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MistahYebba

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About MistahYebba

  • Rank
    Helicopter Hunter

Contact Methods

  • Skype
    mistahyebba

Profile Information

  • Gender
    Male
  • Location
    Florida
  • Interests
    Music, Games, GAMES, LOTS OF FREAKIN' GAMES, Music.. Friends who like Music and Games, and hanging out with said friends..

    :)

Profile Fields

  • Bio
    I started making music before I started playing games, but I've been doing both for many, many, many years. I started combining both of my hobbies once I learned how to compute, and my YouTube revolves around both, sometimes both combined! I made Rap Battle Video Game videos for a while, and now I'm just doing whatever comes to mind!

    Check me out @YebbaProductions on Youtube! Add me on Steam @Mistah Yebba, and talk to me on the phone at 555-555-5555... ;) If you're feeling naughty!

    noob
  1. I'll try to make this as technically jargon-less as possible, so that those of you who are only casual gamers can also understand and add your own input. The only reason I'm posting this is because I used to be a coder, and I believe the information I've compiled will greatly help the developers in knocking this issue out of the water, and also because I believe that fixing this issue will make for a better engine foundation altogether. So here we go. Many of you wonder why when you spray-paint a gun (for example), it moves it to a different quick-slot and grays itself out on the one you previously had set. This is because to the game engine, every item is seen as a number which is located within another number (either specific 3D coordinates; or inside of a container (which is also a number). In other words... (the numbers used below are for examples only and do not represent the actual item IDs in the game.) Item#441 (Green Spray-Paint Can) is located at X555 Y123 Z1 (to the game engine). Your character is constantly changing coordinates when you move, so at one point, you could be at X545 Y123 Z1; let's just say 10 steps later you're at the exact location of the spray paint can, X555 Y123 Z656. (notice how the numbers for Y and Z never changed, that's because you're only moving along the X axis. Y is represting North and South, so you must have run in a straight line for it to not change. Z in this case would be representing height. Maybe Z15 would represent the second floor of a building. Remember, JUST EXAMPLE. On your character you have the following: Head Item#1114 (Santa Hat) Gloves Item#32 (Black Working Gloves) Weapon Item#41 (Mosin) See the pattern? All the engine knows is that you're wearing numbered items and it knows where on your body to put those items because that's what the coders told the engine to do. When you walk up to that spray-paint can and drag it on to your Mosin, this is probably pretty close to what the engine sees: PlayerID#MistahYebba combine Item#441 with Item#41 Item #41 become Item#42 Auto-Equip PlayerID#MistahYebba with Item#42 in slot "PrimaryWeapon" Auto-Place Item#42 on next available quick-slot. So pretend you had your Mosin originally set on the first quick-slot, so when you hit 1 on your keyboard (by default), you'd pull out your Mosin. Well here's the thing.. When you hit, it would tell the game to take out Item#41. You don't have that item anymore. Item#41 is the brown, default Mosin. Item#42 is the green, spray-painted Mosin. When you hit 1 on your keyboard to pull out Item#41, nothing happens because it's not there anymore. (Hence why it becomes grayed out). So now you've got an idea of how Item IDs work.. let me try to explain the REAL issue here. When you use a repair kit, for example a Weapon Cleaning Kit of Sewing Kit (the only two in the game so far..), I've noticed a problem with this whole Item ID system. Just like every other item in the game, sewing kits (both kinds) have item IDs. I believe that after 2 uses (it could be random), a sewing kit degrades to the next level. Let's say I'm wearing a DAMAGED Red Down Jacket. I use a PRISTINE Sewing Kit on it (which is located inside of my Red Down Jacket). Let's say I use it a single time. "You have successfully mended Red Down Jacket" You look and notice that nothing has changed, right? This is the bug.. and I think I've solved it. Many of you will simply use the sewing kit another time and realize "Oh wow, I guess it just requires 2 patches!" WRONG. Here's what's happening. The second time you use it is actually the time that degrades your sewing kit. It's your sewing kit degrading that is actually UPDATING (refreshing) your inventory. How do I explain this.. Okay... I believe that actions such as sewing up clothes are CLIENT side.. In other words, when you sew your Red Down Jacket, it NEVER contacts the server about it. It just does it. but when your sewing kit degrades, it DOES contact the server and cause it to "update" your inventory to kind of refresh what you're seeing. So the first time you used your sewing kit on your Red Down Jacket, it actually DID fix it, but it never contacted the server to "refresh" your inventory and show you the newly-fixed Red Down Jacket. You're still seeing the old one. How do you fix this?? All you've got to do is do something that contacts the server! Move an item in your inventory to another slot! Eat some food! You need to do anything that contacts the server and requests an updated version of your inventory. The same thing happens when you take fall damage for example. Everything in your pants should become damaged when you take significant fall damage. In the current state of the game, however, I've noticed that the item condition of your pants and stuff inside doesn't update until you send a server request, basically. Okay, I feel like I didn't explain it as good as I've wanted to... but hopefully someone with a better choice of words can read this thoroughly and give some feedback. P.S. If you're suffering from hypothermia, eating/drinking food is instantaneous.
  2. After making the "Official DayZ Rap" I went straight to work on a remix of the amazing song "Rude" by MAGIC! I don't know why you're not listening to it RIGHT NOW!
  3. MistahYebba

