Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
614 -
Joined
-
Last visited
Everything posted by Monkfish (DayZ)
-
Regular or Hardcore? There's no difference!
Monkfish (DayZ) replied to Benjow's topic in New Player Discussion
Nope! I haven't experienced either of those things on HC either. Got a link? -
Oh, it will be. Weapons will be a must I imagine. :D
-
Given that SMGs have been confirmed, I think this idea is on a hiding to nowhere.
-
Except that it's not a good idea. How would you know who is a hero or a bandit? How would you measure it? Would it just be skins that people can select, in which case, what's to stop a bandit skinning themselves as a hero and luring people into a false sense of security, therefore totally negating the point of a hero/bandit skin in the first place? Think about it for more than a second and these things become fairly obvious. Oh, and it's been posted a hundred thousand times already. Use the search function, it's not there to pad out the space in the title bar.
-
Server admin restart after getting killed
Monkfish (DayZ) replied to dat_moosey's topic in General Discussion
Report them. Additionally, if you kill someone and the server immediately restarts, don't bother rejoining that server. -
Neutral safe zones that physically prevent combat
Monkfish (DayZ) replied to alleycat's topic in General Discussion
Because it's a shit idea that goes entirely against what DayZ is all about. DayZ has never been, and never will be, a walk-in-the-park-hold-hands-and-have-a-teddy-bear's-picnic game. It's about shitting your pants worrying if the next step will see you dying or not. And if you die, it's a big thing. You don't reload to a previous save, or restart the game fully kitted like nothing happened. I wish people would realise this before posting ridiculous ideas. A 5k border? You realise that the whole map is only 15x15k (ish), yeah? Are you seriously proposing that we knock a third off the width of that to have a strip where guns inexplicably don't work (which massively breaks immersion, another of DayZ's big selling points)? Behave yourself. Furthermore, having a safe zone WILL get griefed in some manner, simply because people are dicks. If a safe/trading zone is ever established, it will be set up by the players and will only ever be as safe as those players that patrol it. And if a trading zone pops up, you can sure as shit expect regular firefights there as chancers try to get a shitload of loot or KoS dicks grief it because they can. TL;DR: -
Regular or Hardcore? There's no difference!
Monkfish (DayZ) replied to Benjow's topic in New Player Discussion
Wat? -
Regular or Hardcore? There's no difference!
Monkfish (DayZ) replied to Benjow's topic in New Player Discussion
There is a difference; Hardcore is forced first person. It wouldn't surprise me if hardcore ends up having the loot turned down and the zombies turned up too. :D -
How come the NW airfield is just about the safest place on the map atm?
Monkfish (DayZ) replied to naraga's topic in General Discussion
The lack of people in NWAF is likely something to do with the serious nerfing that occurred on military loot spawning recently, especially in the tents. If there's not likely to be much loot there then the trip isn't worth it. The only people you're likely to see there now are server hoppers and people with no imagination who, for whatever reason, decide that the way they're going to play the game is to sit there sniping at people (or nothing for two hours). That's up to them, of course, but I'd rather shove broken pencils up my arse than play a sandbox game in that manner. -
As with every other thread on the suggestion of nametags/plates/whatever.
-
Worst. Suggestion. Ever. Fuck me rigid. :rolleyes:
-
Yup. It's actually quite easy. I'm going to nab myself a PS3 EyeToy thingy before the prices bounce.
-
ORLY? Hadn't noticed that, and it's been raining a lot recently :lol:. I'll have to check next time I play, last time I looked my black cargo pants were pristine.
-
I've recently been playing on Regular (but using 1PP anyway), but I generally prefer Hardcore due to forced 1PP and knowing that no-one can gain an advantage on me by exploiting 3PP. I've currently got some pedals from a steering wheel set up used to lean left/right and I'm planning on building my own TrackIR system too.
-
This is... actually a good idea. Being able to hop onto an empty server and acquire as much loot as one can carry with minimal fear of resistance goes against what DayZ stands for, so nerfing the loot spawns on empty or near empty servers (perhaps as a percentage of its maximum capacity) would heavily cut down on the number of loot farmers. Not a fucking clue how it might be implemented, but I like it. Have some beans. Also, Rocket pls.
-
Pretty much all of this is either waaahs about shit that has already been fixed (fall damage, for example) or is due to be fixed. The rest I bet has already been suggested many times. Please search, it's not difficult or particularly time consuming.
-
No shit. But I guess you missed this bit... The whole point of the suggestions section is to make suggestions for things that aren't in game. More weapons are on the way and the ammo to suit them will also be available, so it stands to reason that there will eventually be similar ammo types that could fit into weapons not originally intended for them. Yup. This could be a possibility. Firing the wrong ammo could result in your weapon exploding/being ruined and you dying. I see no issue with this and it would be one of the inherent risks of chambering the wrong ammo type. You'd have to weigh up the risk/reward of doing so. Errm, no. This would only work with very similar ammo types and shapes. Obviously a 7.62mm rifle round isn't going to fit into a pistol/revolver. :rolleyes:
-
Knowledge exchange: Dynamic bandit / hero recognition
Monkfish (DayZ) replied to GodOfGrain's topic in Suggestions
This. A hero/bandit detection/awareness system using humanity or some other shit like that gets posted practically every day. @ OP> It is impossible to write game code that would understand the context of every single situation you find yourself in, and you want to make a system that bases itself on this interaction, with all its subtleties and people's vagaries thrown in? Behave. You judge people by their behaviour and how they present themselves to you. If you make a bad judgement and die, deal with it. -
Gas masks, payday masks, crash helmets
Monkfish (DayZ) replied to willhelm's topic in New Player Discussion
Perceptions change based on previous experiences. Every encounter I have had with someone wearing a gas mask has resulted in my death which, on all but one occasion, was facilitated by bullets without any prior verbal contact. Therefore, for me, gasmask = douchey bandit shitwipe that will be shot if they so much as flinch in my direction. -
How much authenticity is too much?
