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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

Khal (DayZ)

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About Khal (DayZ)

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    On the Coast
  1. The adrenalin that Dayz pumps out in my veins make every other game seem meaningless. There is no point in playing a fast Fps where u spawn fresh with a full gear, i aint afraid of dying in those anymore. Strategy games are pointless. Is there any other game that even comes close the the Dayz experience?
  2. Khal (DayZ)

    [Mechanics] Weight system?

    Ok Awruk, have u ever been running with an m4? I ran 20km with full military clothing, helmet, small backpack and the swedish m4. After those 20km u are not in a fighting condition for quite some time. And i could in no way do the same with 10 m4:s, could u? I agree that u should be able to carry both a mosin and an m4, but it should affect the way u move. If u have a backpack full of ammo and food, its gonna be really heavy. The game deserves to be more that just a fps. It have the potential to be a overall military sim. Where u have to plan how to enter a city, what to carry with u, descide between speed or equipment etc. If i have a backpack i hide it before enter a critical area, just as i would do irl. Because food and water are plentiful i drop the backpack as soon as i find a vest, no need to carry all the extra stuff yet.
  3. Khal (DayZ)

    [Mechanics] Weight system?

    Of course there should be a weight system. If u have no backpack u should be able to run faster and longer. If u have a mountainbackpack full of stuff running is not an option. If u implement this there will be a reason to take of and hide your backpack before entering critical areas, just as u do in a real situation. Maybe store a smal sack or backpack in your big backpack just for looting. This require that no dropped items dissapear of course. :)
  4. Ghosting could easily be solved with a delay of a sort when logging out of the server. Say 15sec. What i want to see is also areas where you simply cant log in into. Perhaps make areas where u cant log out when u are inside the area´s borders? This would prevent ghosting and combat logging, at least in those areas. If you play with friends and decide to hold a military base and u sweep it clean from Z n players, u can still be taken bu surprise by someone that log in into that area. Just aint realistic. (in a wolrd of Z:s :\ ) And because of this we rarely get to see people/clans/groups fortifying areas.
  5. The problem with ghosting could be solved by making tha majors cities, militarycamps, airfield a non spawning area. If you log out by any reason while in an "hot" area you simple respawn outside. This could make ex nw Airfield a playce that you and your group could acually defend. As it is now ypu cant be sure a building is clear evens if you have sweept it. No realism. Sry for the crappy english- :/
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