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Your DayZ Team
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Everything posted by Monkfish (DayZ)
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Nail/head there, Teemo. Couldn't have said it better myself. Anything other than a rock bottom start with nothing following your death will break the game. Rocket, I implore you not to consider this further.
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Russian choppers you say? BOOSH! Kazan Ansat-U.
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Err, wut? Seems to me you're suggesting implementing something to fix an issue with the alpha version of the game, which is pointless. Issues like this will be fixed as the game progresses. Just log out in a safer place.
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My beans. TAKE THEM! Excellent ideas there. I especially like those sexy sexy S.T.A.L.K.E.R skyboxes. B)
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Sick of this already
Monkfish (DayZ) replied to conan the librarian's topic in New Player Discussion
Happened to me on my third life. By chance, I found someone dead and facedown in the water very close to where I spawned. They had various items of clothing with 4-6 slots, a large rucksack, a combat vest, medical supplies, food + water plus, for a huge bonus, a pistol and a tricked out M4, both with enough ammo to last a while. I cared not how or why they got there and very quickly took everything they had and ran away giggling like a schoolgirl. Whilst investigating a gantry on the side of a building, I glitched right through the barrier and fell to my death. Annoying, but there's all four corners of nothing I can do about it. It's what you get for playing a game in very early Alpha. Suck it up and carry on. Either that or put the game down and come back in a year when it's in Beta. -
http://forums.dayzgame.com/index.php?/topic/163063-saloon-public-bar-meeting-place-etc/ Already suggested and not much of an idea for DayZ IMO.
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I thought health regenerated slowly if you're not hungry/thirsty, or is that in the mod?
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Someone else has alreadt been begging for bikes.
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Well, given that we've not actually seen zombies before we can use a bit of creative licence. Zombies, being dead and rotting ex-people, might not have the cognitive ability to think about much other than food. Perhaps, when there's no food to eat, they resort to bashing walls in frustration. ;) Check any film/comic/game featuring our undead friends and you'll probably find a scene where one is standing bashing their head/hands into a wall for no real reason other than ZOMBIE.
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24hrs: Bear Grylls
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Wait, what? Holsters give no benefits to weapon draw speed? That's guff. More holsters would also be good. QUICKDRAW! PEW PEW!
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Or wire cutters to cut a hole into the fence. This should take a little time and be noisy but give players the choice of a short noisy route or a long and exposed but quieter route. I'm not sure why you'd want no damaged walls at all though. Shit gets broken, especially if there are shambling zombies and noone around to fix it.
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Harries Technique Applied to Torches and Combat Knives
Monkfish (DayZ) replied to Space Milk's topic in Suggestions
Nice idea. One thing I've noticed about DayZ that separates it from other games is that night time is actually pitch black on times. Most other games just turn the brightness down a bit and give everything a blue glow. Not in DayZ though, oh no. Being able to only see or shoot is quite restrictive in terms of gameplay though. I support the idea of using Harries Technique providing subsequent shots suffer from more recoil compared to holding a gun with both hands (the first shot being as accurate as two handed firing). Powerful revolvers should obviously suffer quite badly from recoil too. But at least you can squeeze shots off and be able to see what you're shooting at. -
Time alive has already been suggested here. Other stats might be good in an "I'm curious how much tuna I have consumed" kind of way but would ultimately be pointless I feel.
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Loot Searching: More locations, noise, teamwork and maybe getting axed in the head..
