psyxizer
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6 NeutralAbout psyxizer
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What you're telling us is clear - it is very convenient to the game developers as a game engine currently can not implement such concept. However, it would be a very interesting experience for the developers themselves, because that things have not yet been implemented in any other game in my memory, so like many things in DAYZ.
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That's what I'm really worried about. Maybe fans can compose a good prehistory.
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Russian Community Consolidated Suggestions - A huge presentation for Rocket.
psyxizer replied to DZR_Mikhail's topic in Suggestions
Отлично, ребята. Обобщение в данном случае очень важно для самих разработчиков. Ok, guys. Generalization in this case is very important for the developers. -
So, I think devteam saw this topic and our discussion has not gone unnoticed.
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I suggest you do the following things - 1. 3-5 minutes countdown for logout from the server. 2. Adaptive timer for login into server. If you first access a server first you have nothing to delays, but adds 30 seconds to the login-timer for half an hour. Within half an hour if you go to another server, you must wait 60 seconds while the next half-hour gaming you will add another 60 seconds. If you played for half an hour on a one server, a login-timer input debited penalty 60 seconds, so instead of 2 minutes you will have to wait just 1 minute. And if you have already played an hour, it will be decrease by 2 times for 60 seconds and you may change the server without penalty. P.S. Sorry for bad English.
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Rolling Changelog: Stable Branch: 0.32.114557
psyxizer replied to rocket's topic in News & Announcements
I think 90 minutes will be fine, because of knowledge is the great thing, that make you rich. :) -
Ok, that's good enough! Let them move erratically. :) It will be interesting feature.
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They are looking for food, looking for warm blood. They are hunters. They can use kollektinvy mind like ants. If there is no food for them in one area, they go to another... Is that make any sense?
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1. It doesn't really make any sense in science? Yes, maybe... But in "hollywood" movies... it is quite common. What is prehistory game? I don't know... Please anybody give me link for DAYZ: SA prehistory. 2. Does your answer that zombies will not be able to move between the towns (if the hordes of zombies will not be implemented)?
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Oh... it's so sad... maybe hordes of zombies may consists low-polygonal models of zombies... (only mad man comes to horde too close to do the wrong move :)) And the horde's core may consists only 1 element-horde makes with 1 big polygon, then it can be covers by 20-30 zombies around it... There are many ways to make the game engine could handle this kind of model. Haha... it looks like shit... :( sorry.
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Hello everybody. This is my suggestion. Can we find hordes of zombies migrating over all map in future? It will be dangerous and make strong action. They can moves slowly from town to town over roads, forest, swamp and so on... Sometimes people can be trapped by hordes of zombies on the roof of building for some time... So, it will be great adventure.