Tricornx
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Fear not, I too currently have this problem from time to time. But I can confirm that vehicles dont allways spawn in when a server restarts. Try check back later after another restart and see if its there. That is your best bet.
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People spawning anywhere destroys tactical play
Tricornx replied to betabob's topic in DayZ Mod General Discussion
THIS! -
Something to do with this? - 1.7.1.2 server crashed. I come back. And my M4A1 camo SD' date=' NVG, GPS, Wirekit, Toolbox, M9 is gone. Inventory has items that i didn't have. Also i start with Makarov in my hand. I was middle of the forest. Weird that only the good stuf was removed by a bug? Backpack was still there with all the items in it. [/quote'] From what i understand. Makarovs replace "hacked" weapons. And not to sound funny, but the list of items you lost DO sound very similar to a hackers survival kit. Same thing happened to myself and half the server I was on NZ6 today after a server restart. Same here, logged in with only a few items left - NVG, GPS and AK-74 Kobra all gone, handgun had also been replace by a makarov from a 1911... Shrugged it off and went on with my things as i figured I had looted it off people who had duped/hacked it. Happened to me allso, Last night I looted An AK74 Cobra, killed a guy with a nice silenced rifle, then I log in and the silenced rifle is gone, ohwell thought It might have been a hacker weapon or the sort. A while later then I log back in, I lost all my remaining weapons. Instead I had a makarov with a few clips and a bloodbag. I did try to equip a hatchet both times.. Im sure many would like to get this issue some attention.
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20 words or less: Spawning without a weapon
Tricornx replied to rocket's topic in DayZ Mod General Discussion
>>>YES<<< - Remove Weapon, Backpack & Morphine from start inv. - Increase the Makarov dropchance in civilian buildings to slightly above the Revolver and 1911. - Slight increase in morphine drop chance across civ buildings. - To combat the killing of unarmed read my suggestions for the humanity system down below. Possible Future additions: Revamp The Sanity/Humanity System: - It still slowly regenerates! - Shooting unarmed survivors result in a humanity decrease, after 1 to 3( this is supposed to be random) murder of an unarmed you start hearing random footsteps or sound of someone sneaking up on you. - somewhat rare hallucinations of players ( increases as humanity sinks, starts after 2-4 murders of unarmed ) - low humanity players burn though water and beans faster. these effects can come when killing an armed foe, but at a much less chance. - the effects are allways temporary, but can kick in if humanity drops even more. - zombie killing adds a very small amount of humanity back! Other suggestions: - Increase the time of when you need food. - Sprinting speed affected by food and water levels, but not by much. (10-20% less perhaps?). -When low on water and/or food (when its red), sprinting and crouch running can induce decolored vision and low chance of getting unconcious.