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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
real meatshield
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Everything posted by real meatshield
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gameservers.com not allowing certain text in server names?
real meatshield replied to real meatshield's topic in General Discussion
Server rules dictate not DOING those things, they say nothing about naming your server that way. Servers named "24/7 Night" almost always have daytime hours, for example. What the server name says ought to be irrelevant in light of that fact. -
[Help me, wise gamers] Long distance Flickering on a "gaming" rig !
real meatshield replied to paradogz's topic in Troubleshooting
google "z-fighting". this is whats happening. -
SINCE the update? I think we have all been under the impression that the update was to make weather server based, no longer client-side.
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I am SO going here to take a walk, the next time I find myself at NWAF.
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CQF falsified copyright claims and DDOS confessions
real meatshield replied to Derrek_Branning's topic in General Discussion
Dont even know who these guys are. Shit I wish my server had enough traffic to warrant this kind of attention, lol. But yeah it sounds like a bigtime he said- she said, no wonder bans were issued. -
Better watch out man, the carebears are going to try to take your drivers and fairways woods away and leave you nothing but short irons and wedges, all while seeing visions of Chubbs in the sky
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A console version would kill this game tbh..
real meatshield replied to scaramoosh's topic in General Discussion
Scientist skin...man those were the days. And people think the wiggles shit started here in DayZ, haha. -
Come get some! Kill on Sight expected and encouraged!
real meatshield replied to real meatshield's topic in Server Advertisement
Waiting to see some more peeps bringing their murdering selves to our server. Solnichny is the battleground of choice, come and take it. -
Is there anything being planned that incentivizes not shooting on sight?
real meatshield replied to alleycat's topic in General Discussion
This is actually planned for in the future. I will happily craft a bow and arrows to shoot people with, if I cannot find a weapon. -
Is there anything being planned that incentivizes not shooting on sight?
real meatshield replied to alleycat's topic in General Discussion
What the fuck does this even mean? Why am I a dickhead, just because my actions make you butthurt? Maybe I see you as the dickhead, for helping out the assclown freshie that tried to go fight club on me and steal my gear- and you just encouraged more of it by helping him? -
Is there anything being planned that incentivizes not shooting on sight?
real meatshield replied to alleycat's topic in General Discussion
Really? This is all you have? Just delete your troll account already. -
Generally the point of doing it.
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Is there anything being planned that incentivizes not shooting on sight?
real meatshield replied to alleycat's topic in General Discussion
Says who? You? -
Is there anything being planned that incentivizes not shooting on sight?
real meatshield replied to alleycat's topic in General Discussion
If you want to be a carebear, let your ACTIONS in game reflect that you are a caring, morally just person. Go out of your way to help people. No one here is going to prevent you from playing that way, although I will make every effort in game to hinder you in your attempts. Neither of us should suffer repercussions from, or benefit from, either of our actions. If I kill you, I may get a usable morphine, or I may ruin everything. If you heal someone, you may make a friend- or he may get up, punch you in the face, and take all of your gear. The medical system in game is NOT all that complex. Basic first aid, really, is all that it amounts to. Adding Freudian and Jungian psychology is well beyond the scope of what is intended here. And again, you are STILL trying to force a mental condition on my character that he would not have, solely for the sake of making YOU feel better about the fact I am going out and killing everyone I see, just for the sake of doing it, regardless of how you or anyone else feels. -
i stand corrected. been a long time since i had to deal with it irl.
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HAHA Wagner is my go-to when I am rolling strong with the crew, as we are entering the combat zone. My crew says its my theme song, lol.
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Is there anything being planned that incentivizes not shooting on sight?
real meatshield replied to alleycat's topic in General Discussion
So little effort you make to justify your ridiculous idea in response to a statement that destroys it. I can and would continue to KOS, that is not the issue. The issue is that I am being forced to suffer a consequence that has no bearing on my character. My character is heartless, soulless, devoid of any feelings, compassion, or morals. Hence my character would never suffer from these frivolous maladies that YOU want to see forced upon him, JUST BECAUSE you dont happen to like the KOSer, or the KOS mentality, does not mean that I should have to suffer with some inane bullshit you think is "fair". Do you want realism? Or do you only want your own specific implementation of realism? -
Is there anything being planned that incentivizes not shooting on sight?
real meatshield replied to alleycat's topic in General Discussion
You CANNOT force a psychological effect on a player in a game, especially this one, because to do so would mandate that the player in question is already bound to a certain psychological mindset. By forcibly implementing a particular psychological outcome on a characters actions, you immediately and irrevocably prevent the player from being able to immerse himself in HIS game, by making it YOUR game. Since this is sandbox,and not a linear or story-driven game, each individual player is responsible for his own individual character. By forcing "rules" such as your proposed psychological effects, you have just stuck EVERYONE within a defined area of gameplay, thus limiting their individual playstyles. You, me, the devs, NO ONE knows how ANYONE is going to react in any situation, nor how they will react after the fact- so how can you possibly think that forcing a psychological aftereffect on a player is a just means of 'dealing' with a specific action? Any player could very well represent, in game, an individual who has no morals at all, and thereby would feel absolutely zero remorse for killing over and over. Who are you to dictate that after X number of kills, said random player MUST be affected by anything at all? At the same time, how can you assume that the random carebear would NOT be overly traumatized by seeing their very first gunshot victim? If this game was totally story driven, then having these types of effects might be justified to add. But since the game is completely sandbox, and interactions are dependent on each individual players choices, forcing any type of psychological effect as a result of any type of event is not only game-breaking bad design, but just plain dumb. -
Is there anything being planned that incentivizes not shooting on sight?
real meatshield replied to alleycat's topic in General Discussion
what the hell does this mean? it makes no sense at all. -
The people who look down on bandits and KoS players = annoying?
real meatshield replied to crazyandlazy's topic in General Discussion
what the fuck do gun laws have to do with anything? drop the politics, it aint appropriate. -
Idea how to restrain people from killing on sight.
real meatshield replied to mpm470's topic in General Discussion
It appears I have exhausted my quota of beans for the day so let me simply say Semper Fi, fellow Marine, for a well thought out reply that makes more sense than 98% of the posts regarding this non-issue. -
Gravity, man. Shooting downhill reduces zeroing range, while shooting uphill increases it. Ever so slightly, of course, but the change is there. I am not sure how the ballistics in game would accurately reflect that however. It could very well be the effects of dispersion.
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The people who look down on bandits and KoS players = annoying?
real meatshield replied to crazyandlazy's topic in General Discussion
said it before, and ill say it again...a coastal freshie is (almost always) just another dead bandit respawning and trying to get back to his gear. and their fists are just as dangerous up close, as my firearm is at a distance. make your own decision, ive made mine. -
Is there anything being planned that incentivizes not shooting on sight?
real meatshield replied to alleycat's topic in General Discussion
Yes. Yes it is. This is not a psychology sim, its a survival sim. And I am STILL going to shoot you in the face, regardless of consequence. -
I would like to see a punisment mechanic for those that dont kill enough players:
real meatshield replied to crazykage's topic in General Discussion
Clever, very clever.