Monkfish (DayZ) replied to LaughingJack (DayZ)'s topic in General Discussion
This. DayZ has real potential to be a tough and unforgiving game, for lack of a better word, rather than just another Zombie-basher to add to the fucking ridiculous pile of zombie-bashers already out there. It'll do this by not pandering to the majority of the game market ("Derp. Run here. Blam blam. Pick up medkit and ammo. Run there. Blam Blam. Derp.") and by actually being challenging, but rewarding, to play. After all, if <insert apocalypse of choice> happens, simple issues would become pretty big ones if they're not looked after properly, and big issues could well spell your end. Now, obviously, a certain creative licence has to be used for the sake of gameplay (i.e. breaking your leg should not put you out for six weeks), but there should still be a fairly hefty level of ballachery involved with serious injuries in order to make the game a proper challenge and force you to think about things whilst maintaining some level of authenticity. To go back to the broken leg, as I said, it shouldn't put you out for 6 weeks, but it also shouldn't be fixed 100% by shooting yourself up with some Morphine or tying two sticks to it. Breaking a leg should be a major thing that could eventually spell your demise (if you don't take the quick way out), simply because breaking your leg in an actual apocalypse would probably result in the same thing unless you had someone to help you. Therefore, a broken leg should be fixed by splinting (with Morphine used as a painkiller to you don't scream in agony when walking) which would result in it being slow to walk on and require a game day or so of time to heal. This would be somewhat representative of real life (heavily compressed timescales for gameplay purposes, ofc) whilst still posing a major problem for the player to overcome (authenticity). Would I want to break a leg with this system? Hell no, but if it happens and I survive it, what a fucking triumph that would be. Not wanting to break a leg in this system doesn't mean it shouldn't be in place though. This is what, for me, DayZ is all about. Insurmountable odds that you conquer and can tell tales about, not some pansy-ass shit that's somewhere in the myriad of other pansy-ass shit out there. So, to business; Rocket has already confirmed that they can detect what part of the body has been struck by a given object, so they could make quite the realistic damage model. Something like; Gunshot wound - single Head - fatal Chest - Likely fatal Abdomen - Fatal if left unattended Limbs - Non-fatal. Stab wound - single Head - Non-fatal (but heavy bleeding - would be fatal if left unattended) Chest - Likely fatal Abdomen - Fatal if left unattended Limbs - Fatal if left unattended for a long period Heavy blunt force trauma (wrench etc) - single Head - Unconsciousness + heavy bleeding Chest/Abdomen - Non-fatal. Chance of stagger/downing. Limbs - Non-fatal - chance of broken bones Light blunt force trauma (inc. punching) - single Head - Non-fatal. Chance of unconsciousness. Chest/Abdomen - Non-fatal. Chance of stagger. Limbs - Non-fatal The exact amount of damage dealt would depend on what weapon was used and its condition in combination of what the person you're hitting is wearing along with the condition of those items. For example, someone wearing a pristine bullet proof vest being stabbed by a ruined or badly damaged knife would not likely do much damage, whereas a pristine knife against someone wearing soft clothes would have a high probability of doing damage. The above would be both authentic and immersive, as well as making people really think about what they're carrying and the condition of it. It'll also change people's behaviour as being stabbed three times in the abdomen would likely be fatal. I sincerely hope Rocket implements something along these lines. -
Why aren't there 'fat' characters in DayZ?
Monkfish (DayZ) replied to TheMachine's topic in General Discussion
Pies? No, wait. Doughnuts. It's doughnuts, isn't it? EDIT: But yes, spawning as a random fatty would be funny. Not sure how that would work with kit/clothing fitting 'n' whatnot, but it would be funny. -
Really? I've been in plenty of those recently and not found anything worthwhile, even on servers that haven't been cleared out (ended up in Stary Sobor and that had plenty of loot still). I also don't recall seeing anything in any patch notes about loot now spawning in those buildings. Got a link where this is confirmed as fixed? EDIT: Also, the medium sized squat yellow houses with the blue detailing on them contain lots of food spawns (if it's not been cleared out already). Expect to find cereal, rice, a variety of tinned foods/fruit, fizzy drinks and canteens. The other rooms in the house will often have other loot items too.
-
I find the best building for food to be the medium sized squat yellow houses with blue detailing. The kitchen inside contains two shelving units and you will often find multiple food items (rice, cereal, fruit, tins and canteens) scattered throughout the room, as well as a variety of other loot in the other rooms. This is the best imagine I found on Google without trawling too much. EDIT: Of course, the presence of loot depends on whether that building has been visited before and whether they took it if it has been visited.
-
I guess OP didn't read the patch notes on the most recent patches.