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burkino_026@yahoo.com

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Everything posted by burkino_026@yahoo.com

  1. burkino_026@yahoo.com

    Children

    make it a mod then. There. Everybody's happy!
  2. burkino_026@yahoo.com

    Children

    watch Memorial Day and 71 Into The Fire for examples.
  3. burkino_026@yahoo.com

    Children

    I like it.
  4. burkino_026@yahoo.com

    Weapons mechanics

    I'd really like mechanics like in Receiver. So, the operation of the cylinder for the revolver, slide, chamber, and magazine for the FNX, and selective fire and bolt/chamber/whatever realoding mechanism for rifles. More buttons. More functions to learn and remember, and master, more difficulty, more options on how to use your weapon and better control on what you can and want to do. Yes, many, if even interested in reading this, will immediately want to reply that it'd be too complicated, but, why should it be EASY to operate weapons? I'm not suggesting a skill tree or minigame or a KOS solutions. It's just a wish for correct and functional weapon mechanics. The purpose is not for diffifculty, but for control over your weapon. Ability to load dynamically, to put safety, to chamber rounds individually, to unload dynamically etc. Plus, it's a blast to operate weapons. Just pointing and clicking and emptying your mags isnt my idea of fun. The basics are in game already. Just needs extra controls in place and a couple of game mechanics directed in the right places.
  5. burkino_026@yahoo.com

    DayZ Carrying Over into Real Life...

    I started using the term "pristine" and "loot" in everyday occurrances.
  6. burkino_026@yahoo.com

    Children

    no need. I think we discussed this topic enough. Great sharing and contrast of opinion, and learning of new information. Now, lets go play.
  7. burkino_026@yahoo.com

    Children

    I know skyline, but common people interpretation of the phrase "child abuse" is much more serious and scandalous than simply physical and verbal maltreatment. I dont think, if i taunted a child and made him cry, and you'd define it as child abuse, when told this to other people, they'd imagine that scene. I think they'd get a much DARKER image in their head. So, yes, it does scares me to read "child abuse" when talking about a videogame character. Applied in game. If it is not considered in the slightest accetable to have a child character be held hostage, be covered his/her head with a burlap sack, be shot in any part of the body even though it makes no graphical difference, be stripped to full underwear (shorts and t-shirt like female character), be punched, be stabbed with edged weapons, and be made screenshots of the mentioned practices, then no, there should not even be a continuing of this thread. But then i'd have to stop playing the sims 3, too? There are children in there, they can get naked, they can get in fights, can be killed, harassed, be put into embarassing situations, etc. It's a fine line. But i just cant imagine calling "child abuse" holding a child character in dayz hostage. Not even shooting him/her in the head with a shotgun. It's just no different graphically than doing it to a woman or man character. I would morally feel more emotionally involved, with any type of child character in game, either played by myself or somebody else, or AI zombie. But i can't imagine feeling offended by the graphical depiction of them in game. Not from the game's engine. It's a good engine, but i cant imagine it giving disturbing effects. Maybe if it had limb destruction, then of course, i could see a point. Or if there could be ambigious interactions between characters, like procreation or wrestling, or other full contact. But in this engine you just stab, or smack, or shoot, characters. If that's considered abuse, then i think this thread should end here, as there's no point wishing any longer. BUT, if there's light at the end of the tunnel, i found another GOOD reason to be a child: hide under the bed! OMG, 20 minutes ago i tried doing it, as i was terrified of a possible armed player in the vicinity. Would have felt legit to hide under it because im a scaredypants XD ahahaha and hate to get KOSed.
  8. burkino_026@yahoo.com

    Character Specializations

    or.... expand the mechanics of things, and add minigames, as mentioned. eg. in-depth weapon mechanics (think Receiver). As mentioned. eg. IV application minigames. As mentioned. eg. advanced controls for cars and helicopters, making them as realistic as the engine allows. skills could then just be how proficient the character is at any given tasks. A dynamic value that boosts when practicing that activity and while in healthy conditions, and degrades over time not carrying out that activity. That would dynamically adapt itself to any player's gamestyle, as one that uses weapons constantly will be constantly skilled at realoading a magazine, clearing a jam, or steading the weapon while aiming, while someone constantly driving would have a better control and responsiveness, and someone constantly applying medical stuff will be more efficient at healing people, and someone constantly cooking will be more efficient at it. One can do them all, but it's hard to be perfect in everything. Nothing fancy or radical boosts, just a natural build up of muscle memory to certain tasks, making them more efficient. I'd be up for that. No levels, or permanent skills, or special abilities, or specialization, that'd be too much for me too.
  9. burkino_026@yahoo.com

