide and categorize each firearm into 2(or more) separate main parts(attachments aside). Here are some examples: M4 Upper Assembly M4 Lower Assembly SKS Trigger Assembly SKS Barrel IZH 43 Shotgun Barrel - Receiver AK 47 Barrel AK 47 Receiver This gives us the possibility to loot weapons in parts and essentially create our firearm by combining them together. A system like this could successfully increase weapon rarity and enhance their value greatly. It will actually be challenging for a survivor to get their hands on a (working) weapon. Additionally,a "ruined" part can be simply replaced,without endangering the weapon's overall condition as a whole. So,tell me what you think. :) If you have time be sure to check out the "Melee Weapons-Repair Crafting System". An older topic about melee weapons that uses almost the same principle.
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Hmmm...i don't know about that. But how about if we categorize every firearm into two replaceable and repairable parts? Eg: M4 Upper Assembly M4 Lower Assembly SKS Trigger Assembly SKS Barrel IZH 43 Shotgun Barrel - Receiver Edit: Replaced one of the pictures for copyright violation.
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Although it's about melee,do you propose something in the spirit of this mechanic?