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Everything posted by Monkfish (DayZ)
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I guess OP didn't read the patch notes on the most recent patches.
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Low Blood / Blurry Vision - how long?
Monkfish (DayZ) replied to schadowhunter's topic in New Player Discussion
Make sure you see the Healthy state appear. If it's not there then you're not yet at full health. As OMGItzGnaR said, you need both Energised and Hydrated bright green which will regenerate your blood until full, at which point you will enter into a Healing state to regenerate your health. Once full, you'll get the Healthy state appear. -
Your posts made my conclusions easy to draw and this response has cemented them. Suggest all you want, you're wrong. Because I am "for" the idea? Please point out the posts I have made that suggests I am "for" the idea that gave you the impression I was opposed to your opinions on the matter and therefore lashing out with lies and insults. It's ok, I don't have to be up for work tomorrow so, please, take your time. Your posts regarding how you'd power the SatNav brought nothing of value to the table, and even when someone responded to your non-arguments with a perfectly legitimate response, you went further down the rabbit hole. So far, in fact, that you got to the game mechanics surrounding the supporting equipment that may exist to run a SatNav that could easily be run on the 9v battery already in the game. You know, like everything else electrical in the game does. This is why I called you out as a troll given you were lambasting someone for not being constructive. TL;DR: Oh, do behave. :rolleyes:
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Says the troll. Pretty much everything you've posted in this thread has been unconstructive. :rolleyes:
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That depends on what you're referring to. Bullet drop (or ballistics curve, as Dallas said) has always been in the game. The patch fixed some inaccuracies with it.
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Bullet drop is already a thing, so what is it you're asking for exactly? Also, the ballistics were (or should have been) tweaked in today's patch.
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The thing with this sort of game is that certain 'creative licences' are used for the purposes of gameplay and/or immersion and/or storyline, and sometimes this takes precedent over realism. Everyone starts with the same gear so that no one player has any distinct advantage over the next. The reason for this is gameplay, pure and simple. If the kit a player starts with was a random selection of items from the game, then you'd have no end of people hurling themselves off tall buildings just to spawn as that guy with a gun already. And you'd also have countless posts on the forums from people having a (fucking legitimate) gripe about it. Similarly, everyone is a "weapon's genius" because, you know, there'd be no end of wailing from players if they picked up an M4 in game and the avatar said "Don't know how to use this" and threw it to the floor. Again, this is for gameplay purposes to the minor detriment of realism. And besides, I'm pretty sure the majority of people who aren't fuckwits could figure out which end of a gun is the shouty one and make it work, though whether they'd be any good with it is something else entirely. Dogtags? Whilst they could be implemented, they probably won't be simply because it doesn't fit with the storyline (random survivor turns up on the coast, they're not all military personnel so they won't all be wearing dogtags). However, this doesn't mean the idea is toast, it simply needs to be presented in a different manner. How about some form of ID or driving licence that's carried in a wallet or otherwise on their person? Now that I could get behind. Found a dead person? Search their pockets, find out some random stuff about them. Bingo, immersion happens without breaking the storyline or by being ridiculous.
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That is some sexy reload action. :wub:
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Yes. Easily done by shooting a concrete floor at a shallow angle. If you do it in a building (upstairs in prison building in military areas, for example), you will see the bullet make a mark on the floor and the wall behind.
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Otis, behave yourself. Your character sits down for 30s after you logout. The chances of there being someone within range of you finding you sat on the floor and killing you are incredibly slim, and if they do find you, more fool you for not logging out in a safe location and/or checking your surroundings properly. Furthermore, if the price we have to pay for pretty much every combat logger catching an axe/bullet to the head is a rare death through chance or poor judgement, then it's a price I'm willing to pay (and, I'd bet, a price everyone who isn't a combat logger is willing to pay). TL;DR: Quit your yap.
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Pending Changelog: Experimental branch: 0.34.XXXXX
Monkfish (DayZ) replied to rocket's topic in News & Announcements
Gear: Added Cowboy hats to the loot spawns (multiple colors)HELL FUCKING YEAH! :wub: -
Nowhere is safe from Instagram.
