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Damnyourdeadman

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Everything posted by Damnyourdeadman

  1. Damnyourdeadman

    So yeah, about that new Alcatraz island............

    Yep,the dude ain't lying. The place is literally crawling with weapons. Is it always like that,or you were lucky to stumble across a loot explosion(bug) ?
  2. Damnyourdeadman

    Can I Run DayZ Retail (POST HERE)

    Here you go,but...
  3. Damnyourdeadman

    Cooking in DayZ

    Cooked warm food should help you warm up and offer a cold resistance bonus. But it's not always tedious some foods need to be cooked,eating raw rice for example can swell up your stomach and make you sick. Another example is potatoes and eggplants. They contain the compound solanine, which inhibits the absorption of calcium. Common symptoms are vomiting, cramping of the stomach, nausea, headache, dizziness and diarrhea.
  4. Damnyourdeadman

    Alternate means of transporting equipment

    Unfortunately we have a clunky interaction mechanic and in a situation where you have to leave your cart could prove deadly. Dragging a cart along the way is something that should seriously reduce our character's mobility. Concerning large cargo (car engines,wheels etc) a system like this would prove very useful. However,while a good and viable idea,i would personally prefer transportation with horses and oxen carts and carriages instead.
  5. Damnyourdeadman

    Cooking in DayZ

    You mean the people who play DayZ like COD and BF? But either way,i don't think by improving survival gameplay into a more challenging and realistic experience is going to have a toll on the overall PVP playstyle.
  6. Damnyourdeadman

    What System Would You Like Implemented

    No dude,i mean simple stuff. Like looting an apple from a refrigerator or a coat from a wardrobe. It's kinda anti-climatic having to pick everything from the floor. Realistically speaking,I assume accessing a container in DayZ would be done instantly. The same way you access a tent.
  7. Damnyourdeadman

    What System Would You Like Implemented

    Persistent World Containers. Scavenging loot from cupboards,fridges,wardrobes etc. It will open the way for player personal storage and provide an incentive for barricading.
  8. Damnyourdeadman

    Cooking in DayZ

    This is a good idea,however a game like DayZ that strives for realism,can't introduce this mechanic. Cooked food in general could give a "well fed" buff (different to the stuffed) granting additional health regeneration bonus. The duration and effect could depend on the different type and the ingredients used.
  9. Damnyourdeadman

    Cooking in DayZ

  10. Damnyourdeadman

    Add Greek Characters in Text Chat and Server Messages

    Many Greek and Russian players out there have a hard time using English. A multiple language chat support could be alot of assistance,with this minority player population. But in all honestly,DayZ is a game that people rarely make use of the chat function.
  11. Damnyourdeadman

    Belts

    I used to have friends that had bruises all over their bodies for "discipline's" sake and trust me,it was ugly. There are plenty other effective ways to achieve that,and imo using a belt is not one of them. Anyway,this is not the place for this discussion...let's not get off-topic.
  12. Damnyourdeadman

    Belts

    Little Timmy thinks otherwise... Edit:Bad joke,child abuse is nothing to be made fun of.
  13. Damnyourdeadman

    Belts

  14. Damnyourdeadman

    Tool against server abuse

    But imagine simply clicking on a report button next to the server from the ingame menu and click on the reason for the report. Sending your information straight away could save tons of time and provide more accurate information.
  15. Damnyourdeadman

    Tool against server abuse

    I'm fully in support of an easily acceptable and private ticket system. Having to resort to the bugtracker,is a very shoddy and time consuming solution concerning the server abusment problem.
  16. Damnyourdeadman

    In my opinion this game should focus on melee combat

    Hah! if the devs actually manage to implement something that even slightly resembles the combat in Chivalry,i would be immensely grateful. :) Sure,there are some minor realism faults,but compared to the melee combat in DayZ,i am prepared to overlook them. :P
  17. Damnyourdeadman

    Defib a dead person

    This is actually a good idea!
  18. Damnyourdeadman

    Steam Name - Ingame Name

    Back in the early days,i remember our steam names,being bind with our ingame names. Fortunately or unfortunately,devs replaced this system to let players pick their own name. Now personally,i have to admit that i prefer the older system where your steam account name was also your ingame name. Imo,it gave players a sense of identity. But on the other hand,having the ability to customize your name gave players more freedom. If you were to choose... Would you prefer going back to where your steam name was your ingame name? Or you prefer having the freedom to pick and change your own ingame name? Edit: Added a poll.
  19. Damnyourdeadman

