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Everything posted by Damnyourdeadman
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I was playing on the experimental.It was night time and had my flashlight equiped. I saw a zombie charging full speed ahead trying to chew on my panties. Needless to say,when i changed to my meele,the flashlight was unholstered,and i couldn't see jack sh*t.I was frantically attacking on a circle blind in hopes i get a hit on it. It cost me almost all my blood.All this could have been avoided if night was a little brighter on my proximity or the player didn't turn off the flashlight while attacking with melee.(I really don't want to cheat nightime by tweaking the settings)
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This is supposed to be a persistant survival MMO game. Skates and zombies don't really mix. The only thing Skate 2 and DayZ have in common are the bugs and glitches.
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We need to give the zombies a very high chance of transmiting gagrene (or some other natural disease) to the victim. That would make them very fearsome predators,and survivors will feel shear terror when one of them is coming close.
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Yep totally going for this suggestion (although has been suggested multiple times). If this is ever is implemented will give players a good reason to keep the shotgun in their inventory.
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Well truth is there has been some lack of information concerning the future updates. There was only the general "big picture" of things to come,but not many details whatsoever. I really hope it's rich in core gameplay content rather than just guns and clothing yet again. (i have a small hope,that the team has worked on additional things from the content announced)
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Yeah totally,all 24/7 day servers should become extinct. But,granted that the night time is improved extensively by the dev team.
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Well,i'll be honest i really enjoyed the infinite basejumping from helcopters with absolutely no restrictions. So maybe just this once,i thought maybe we should not sacrifice the fun-factor for the sake of realism.
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When a player needs to face water,he stubbles across a great difficulty.We already know that our temperature drops significantly when we have to face the icy waters of Cherno,yet we don't have nothing to prepare ourselves from freezing.So the implementation of diving suits is a must,they offer the player great insolation to the freezing temperatures.Also the implementation of Waterproof backpacks. (or just make mountain backpacks waterproof).
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You think ponies are innocent? Think again... Also...nice idea OP :DWe could definetly use diferent types of shotgun ammo.Maybe also some non-leathal ones.
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So,long version short,the ability to equip 2 backpacks but then you would have no means of defending yourself.Yes it's a very good idea,especially among medics.They would apreciate this alot imo.
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I actually like the idea,i was issued theese things along with my primary gear back in the army service. Every soldier was required to carry 1 and they actually worked preety well against rain,theese things were also durable as hell (millitary specs).
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1 shotgun + 4 buckshots = 3 kills (squad wipe?!) _ self-defense
Damnyourdeadman replied to ztranger's topic in Gallery
10/10 - Ash would be proud! -
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I'm all about realism and all,but you know what i think? A helicopter parachute upgrade would be awesome as well, meaning an upgrade that allows the players to jump from the helicopter with equipped parachutes rather than individual items.
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Maybe make radios/walkie talkies more common would help balance things? Sorry i'm blind,yep they should definetlly be common loot for balance reasons.
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Maybe they are just placeholders and the devs are configuring them to spawn on trees. You know,to show off that they exist.
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Thread of Deeper mechanics to enhance gameplay
Damnyourdeadman replied to gibonez's topic in Suggestions
I agree,but if this were to be implemented rags should be made a more common item in the loot table.Literally a junk item scattered almost everywhere and craftable from almost every clothing. -
Thread of Deeper mechanics to enhance gameplay
Damnyourdeadman replied to gibonez's topic in Suggestions
-Craftable Torches Make an additional recipe for rags+wooden sticks to allow the implementation of torches along with splints. -Gasoline trailsAllow for the player to leave a trail of gasoline,igniting from a distance,for the people who wantto give a Michael Bay feel in Dayz -
I want to be scared - A discussion on horror and Dayz
Damnyourdeadman replied to hrdrok's topic in General Discussion
Yep i agree,this preety much,sums up my train of thoughts. -
I want to be scared - A discussion on horror and Dayz
Damnyourdeadman replied to hrdrok's topic in General Discussion
If we add a high percentage of some kind zombie-transmited disease you would be scare shitless when you were to encounter even one of them. -
Heh,well cardboard and water don't really mix but yeah,the concept's right. I was thinking more of water bottle funnel.
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Well,i admit i purposelly suggested a long duration timer for the sole purpose of making things difficult. When breaking into another's players base it shold be difficult,and not a walk in the park. You can't enter windows in this game,but even if you could the suggested baricading system could work on them as well.
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How often do you find a Long Range Scope?
Damnyourdeadman replied to TheRealDen's topic in General Discussion
Well Lelouch,i haven't stubbled across one yet so i'd say they are preety rare. Or way too popular and all are looted before i get the chance to find one. -
Heh,what i'm thinking is,when you upgrade you don't lose your previous made upgrades. So after all the upgrades the final product would be a "steel bar cage door protecting a reinforced steel door with lock bars". So you will have to use all 3 break in tools to get access.Also have the ability to upgrade each tier individualy granting more durability.(eg:triple lockbars,reinforced steel bar door and Heavy reinforced steel door)
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Hahaha that's a classic! The legendary "Seems like he shit himself and combat logged" topic. http://forums.dayzgame.com/index.php?/topic/172963-poop/?hl=turd#entry1765084