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How about the sun rises in the east and sets in the west
Monkfish (DayZ) replied to Mullucka's topic in General Discussion
Or, alternatively, it's nice knowing the real-world skills and being able to apply them in a game instead of having/relying on a shitty HUD compass. -
I had this last night. Put a back on my head, screen went black and I couldn't do anything about it. The bag did not appear in inventory, nor did I have any option in the scrollwheel action menu thingy. I called out to someone nearby and they reported that I did not have a bag on my head and they had no options to remove one either. I ended up dropping the useful stuff I had and logged (I dropped the it in case I died, figuring it may as well go to someone who tried to help). When I logged back in (to a different server), I still had my stuff (?) and was minus the bag on my head. It was quite funny.
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Changelog: Stable Branch: 0.33.114926
Monkfish (DayZ) replied to rocket's topic in News & Announcements
Wat? Pretty sure there aren't zombies in every square foot of Chernarus... :huh: -
Changelog: Stable Branch: 0.33.114926
Monkfish (DayZ) replied to rocket's topic in News & Announcements
I had this. I found a burlap sack and thought it would be funny to put it on and run about with it. Put it on myself, screen went black. Check inventory, no burlap sack. Scrolled mousewheel, no action menu. I heard someone nearby and called to them, asking for help. They came and reported that I didn't have a sack on my head and had no option to remove one either. I thanked them for their assistance, dropped the shit I was carrying (shovel, some rags and two tins of sardines) and logged, figuring it would kill me. When I rejoined another server (after waiting for about two minutes due to what I assume is combat log/server hopping prevention timer) as the one I left was now full, I was no longer wearing the bag and still had the stuff I dropped. Random as shit. TL;DR: Don't put the burlap sack on your head, you can't see shit and you can't take it off. Alternatively, you could just not log off near zombies. ;) -
Bwahahahahahahahahahahahahahahaha. :lol: Seriously? From "quite a few scenarios", the first (and only) one you post is "shooting in a random direction"? That's just... tenuous. At best. And incredibly unlikely. Try again. Really? Is it not? Because my (very specific) point is exactly about the threat someone who doesn't know your location poses to you (hint: it's "none"), which is the very lame justification Xenogenetic used for killing someone on sight.
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Possible Fps Boost Program (Really Good)
Monkfish (DayZ) replied to TedZ's topic in New Player Discussion
I am always suspicious of things that seem gimmicky and/or total bollocks. Can you explain what it does/how it works? :D -
Go ahead and name them then. Exactly. My comment is in direct response to this; This is not a true statement. The person observed is only a threat to the observer if they're aware of the observer's existence. If they are not aware, there is no way they can be a threat.
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Valid points, but that doesn't detract from the point I'm making; A person that does not know you are there poses exactly zero threat to you at that moment in time. Zero.
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No. But that's mostly because I understand how development teams and priorities within them work. :rolleyes:
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Spoken like someone who knows what the fuck is going on. And here's my point of view; Your thinly veiled banditry does not wash with me. A person who is not aware of you is not a threat to you, at all, and they will never pose a threat to you whilst they are unaware of you. To state otherwise is, quite frankly, ridiculous. Of course, this does not prevent the possibility of them becoming a threat at a later time, but that's a different issue entirely. Similarly, a newspawn ambling about with a wrench is not a threat to you until they firstly see you (see above), and then get within striking distance of you. Keep them at a distance with warnings, or just make sure they're never aware of you, and they will not be a threat to you. Simples. If they sneak up on you and manage to clobber you, that's a failing on your part (poor observation/situational awareness) but not a justification for pre-emptive killing when you neither know their motives or intentions.
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duct tape used to tape mouths and prevent voice chat
Monkfish (DayZ) replied to QCMBR's topic in Suggestions
It wouldn't help at all. VOIP software is entirely independent of the game and anything done in game has no bearing whatsoever on said software. -
Things that would in my mind would make find people a little more easy
Monkfish (DayZ) replied to 569th StarScream's topic in Suggestions
TL;DR: Footprints in snow. Nice idea, but I'm not sure the engine would support it, and I imagine they'd have some issues optimising it so that the servers don't keel over and die after an hour of people running around making giant penises out of footprints. -
duct tape used to tape mouths and prevent voice chat
Monkfish (DayZ) replied to QCMBR's topic in Suggestions
They're referring to the use of VOIP software and are being facetious. VOIP can't be restricted by the game, so even with tape over your mouth, you'd still be able to use VOIP to talk to friends, should you be playing with them. Nothing that can be done about that.