    Steam Name - Ingame Name

    Me too,i use the same name everywhere in form of different variations (Damnyourdeadman:Steam/Forums/Ingame - Damndeadyourman:Reddit - Damnmanyourdead:Bugtracker) :D Although my reasoning was that if the ingame name is bind to the Steam name we can have the possibility of an interesting Social System implementation. A non customizable name will be something substantial,a way of identity. Additionally,it will somewhat help,battle the hacking threat. If the ingame name was the same as Steam,we could have additional leads to find the hacker's identity.
  20. Damnyourdeadman

    In my opinion this game should focus on melee combat

    I agree,when all else fails,having a gun could be a life saver.
  21. Damnyourdeadman

    In my opinion this game should focus on melee combat

    On the contrary,the zombie threat will mean a reduction in firearm usage. A gun shot should turn the whole city's infected population on your location. This is a good opportunity to promote stealth gameplay and turn bows into an irreplaceable weapon in our inventories.
  22. Damnyourdeadman

    In my opinion this game should focus on melee combat

    I agree with the melee direction focus but before anything,first we need to find ways to reduce the amount of weapons. I remember making a suggestion on a realistic way of enhancing weapon rarity. Basically what i had in mind was to divide firearms in 2 or more different parts(attachments aside). The majority of the firearms would spawn in one part,or have one of the parts ruined. The most common way to have a functioning firearm would be to scavenge both working parts. A mechanic like this would turn people's attention to melee,because it would be very challenging having a functioning firearm. Along with an advanced melee system,i think we could create a rewarding gameplay experience. :D
  23. Damnyourdeadman

    SAY GOODBYE TO BANDITS ONCE AND FOR ALL?

    A player should never lose control of his character,it goes against the spirit of DayZ. If the avatar is a coward the player controlling it should be a coward too. The great part about DayZ is that it portrays a mirror image of the user in the game. It doesn't punish anyone from showing his true colors. There are evil folks and the game is the perfect opportunity for them to embrace their inner selves... But that's fine,because the freedom of choice allows them to do so.
  24. How come everyone thinks having 200 slot servers is a bad idea? Just imagine,a server divided in huge clan colonies walling off and repopulating whole cities. Having massive firefights with each other,turning the Chernarusian landscape into a post apocalyptic war zone. Now,concerning your other ideas... An advanced customization system,would be awesome,but the engine would probably explode if the devs were try pulling something like that. There has been talk about addin your clan emblem on clothing,maybe it will be part of the "advanced communication" implementation mechanics that are planned Q3 on the roadmap. If you want to be better at something,perform that action more. Like if you want more stamina,then run a lot,if you want more swimming speed,then swim a lot,if you want less shaky aim,then shoot a lot etc. I'm against a system that predetermines your charachters strenghts.I'm more in favor of the "no pain no gain" point of view. Setting Ranks within your clan is one thing,but perks are just to arcady for a game like DayZ. Construction (base building) is Q4 in the Roadmap. World Containers (storage) are Q2 in the Roadmap. Imo a building should portray,the amount of resources,man power and time spent to achieve it's creation. Large scale building should be an impossible achivement for an individual survivor. We are expecting the implementation of the new zombie AI soon on Experimental. That means the introduction of stealth gameplay will be back. Additionally there are plans to make new zombie types by baking clothiing textures over the zombie models. The final product will be a variety of different zombies varying from age,gender and size. Welcome to the Forums!
  25. Damnyourdeadman

    Locked doors

    My idea would be that most of the homes in the Chernarus area,would be locked. The only way to succesfully open them is by essentially kicking them.I propose a system where it takes the averange player 3 to 2 minutes to succesfully kick a locked door open improving the time it consumes depending on the skill(Rocket's idea of getting better at things we do repetative) With the help of the crowbar we can lower that time needed around 2-1minutes depending on skill. But theese methods would make break-in bases rather a simle task.So,player secured positions can be achived by additional upgradable locking mecahnisms rendering the above break-in methods useless,but still making it do albe for the thieves to break in.
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