Monkfish (DayZ) posted a topic in Suggestions
I bought DayZ SA a few days ago and have put in about 14hrs of gameplay since then. I've spent most of that time wandering about looking for loot and, whilst searching villages for some weapons last night, had an idea for the loot and how we go about searching for it. Currently, loot found in buildings is either on the floor or on top of a piece of furniture. Where loot is present, it's almost immediately obvious what it is (unless it's glitched through the floor :lol:) and it doesn't take a lot of time to scan over a room and see if there's anything of interest once you know what the good stuff looks like. Additionally, none of the furniture featured is interactive (that I'm aware of) and I think it would be great if loot could be found inside some items of furniture. This would; 1) Require people invest some more time in searching for items, 2) Add some realism to loot locations and searching for useful items, 3) Add some new mechanics into the game that would make people think a little more about their actions. Here's how I envisage it working... Locations and Types - Cupboards, wardrobes, side tables, fridges, lockers, boxes/containers and any other items of furniture that you would reasonably expect to find items could contain loot - Loot would still exist on tables and randomly scattered about on the floor. After all, during a zombie apocalypse, people would panic and drop items whilst trying to escape (or whatever they would do during an apocalypse) - Loot could be relevant to the bit of furniture it is found in. i.e Fridges/kitchen cupboards might contain food/water, bedside tables could contain a loaded handgun (rare, but possible) or painkillers, wardrobes could contain items of clothing/backpacks etc. I'm sure you get the idea. However, the loot found could also be randomised slightly so there's an outside chance of finding something interesting where you might not expect it to encourage thorough searching. Mechanics of Searching Here's where the suggestion gets nice and interesting. Searching for loot would take a little more time and, crucially, make noise. Whether the noise is due to searching (along the lines of State of Decay) or just the sound of things being opened/moved is up for debate, but searching inside something should make some sort of noise that would be audible if you're in close proximity (10-15m or so I guess). Want to rummage through that side table and see if there's a gun in it? Sure, but you're going to make some noise whilst doing so and may attract unwanted attention, be it from zombies or other players. If you're busy with your nose buried in a box, you might not notice that Bandit sneaking in behind you with plans to shove an axe through the back of your head. This will add some interesting elements to searching and could bring about more cooperation between players as having a lookout whilst searching makes survival sense. I have no idea whether the engine would support this or not but I guess that's for the Devs to investigate/make work if the community likes the idea. So, without further ado, GO GO GADGET COMMENTS! Note: I bashed the search a little to see if this has already been suggested but I couldn't see anything. -
A sleep/tiredness mechanic? Sounds great, but bollocks to doing it 'live' whilst you're logged in. A far better method of doing it would be to make your character sleep before logging off, with the location/situation you sleep in affecting your 'Tiredness' next time you log in. Preventing people from logging out without first making their character sleep would also be a nice way to get around the combat logging/ghosting problem without setting arbitrary time limits on how often someone can log into servers; the 'going to sleep' animation could take 20 seconds to play out (i.e. prepare the sleeping area, lie down and assume a sleeping position) before logging out, meaning that you'd have to find a safe spot where you're not being shot at to put your character to sleep. Absolutely not practical in the middle of a firefight. How tired you are when you log back in would depend on how you're sleeping (see below) and the time you spend logged out of the servers. That way, losing connection for five minutes doesn't result in your character being instantly exhausted, because that's daft and annoying. Instead, you should be logged out for <insert suitable time frame> before the tiredness of your character is affected. Additionally, how tired your character is could affect things such as stamina, shooting accuracy, resistance to illness etc. Tiredness would be something else to consider along with hunger and thirst and stimulants, such as energy drinks/certain drugs, could give you a quick but small decrease to your tiredness level. Sleep Types and how they affect tiredness Sleep in a bed in a house = Rested Sleep in a tent/sleeping bag = Tired Sleep rough (i.e Outdoors without a tent or bedding) = Exhausted
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Rope, plastic sheeting and some sticks would make a bivouac rather than a tent.
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Loot Searching: More locations, noise, teamwork and maybe getting axed in the head..
Monkfish (DayZ) replied to Monkfish (DayZ)'s topic in Suggestions
Yes, certainly. Similarly with the airbases, or anywhere high value loot is to be found, a higher number of zeds (possibly armoured army in the case of military installations) should be at these locations to make them exceptionally dangerous places to be; Moreso than they are now. With great risk comes great reward and fumbling your way through lockers looking for that sweet <insert favourite bangstick> should be accompanied by a rather high chance of agroing a hoard of zeds. -
I like the suggestions. No idea whether it would be practical; I guess it depends how the devs implement zombie spawning/despawning.
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This. Absolutely this. I you're carrying some valuable loot, or just a good number of items you have amassed over a long period of time, you should be exceptionally cautious in everything you do. Running about in the open with a backpack and rifle clearly visible on your back will likely get you shot by someone who wants that stuff. So, don't run about in the open. Move between cover, think tactically and always be aware of your surroundings and who is, or may be, in them. Additionally, you should always expect to die quickly and without warning at any point in the game, regardless of how cautious you are. It's simply a fact of DZ that you will unexpectedly bump into someone or that they will get the drop on you, be more skilled with a weapon or just outright luckier than you. It happens. Suck it up and move on.
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Beans for you!
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What DayZ also needs to be even more realistic?
Monkfish (DayZ) replied to Otis.Driftwood's topic in Suggestions
Magic mushrooms! "Stop! Get on the ground!" "Duuuuude. I'm trippin' BALLS" -
I quite like the idea of being able to hang someone (in game, of course ;)). Might be a bit of a deterrent for some seeing a Bandit swinging from a tree by their neck. It would also be creepy as shit flashing your torch across a hanging body in the middle of a dark forest. Have my beans.
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What Ymath said. I was actually going to put that up as a point (finding a sniper picking off unarmed newbies) but decided against it. Also the car thing is another point I hadn't thought about along the same lines. Something else to consider; If you attempt to restrict certain behaviour or tell people not to do something, what do they do? Exactly what you don't want them to, only with more determination to do it just to piss you off.
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Bicycle Suggestions/Discussion [Official]
Monkfish (DayZ) replied to ianaconda's topic in Suggestions
Done.