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Your DayZ Team
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Everything posted by MistahYebba
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Against my will, I made an episode 2. Noobs. -_- ENJOY! :D <3
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Episode 2! I wish I knew how to alert the previous commenters! :D
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Thanks for watching! :D Glad I made'ja laugh!
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Yay! Episode 2 is here (on first page!)!
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I love beans, Man! I plan on building an entire house with just cans of beans.
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ALMOST DONE WITH EPISODE 2!! Who's gonna watch it?! :D
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These are some suggestions that I've thought of during my time playing DayZ Standalone. Tell me watch you think and PLEASE remember to post your own suggestions! Let's keep it nice and organized for Rocket and the boys! B) You should be able to detach yourself from ladders. This would be useful if you are getting shot at and are at a safe enough height to fall safely and quickly dash to safety. You should be able to damage items that are on the ground. Currently, they must be on a player to be damaged. This way, bandits can damage loot that they do not want other players (who may pose a risk in the future) to obtain. You should receive rags that are the same color of the material that you ripped up. Using these "colored" rags, you should be able to do special things with them. For example, a certain amount of rags can create team-colored flags or arm brassards. (Great idea from RazRaz!) Being able to only tear up shirts and/or bandanas greatly limits the ability to craft rags. If you're bleeding out and can't seem to find a shirt or bandana, we should have the ability to use sharp objects to cut up stronger materials, such as denim. This will reward better geared players (such as ones with weapon bayonets) the ability to rip up jean pants they find lying around, etc. Unable to craft rags out of a shirt that is on your body still. This requires you to either drop it on the ground or put it in your inventory to do so. You should be able to combine contained items of the same type. If you have 2 50% full bottles of vitamins, you should be able to combine them to take up 1 inventory slot, discarding an empty bottle. This goes for all items with percentages. You should also be able to swap the contents of containers to swap good water in a ruined cantine to a better cantine. An option to walk silently. Slow crouch walk is still noisy and makes it hard to be sneaky. Minuscule items should take up only 1/4 of an square inventory slot. You should be able to carry 4 batteries in 1 square, considering realistically, 4 batteries are smaller than 1 can of soda. Pens should take up 1/4 in columns, etc. This would allow you to store 2 pens and 2 batteries in 1 slot, or mix and match small objects within the 4 "minislots". I made this picture to demonstrate what I mean. Each red square represents 1 inventory slot. As always, a pistol takes up 4, but as you see, the small items take up 1/4th each. These extra "minislots" should only appear when you are dragging small items into your inventory to keep them from confusing you when dragging normal sized items. Stepping and jumping should have different keys. This way, when running, you're guaranteed to not mysteriously stop running and step over instead. If they are changed to seperate keys, I think that the jump key should do nothing unless you're running, to keep the mechanic the same. The step mechanic should be faster. TO BE CONTINUED... (Post below so I can add your suggestion to the list!)
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You noticed that too?! Unreal..
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I'm working on Episode 2!@!@!@!
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Kinds words are spoken on this comment! I appreciate it, and MOAR SHALL COME!
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Fanks, LP :3 Make sure you Like it on YouTube for me! :D For some reason there's double the dislikes than likes :'( Lol
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No, no. I'm not that awesome!
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Thanks brah. I want to create an episode 2, but I thought about maybe a different catchphrase for each episode, but idk.. ONLY TIME CAN TELL!
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If you're talking about me, you make me smile for saying that I make you smile <3 And I smile thinking about me smiling for making you smile. <3
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It can't stop here! THRIVE YOUNG ONE!
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Thanks cutie pie! ;)
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You are also a legend! I told my friend to come and give you his beans for the comment you just made..... but, ya know.. HE DOESN'T LISTEN
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You are a legend.
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Thank you guys... <3!
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Yes Raz. I will update soon with your posts and other users post's that I have received so far, but anything on here now is things that I've thought of myself (they may have been thought of before of course), so I probably won't be going to other forums to "link" them like you said. Instead, I'll just post something like SUGGESTION HERE - (Thanks to RazRaz for this suggestion!) or something..