    Yebba - The "Official" DayZ Rap

    !@!@!
  4. MistahYebba

    Yebba - The "Official" DayZ Rap

    Bahmp!
  5. MistahYebba

    Yebba - The "Official" DayZ Rap

    Big fan of beans!
  6. MistahYebba

    Yebba - The "Official" DayZ Rap

    Omg so sorry I forgot.......
  7. MistahYebba

    Yebba - The "Official" DayZ Rap

    Bump!
  8. MistahYebba

    Yebba - The "Official" DayZ Rap

    !!!
  9. MistahYebba

    Yebba - The "Official" DayZ Rap

    I felt like going ham on a beat so I through this short rap together and had some fun with it. It's nothing like I've done before so enjoy it while it lasts! This amazing beat was crafted by OfficialDJDSign (https://www.youtube.com/user/OfficialDJDSign), so check him out on YouTube, don't let him go unnoticed! Thanks for listening! Comment, like, subscribe! -Yebba LYRICS: I was roaming down the East coast mindin' my own and came across a couple bad guys; but I was alone! I cut the field into the trees and found a sizeable stone but one of the bandits must have seen me and my cover was blown Yo, I got a real bad feelin' inside, I started scootin' towards the only place I thought I could hide, but all those guys were movin' in and I was totally trapped Damn; I can't believe I was about to get capped.. Now the only gun I had was a pistol And when their flashlights hit it it was glowing like a crystal I ran quick and I hit 'em with the jukes Couldn't find me anymore, so they split up into groups. (ha!) But then I tripped running into a door I went full speed, head first, hittin' the floor I made the most amount noise that I could possibly make, and every zombie in the area was surely awake I took some cover at the counter in the store for a breath, The last thing I had in mind was this horrible death I started begging for a chance or a way to get out.. filling the cold air fully with a desperate shout But then a bullet pierced the metal that was keepin' me safe Somebody's leaving here tonight, the other sleeps in a grave. I heard my radio receive but I was under attack With all the pain I guess I must have gotten shot in the back I think I heard somebody talkin' over all of that noise He'd better get here quick because I'm getting destroyed! And there he was up above, looking down at the ground; Here to pick me up and take me to a quieter town It took a while for the brave dude to hear my cries but let me tell you; he's the only reason that I survived, Thinking back I wouldn't have it any other way, The fully geared man let me live to see another day. I healed up and he told me I would be okay. Yeah.. He let me live and I can see another day.
  10. MistahYebba

    Death from Above!

    Once in a lifetime screenshot right here! Death from above! Jumping axe attack. So pro.
  11. MistahYebba

    THE ENTIRE SERVER IN BEREZINO!

    Jeez! This whole experimental branch thing has been great fun and VERY social. Feels like a whole new game! "Why?" You may ask? BECAUSE WE'RE ALL FORCED TO PLAY AT NIGHT! It's been fun, but when I shone my flashlight around the town and found this huge group of people just chilling..... I nearly cried tears of joy. SPOILER: We all died in the end. Fists and guns are fun.
  12. MistahYebba

    The Adventures of Mistah Yebba - EPISODE 2!

    I keep telling Problematic to stay off of these forums... BUT HE DOESN'T LISTEN SO HE'S FORCED TO KILL HIM!
  13. MistahYebba

    The Adventures of Mistah Yebba - EPISODE 2!

    Thanks!!! I love your signature, it's gorgeous.
  14. MistahYebba

    The Adventures of Mistah Yebba - EPISODE 2!

    But it's not a homosexual liar! :(
  15. MistahYebba

    The Adventures of Mistah Yebba - EPISODE 2!

    What?!??! :o
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