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zabrilla
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Posts posted by zabrilla
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350 hrs and I am done. Problem I see with limiting the loot (to be clear, I think the Harder the Better so limiting loot is a GOOD idea), Is that with all of the open buildings to check, running into building after building and finding nothing is going to get very tedious, very quickly! Its such a shit mechanic that I can see loads of peeps leaving, if they had loots from Zombies onb the other hand, well at least thats engaging, having to kill zombies and feel that you have to work for it....however, Zombies! lol.....
No Zombies, Rockets Gone, Endless searching buildings to find ONE can opener......DayZ is dead, so long and thanks for all the fish!
EDIT: Yea I feel butthurt: Deal with it!
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Bugs: Nothing quite like hearing shots outside the guard building your in at VMC, taking position with your rifle trained on the stairs, with your back to the wall and facing the corridor.....
only to be shot and killed by invisible players who "apparently" saw me just standing prone and weapon switching!!!!
Thats it for this game. I have gone back to the mod. I feel fucking duped that I have three games that essentially are the same thing. Arma 2 Dayz Mod. DayZ SA and Arma 3 Epoch. who fucking new it!!!!
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How people forget that DayZ has already taken money for this game, that gives people the right to comment and opinionate; especially given that through the years of development, the only additions to the game seem to be items taken under license from third party companies (Black Element Software: http://forums.dayzgame.com/index.php?/topic/227400-black-element-software/ )
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A Zombie game thats utterly bereft of any Zombies!
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Something I rearlised the other day is that running into house after house after house to look for loot is a shit & boring mechanic. Looting zombie corpses is at least gratifing and engaging assuming you killed the zombie in the first place.
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Is the game worth buying??? Well here is a list of current bugs:
Important bugs and issuesZombies* Zombies clipping through floors/walls* Zombies hitting through upper floors from the ground floor* Low zombie numbers* No zombie respawningZombies are a work in progress they are a very active area of development, we consider the current implementation a base level to commence further testing. Their AI was completely redeveloped, which means we need to come up with new (more efficient) methods of their interaction with the world, such as collision, as the ArmA way is not designed for thousands of AI to operate at once on this scale. This will be one of our most active areas of development.Audio issues* Loud opening of cans of drink* Ambient animals making zombie noisesDue to the many changes to architecture, we have not been focused on audio. While some changes have been made we just hired a dedicated audio designer who will be teamed up with an audio programmer to completely revamp the way sounds work. We feel sound is very important for DayZ so we are really committed to this.Map Issues* Fences and objects clipping through buildings* Loot sunk into the ground or floatingPleased bug these up in the feedback tracker with accurate map locations and images. This be difficult without a map but posting images around the forums or other communities might bring others who recognize the location.Loot Distribution* Loot not spawning in every building* Loot not well balancedBalancing the whole world is very difficult. We also plan to centralize distribution of key items so there will be a global economy. For now, you have the basics and while this is not ideal it is enough for testing. We look forward to our exciting features with this!Loot/Action Delays* Loot taking long to take* Splitting piles of loot not working properly* Item out of sync in inventoryWe heavily optimized the netcode but in some cases, we cut too deep. We will be isolating these as we go, but we already know this can occur (particularly obvious when first spawning in).So with all these bugs is the game worth it????? Well actually when you consider that the above was taken from a post made by Rocket back in 2013, then the answer is no in my opinion. Because the devs have no idea and they are going to get modders to fix the issues they can't; which is ok but what is the point of the game when you have A2 DayZ Mod (and Epoch), A3 Epoch???I feel like I have been on a 300 hr walking and being shot in the back of the head testing binge!!!Edit: Link to the quoted post. http://forums.dayzgame.com/index.php?/topic/153994-early-access-important-information-known-issues/ -
No wonder we have a Zombie Apocolipse with all this shit junk we find!! Humanity never stood a chance!
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Fixing the water pumps would be a start!
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I think that loot spawns should be less around the coastal areas, more in the center of the map to encourage people to move inland. As for the night issues, well I think the way the servers are set up at the moment is problem. I play more of the mod now because I usually only have the time to play in the evening which means that I only get to play DayZ on Night servers. I have always sought out the Day/ Night servers as I want that type of experience however just night is just as crappy as only day time experiences. I can see why Rocket has set it up this way but there are sometimes where design desicions need to prioratise gameplay over reality. We are afterall in a Zombie Apocolipse, not exacly a "real" scenario afterall.
The only otrher thing I would add on the night aspect to the DayZ gameplay: the night needs to be lighter, or the moon needs to be brighter. I believe that you still should need to use Tortches to see details of the game like loot and what not, but the moon should provide decent ambient light for travel and general stuff (not including shadows i.e. buildings, of course). I once went sledging at night, it was a full moon and not a cloud in the sky and with the snow cover it really was like daytime. Madness!