    A good use for pen and paper

    I havent found paper yet, to try it out, but cant wait. Have been curious about it since day one. I will deffo read anybody's notes. I already read books in game during downtimes, or when waiting for buddies. Also, couple of my buddies are "squeakers" as some call 'em, and totally not kos'ers, cod'ers or the like. They're actually quite interesting to play with. Dont blame it on the kids, i say, because a lot of the uncaring players are young adults and adults. Please do write journals. If i find yours, i shall keep it with me.
  10. burkino_026@yahoo.com

    Ever did something in dayZ you regret?

    oh yeah. something like that happened to me. Regret falling for the obvious trap. Actually, i didnt exactly fall for the trap. I flanked the loot and inspected the building. But got into a shootout and died. I regret inspecting, since i was on my own, and there could have been god knows how many people inside. Anger, frustration, but also enjoyment as i learn a basic life lesson. ;)
  11. burkino_026@yahoo.com

    Bandit Standoff

    to be fair, you could tell his position from direct chat. So, glitching was secondary. And, you're welcome martind. I wouldnt have had the nerves to keep calm like that.
  12. burkino_026@yahoo.com

    Gameplay Mechanics Pt4 - The Weapons

    I like it, and also have posted similar ideas, and read stuff about this kind of system and similarities. I hope it's taken into consideration by dev team. Current inventory is already the best i've seen in a videogame, but can easily become epic with these improvements.
  13. burkino_026@yahoo.com

    Plastic carrier bag

    not totally useless idea. I like it.
  14. burkino_026@yahoo.com

    Children

    Even if a player harassed a child character, cant imagine being able to call it "child abuse". There's no nudity in game. Devs smartly gave us full underwear. Killing isnt graphic either. You just produce some random blood and your character stops moving. How is that "abuse"? Abuse would be the amount and commonness of these occurrances, but more to other players because they'd get annoyed, rather than actual depiction of child abuse. I think this law envolvement talk is being a bit exaggerated. Sure the topic is controversial, but i think it's far from depiction of abuse.
  15. burkino_026@yahoo.com

    New Patch = Gift from God

    no patience for 4 minutes? geee..... and the 30 secs logout REALLY makes you want to be safe before logging out. L O V E I T Dev team know what they're doing.
  16. burkino_026@yahoo.com

    Ever did something in dayZ you regret?

    I regret having bought this game. Because I'm getting a lack of sleep, lately..... ya know? LOL pS especially when playing with US buddies... being UK based.
  17. burkino_026@yahoo.com

    Character Specializations

    what he said
  18. burkino_026@yahoo.com

    Bandit Standoff

    exploit or no exploit, and not knowing what kind of player you are, im just pleased to see you shut the vanitose player up with some manners! Well done. I, too, just cant stand people who believe in themselves a tad too much. Have my beans!
  19. burkino_026@yahoo.com

    Children

    i'd be happy with the choice of a teen character. I just cant stand the male characters, they're ugly lol. And the females ones look mean. And ugly too. lol PLUS Now there are children carrier bags to loot, it's just logical to be able to play as a lil-kid hiding around, sneaking around, staying out-of trouble, and carrying those precious beans in da kiddie bag. Along with a picture of your parents (now dead), a compass, and a .38 special. No, seriously. Maybe this game isnt suitable for such an element. Maybe because it requires modulation, which itself doesnt go well with the principle of this game, which is to have no rules, or only basic gameplay ones. I dont think having to kill, or avoid, the odd child zombie, every 1 in 10000, would ruin the game or hurt people. You can just run away in the rare case you encounter one. You don't HAVE to kill everything you come across in this game, you know. You can just sneak away. Just the same as, given the necessary and plausible limitations and penalties for choosing a child/teen or whathaveyou character, wouldnt ruin this game or hurt people. Again, it'd need to be a 1 in 10000 occurances, to be moderated enough so that it doesnt get in your face or become a spam/exploit/endgame to harass these characters. I mean, it'd be SO cool to be, or to find and help, that child/teen character sneaking around. And, with the addition of sewers, it'd be cool if they could access places easier than adults. So, apart from a roleplay point of view, children characters are almost entirely useless. Maybe, if devs like the idea, they could have the option available for private servers. Or, maybe, you could just play walking dead S2 (mind you, you cant loot for can of beans in that one)
  20. burkino_026@yahoo.com

