Hey all, First post here. Will be the first to admit that I've only loosely thought through the gameplay implications of this idea, and also that I only searched briefly to see if anyone had suggested anything similar, but here goes. My girlfriend had the idea of some small communal areas in the Standalone, like protected bars, for example or small hamlets. These areas would be sanctuaries, no combat permitted, and could hold potential implications for limited trade, social interaction and perhaps even team options? At first blush, it sounds like a decent idea, but perhaps doesn't exactly fit the "decimation of society" feel I think the devs might be shooting for. But the more I think about it, the more I think that these kinds of areas would exist in a post-apocalyptic society. They'd be heavily protected and fortified, and a barter economy would be almost guaranteed amongst like-minded survivors. It'd be a complete bandit camp spot, no doubt, but perhaps the idea carries enough weight to prompt discussion? What do you think? Thanks for reading. -Tas