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Astron

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About Astron

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    On the Coast

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    demopan65

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  1. Astron

    A few random suggestions.

    Yeah, that's why there's a suggestion area. My apologies. I made this account simply to spew forth my ideas and I guess my dumb brain didn't think to search for whether they'd been suggested.
  2. Astron

    A few random suggestions.

    These are just a few things that crossed my mind whilst I was sitting in the control tower at NWAF waiting for people to come by. WEAPONS: 1. Please either implement shotguns to go with the shotgun shells that are in the game or remove the shotgun ammo. 2. Implement MIL dots on long range scopes. 3. A few more weapons in general? eg., AK-47, M40A3 Sniper Rifle, and if shotguns are implemented, an M1014 and/or SPAS-12? TRANSPORTATION: 1. Automobiles -- this refers to anything with a motor and wheels that requires fuel. If you happened to find a broken down car, it would be great to be able to either get gas for it (by filling up a gas canister yo may find lying around) at a gas station or, if you're close enough, pushing the car to the gas station, start it up (repairing a car may be needed too) and have some nice transport. Buses may also work (but that's a long shot), motorbikes would be good, etc. 2. Bicycles. Not really much to say here, just bicycles. 3. Air vehicles? -- for the far future, why not have a heli or something sitting at a military base that would need some repair and fuel? PLAYERS 1. Personally, I believe that the hunger degrades too quickly. I'll be sitting in my nice little sniper spot and will have just filled up on beans half an hour ago, and now my guy is starving. It's a little weird and annoying for friends when one of us has to stop our long run to Cherno so that someone can eat. 2. Long-term injuries. Things like broken bones, sprained body parts, pulled muscles, etc. would be more of a worry - like real life - if the player had to experience the effects of them. For example, not being able to walk fast with a sprained ankle or a pulled hamstring, or not being able to use a rifle with a broken arm would make the game a lot more immersive, at least in my opinion. 3. With that^ said, characters injure way too easily, at least in some circumstances. For instance, my friend got nudged off of maybe the tenth step of a staircase and broke his leg. My guy actually fell out of a second story window and died instantly. Please make characters more durable, therefore being able to implement #2 better. I had a few for zombies, but they've been voiced enough anyway.
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