Jump to content

malicor

Members
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About malicor

  • Rank
    On the Coast
  1. malicor

    You have been spotted, you cannot log out

    you will not see if people are coming, you would with this only notice that someone has actively seen you and market you as target, and believe it or not, 99% of the time, you will notice that player, too, most often due to the shots probably.
  2. malicor

    You have been spotted, you cannot log out

    this seems like a great idea to me, to actively spot a person and mark him as target. it would eliminate the problem that your friends can't logout, and it'd keep people from beeing able to scan an area for players, since in order to mark someone, you first have to find him.
  3. malicor

    You have been spotted, you cannot log out

    it'd be pretty helpful if you'd actually read the whole first post, and not just part of it. i've stated that there should be some mechanism to keep you from having to wait 15 min when you saw a friend. what i want to have prevented is the very same situation a poster above described: you shoot a guy 500 yard away, and slowly sneak up to him, to finish him off (which will take you, let's say, five minutes), just to see he was able to disconnect by then.
  4. malicor

    You have been spotted, you cannot log out

    if the door bell rings, and you gotta go, you have bad luck ? how else would you allow situation like i've described, where a single victim is hunted by a group of bandits ? a 30 second logout would be way too short for any successfull search ?
  5. another idea that might prevent combat-logging might be this: if a player has been seen by another player, he will not be able to logout for 15 minutes. (if he disconnects, he'll simply stand motionless at wherever he was at that time). this way, people who for example run into a huge house and hide there, can't simply quit out, and a group of bandits outsides can systematically scan floor by floor of said house and search for that player. this might make it probably way more thrilling for both parties. (to prevent groups of friends beeing unable to logout at all, one could popup a small yes/no window if someone wants to logout, asking all people who have spotted that player, if it's okay for them, if that player logs out at the very moment)
  6. malicor

    An easy fix to prevent server hopping

    You didn't read all, I said you are server hopping if you go to the same server twice in a short time, and only then get a penalty.
  7. hi, i think the following would be an easy solution for server hoppers and combat loggers from having any success: whenever you logout/disconnect you don't immediately vanish from the server, but (automatically) sit down in the game, and have an animation of preparing a camp for 15 seconds. this way noone who is threatened by other players can simply logout and get away. (since the other players will see him making camp, and still have time to bash his head in) whenever a player logs in, and is closer than 300 yards to another player, all those players get displayed a 2 second info-screen "another player logged in close to you", and gets invulnerability against that new player for 15 seconds. if the last time the new player has played on this server is longer than 1 hour ago, the new player gets invulnerability for 15 seconds, too (so he cannot be counter-snipered), but if he did play recently on that server, he's considered a server-hopper and doesn't get any invulnerability (as penalty for switching frequently) what do you guys think about this ? regards, malicor
×