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I have killed a couple of people, not very many though. I have been able to meet and not be killed by people...once (last night on a dark server). I have been killed on sight...Gazillion Times.
Went over to the mod version:
Met 5 people, been kos, zero times. Helped people with zombies, 4 times and hitched a ride with one person all the way until they hit a road block and killed us both haha.
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I am like you mate, never played Arma games, liked the SA version of DayZ and got hold of the mod and all its varients. And like you I wanted to set up my own server as I found that I never could really settle in to the various "games" on offer.
Here is my advice, don't bother running a server yourself. Stick with playing on others. You don't gain any advantage running a server for others and unless your PC, ftp, .pbo and database admin savy, you will end up wasting your money on a server over run by hackers.
If you really must run a server, you will find that everyone has their own opinion and not that there is parity in all providers but sometimes things go wrong and shit happens, it doesn't mean that as a customer, you will have the same experience; absolutly. I would go with a server that you find you can administer easilly. Try reading the below link, there is a lot of info to go through. Dont rush snd play as many of the varient types so that you have a firm idea of what it is that you want.
Hope this helps, its from a fellow noob.
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Damn, this just happened to me. Desinked and got kicked out of the server for no responce (no biggie, happens a lot, right?)....I log back in to the same server and my gear has gone. I havnt tried logging onto another server but hey ho, it sucks but thats life I guess haha.
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I did something similar. In one of those high-rise tower blocks that rings Cherno, on one of the stairs on the upper floors there is some rubble you usually have to step over by pressing "V". So on my way down I pressed V when I got to that point, but just as I did, my character apparently found a way to pass over that rubble, so he moves forward steps down to the landing, right in front of an open window, 7 or 8 floors above ground, and then of course my delayed "V" step goes into action, he determinedly take a big step across the window sill and fall down.
He landed on the canopy above the entrance, and amazingly was completely unhurt. Don't know why, but probably lag or something at the moment of impact. As that was one of my first games I naturally thought that dying from falling down things had not been implemented in the alpha yet. So I climb the stairs on the neighbouring high-rise, find a canteen on the roof. As I thought I had just learned that falling down was completely harmless, why bother using those cumbersome stairs/ladders getting down? So I just step over the side of the building, and of course immediately fall to my death.
Have some beans dude. Made me laugh you did!
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Have some beans my friend. I have not seen them but I have felt the strange icy hand of death as someone shoots at me from my behind. Gholstly!!! Or Teleportadilly!!
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Here's an idea:
Devs, please let us build huge man traps in the woods and call in a very large tsunami. Lets fill those valleys with Seawater and force thems that don't die a watery death, actually dies by way of a steaked pit death. HA!
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I try and communicate with people, give peeps the benifit of the doubt and every time, without fail I get killed. I love this game but man alive it is pissing me off. Not the game I might add, the Aimbot hack freaks who silently "appear" behind you and shoot in the back of the head.
I am trying to find a way around this but its really fucking me off now. I did a search on google for aimbots and blow me, how accessible are they!! Accesable enough to have a Subscription based business model! FFS!!!!
It seems to me that it boils down to two choices. Stay on teh beach and fight (and probabilly die) OR stay alive running through the rest of teh map, never seeing anyone and running into the same god damn houses time and time again!
Sorry, I have hijacked the thread slightly, let me bring it back to topic:
Loot Magnets!
Available as part of a Hack Sandwhich. No idea what this is but a reasonable guess would be that item spawns are favoured around a certain area, where your avatar is. This could account for missing loot! No?
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I got the SA game a couple of days ago, and wow I have played nothing else since. I have died a few times, shot in the back of the head, ran out of water, fire axed but managed to get a hold on things and made my way from my spawn point on the east coast, over to a Militery installaition where I spent a couple of days and then onwards to the large Airport where I was completley on my own and managed to pick up all of the decent item spawns. I had full camo gear, an M4 with a few upgrades (not the silencer), a load of ammo, hand gun, defrib, green large backpack. I looked like I had been playing for years. I ran back down to the east coast, the plan was to help new spawns by shooting Bandits but I noticed that I was being followed by someone as well speced as me. So I ran on into a House, up to the upstairs window and engaged in a firefight with my follower. I shot once in the body, then I was shot twice, once in my chest and once in my head. Dead!
Ugh, I have never played Arma 2 so maybe I need to learn how to shoot in this game haha!
Survey: Worst part of DayZ?
in General Discussion
Posted
Yup, agreed and I have done; back to the mod lol. Oh and enjoying a bit of ARK as well :)