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This will be a huge forum post with ongoing updates of bugs that I have found or thought up! PLEASE feel free to add your bugs/comments and keep this going. Let's keep it all nice and neat for Rocket and the boys! When dragging an item to the action bar to bind it to a number, it actually binds every item of that same type that you have in your inventory, and hitting that number selects the item of that type which is in the highest slot in your inventory. While this seems convenient (like if you have 5 cans of opened beans and want all opened bean cans bound to slot 6 so you can easily eat), it's actually quite a problem. Imagine you have two pistols in your inventory; One is at the bottom of your backpack with a magazine in it and one that you found for a friend (with no magazine) is in your tactical vest. Now, in relation to eachother, the vest is located higher up in the inventory screen than your bag, so if you bind your pistol to slot 2 and then in a heated combat scenario, press 2 to select your trusty sidearm, what happens when it wrongly selects the one with no clip and you hear the horrid "click" indication of no ammo? Force feeding rice to someone empties the entire bag as opposed to 10% increments and force feeding the last sip of water bottles/canteens make the container disappear. Upon entering the game, you are automatically standing in an upright position, regardless of the position you logged out in. Not able to cancel the use or consumption of items. Getting attacking while applying bandages or eating food is extremely annoying. You cannot change posture while using an object. If you are bandaging, you cannot change from a crouched position to a standing one, etc. This applies to everything that you must stop to use. (Food, bandages, blood bag kits, etc.) When you attempt to use/consume an item that's on the ground, nothing happens. If you try to use it again, it tells you "You are already using something." However, if you take it into your hands after attempting to use it on the ground, it automatically begins using it. Rotten kiwis look extremely similar to fresh ones. You automatically go from prone to crouch when using a saline bag, bandages, food, etc. This makes some sense for bandages (seeing as it would be very hard to wrap a bandage around a part of your body when it's on the ground), but the saline issue can prove fatal in a combat situation. Swimming is EXTREMELY slow. By a side by side expirement, I found that the "fast swimming" is the same speed as plain old walking. That makes normal swimming OMEGA slow. Logging off with broken legs will fix them. Upon pulling out/putting away an item, your character will continue moving until the animation of putting your item away finishes. By this point, you could have fallen off of the roof by then. If you attempt to reload with the Mosin while prone, the reload sound will loop continuously and your character's arms will spasm. Putting your gun away or waiting for the sound to stop will fix this. Disabling Post-Processing effects creates an unfair playing field for people with it enabled. It removes the blurry effects when wounded and is therefore ideal to disable it. Down Jacket glitches confirmed? I haven't found this item in the game yet. Can't swap magazines in guns using the inventory interface. You have to remove the one that is currently in there and then put the new one in. The "reload" function does this automatically but it doesn't always work. The shovel sits at an awkward angle on your back. Sometimes while running and attempting to vault, you stop running and step-over instead. You are usually forced to completely stop running to change your weapon. (As opposed to slowing down your run speed a bit but continuing to move) This makes you a HUGE target if you're trying to chase someone down with a melee weapon.(Needs confirming for exact circumstances.) Melee weapons hit walls/roofs instead of target in front. This can be solved by crouching, and I suppose is semi-realistic (The lack of swinging room in your average house) but it's just too touchy. Occasionally, player's arms glitch in a looping animation of them pulling out an object. This is just a wild arm movement that seems to repeat until one of them re-log. Your inventory automatically compresses itself into the most compact way possible. This sounds convenient, BUT IT IS NOT. If you're like me, you like to have your inventory organized and this completely messes it up! Not only that, but if the auto-organize organizes it in such a way that there is not enough room for a certain item it will actually DELETE IT! Just like dropping an item on a populated or laggy server, when you change an object's state (i.e. opening a can, tearing a shirt, or loading a magazine), the object can actually take anywhere from a few seconds to a minute to appear in your inventory. Occasionally when switching from walking to swimming, or vice versa, your backpack, primary weapon and handgun appear to fall off of your person. This is just visual and everyone else will still see your items on you. After re-logging, they are still there. You are unable to remove hand-guards from M4s. You can only swap them with another one. If you have your fists up when attempting to prone, you will instead crouch, requiring you to hit the prone button one more time to complete the position change. Clothes that you take off of a dead body and equip onto your character (in one motion) will make them appear on the ground (in loot form, as in, a folded shirt) instead of your body. Pulling out an item will fix this and they will be displayed properly. (CAN ANYONE CONFIRM IF OTHER PLAYS CAN SEE THIS?) Melee weapons sound like gunshots. If you "Aim Down Sights" with an item (or lack thereof) that has no sights, it still moves you at the speed it would with a weapon that has sights. You are not able to use shift to change your movement in this situation and you have "un-aim" down the sights that don't exist. Although rags can be stacked up to 6 times per slot, they do not automatically stack when crafting new rags. This means you have to drag+drop on top of another stack of rags to combine them.TO BE CONTINUED... (Post below so I can add your bug to the list!)
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Alright. I wasn't aware of that. Perhaps in future engine updates it will be allowed!
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Yeah, honestly I can't figure out a repetition here. Sometimes it works, sometimes it doesn't, sometimes I run, sometimes I don't. I know there has to be some sort of pattern, I just can't seem to find it! Thanks for the comment. I'll have to double check and confirm.
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Keep 'em coming!