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Skev

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About Skev

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    On the Coast
  1. Skev

    Sleeping, resting, energy, pet

    I'm inclined to agree. Not much fun looking at a blank screen, or being restricted to watching your buddy, watching his black screen. Realism is good and I'm all for it, but it can go too far. Guess that's why there's no toilet breaks in it either. Would be funny to see: "I'm hungry" "I need a dump" But I don't think that's needed either.
  2. Skev

    Acquisition of clothing

    I like it! And to add an element of danger to the infected (unwashed) zombie clothing. If you bleed whilst wearing it, you become infected and it's game over.
  3. Skev

    Acquisition of clothing

    Make clothing less abundant in buildings, but have the ability to loot zombies for clothing etc. Zombies currently disappear soon after dying and I realise that having zombie bodies strewn around everywhere, probably isn't really practical from a technical standpoint, but maybe if they stuck around for a minute or two, we would have enough time to rid them of any useful clothing / food / water, that they may have. After all, they were likely survivors before becoming zombies. The clothing would likely be in a random state of wear, given that zombies don't tend to look after their clothes or care what they look like, but perfectly useable none the less. Pristine clothing would only be found occasionally and only in buildings. Now, as somebody rightly pointed out, 'why would I want to put on a zombie blood covered, anything'? Maybe taking said item to water, where the item could be washed, would rid the item of all that zombie nastiness and give the player the new look/capacity they were looking for?
  4. Skev

    Name of the game: Survival.

    Great idea. I do think that it works better as a private thing, as providing a public list could likely encourage needless murdering. Maybe a friends list would work nicely though.
  5. Whoops. Just seen the suggestion forum. Apologies for incorrect placement.
  6. I do see your point. If the zombies occasionally had items on them such as food and water, you may be willing to risk taking those hunter pants/raincoat if you're not bleeding, rather than leave them behind to rot/disappear. Mmmm, maybe it gets complicated with zombie blood everywhere. Ho hum :)
  7. Make clothing much less abundant in buildings, but have the ability to loot the zombies for clothing etc. Zombies currently disappear soon after dying and I realise that having zombie bodies strewn around everywhere, probably isn't really practical from a technical standpoint, but maybe if they stuck around for a minute or two, we would have enough time to rid them of whatever belongings we may find useful.
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