    Akimbo Pistols

    Dual wield is just useless, but, as mentioned, the principle of splitting your hands one weapon per hand is not entirely useless. I cant think of thee uses: - gun + melee. More effective with SDW rifles or handguns because of weight and inertia and recoil (wont be able to manage a shotgun with one hand). It'd be very useful to keep your handgun out while you're planting a knife in a zombie head, in case of an unexpected encounter, or if the knifing fails. Of course, to be intended in very-close quarters fights. - fast switch from two-handed gun to sidegun. So often you may find frustrating switching from primary to seconday. Others have mentioned it in this forum already. The sling idea is cool. You could just drop the primary, leaving it hung on your sling, while your quickly draw your secondary. Or, in absence of a sling, you could hold on to the rifle or shotgun, while the free hand draws the pistol. So you're not wasting time putting the gun away, or, even worse, having to drop it (which, to be fair, could be a tactic, in case you run out of ammo, and quickly need to draw your pistol,. you should be able to just drop the gun) - as mentioned, pistol+flashlight. At the moment, exploring Dayz nights with a flashlight is suicide. Flashlights are dangerous. Better off with a headlamp, but leaves your head unprotected in case you own a helmet and want to use it.
  21. burkino_026@yahoo.com

    Deadmans List of Suggestions

    I was gonna put it in a thread. I hate it that it's so easy to use stuff from your pack just like it were pockets.
  22. burkino_026@yahoo.com

    Seasons

    Very basic season could be done, i guess, by managing a temperature system, and the dynamic weather patterns, for a temporary system. I think, the sun already changes from summer to winter (from what i remember from mission editor). We can leave snow and different coloured leaves for later.
  23. burkino_026@yahoo.com

    Allow Iv Bag Use On Yourself

    IMO solutions are not in how a gameplay mechanic is applied, but in the source of the mechanic. In the case of low blood and IV bags, it's not about the IV bag, I say. It's about the low blood status. It's ALL about that. I've watched "the Impossible" last night and it reminded me of how one person would feel when very low on blood, and, possibly, ill with infection. You shiver. You're weak. You can barely move. NO running around and stuff. Lose enough blood and you'll be forced on your belly, crawling like a warm, unable to aim your weapon properly and incapable of melee attacks altogether. Possibly falling in and out of consciousness. This effects are the ones that will completely change the gameplay, not the mechanic of the IV bags application. They can stay the same or become self-applicable. With appropriate low-health statuses, the IV bag mechanic won't affect the gameplay. But, as it's possible and logical in real life to be self-applicable, then it should be so in game too. It wont take away or reduce teamplay to make it self-applicable. But i'm only talking about this in a time when the game has better and more in-depth health statuses, like broken limbs, tiredness, and infections. As it is now, it wont affect the game that much to make a change. People will still KOS and lone-wolf, regardeless.
  24. burkino_026@yahoo.com

    Killed=Temporary Server Ban

    Dead people's gear gets damaged. When they actually make ruined items unusable (i think next update), it's gonna make running back to your body pretty useless, or not much worth it. Maybe you can salvage something, but it'd be damaged anyway, and the rest will be ruined. I too prefer to have the bodies remain there, for the lived in feel. They cant do it now due to optimisations, but i hope they will. You can hide/bury the body, but it will stay there otherwise, and rot lol. It's sort of metagaming, running back to your body or rejoining your squad, but it's not a major metagaming issue. It's a social game, we play together, it should not be limited or penalized. Instead, personally, i'd put more focus in encouraging staying alive, rather than penalizing dying. If staying alive has true value, then people will automatically want to do that. Current reasons, as others have mentioned, are position and gear. Maybe we could have a alive timer, visible as statistics to yourself, and dead players boards with this statistics available to everyone, so you could check out how long john doe survived and maybe you feel inclined to imitate or beat the record. If a simple skill system would be implemented, obviously would make staying alive more important. Maybe some other small bonus, one that does not affect gameplay considerably, but is nice to achieve, i dunno, like scars, tattoos, unique items, special skills...i dunno.
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