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jfood

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About jfood

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    On the Coast
  1. Another thread by weak players who can't use all the tools in their box. Rather than challenging themselves to embrace all aspects of the game and use what everyone will admit is the superior game play camera, opposed to the first person 'jog in molasses' experience offered by the engine, they want to mash us into a box of really shitty mechanics and poor reactivity. To bring us all down to their level, I guess. Then they go and slap themselves on the back, screeching 'hardcore' because they like stuff that's objectively inferior. Fake op with a reg date of today. Total cheese.
  2. jfood

    Mosin or M4? Consider upcoming changes to game

    The game has a story, that the USMC was fighting in Chernarus when the plague broke out. This is why there are western military weapons in the game, like the M4 and FN-NAL (hopefully), and the background story of a game and it's world is called 'the lore'. To answer the question, right now a Moisin with a .45 in my pants. Really looking forward to the SKS the most though, love me a good scout rifle.
  3. jfood

    New spawn points. good or bad thing?

    It's impossible to give a complete answer at this point, since the zed population is so low. You can move inland really easy without a weapon right now... there's a chance you'll get got, running always helps... but you can go from Solnichniy to Bashnya with little resistance. Right now it's too easy to dip into smaller towns, or even large ones, for food and clothing upgrades since zeds are sparse. If it took a great deal more to reckon with them, either by stealth or muscle then I feel players will find the new spawn points a great deal more attractive. I also feel the inclusion of smaller calibre rifles and pistols throughout the interior combined with a greater zed presence will really open up initial pathways for players and groups. Some folks love the Balota meatgrinder... and hey man, that's cool... maybe there needs to be an option to choose your general spawn area, would help those who want to hook up with friends and those who want a more survivalist experience as well. An exact location wouldn't work, but say within 500m of Cherno's outskirts, oceanside, could be feasible. I think the map is a little large for truly random spawnpoints, especially when it comes to the co-operative, but I really like the variety these new locations give. By the time beta state rolls around, I feel people will really appreciate the new locations. I think this is the niche that police weapons and gear will fill. Shotguns, submachine guns and the rare assault rifle along with some body armor and helmets. The smaller the town, the less swanky the kit, but in a large city like Cherno, there'd be a reason for swat type gear. Gives a nice range of guns that are always ready to go, with slightly better kit still out there in the far northwestern wilderness. There should be a reward for those who make the long trek, then comeback to Cherno or Berenzino to make trouble.
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