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1 NeutralAbout Moorpheusl9
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On the Coast
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Gender
Male
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Location
South England, UK
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If the player is hurt enough to start bleeding, this starts to smell - bandages stop bleeding and so stop the character from smelling stronger. Change clothes to drastically reduce the smell of blood too. Also - aftershave/perfume items as loot etc. can mask the smell. Zombies within a certain distance smell the blood and start moving in your general direction. Perhaps this could also lead to the introduction of wind - could carry the scent more in whatever direction the wind is blowing. Could also have a 'sniff' action (could be a way of indicating nearby players) - for the wind direction, the player could do the ol' 'lick finger' test, or take a grass cutting and throw it in the air. That way, if the player has been bleeding, they know what direction the wind is carrying their scent. Thoughts?
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Zombie herds - groups of 10+ zombies would probably make even fully geared players change direction. "Events" - as you're running through the woods, you see an NPC being chased. If they die you might get a little loot, if you save them, the NPC will give you some good loot. The NPC then just runs off and isn't really interact-able (although there is potential for NPC buddies). Safe zones? Could introduce a money system and then have a shop of some sort within the safe zone - no weapons allowed etc. Not sure on that one in terms of the game mechanics but thought I'd post it.
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I'd prefer floating nametags personally. The issue of people waving their mouse over an area to locate people could be solved by a key press as others have suggested. You could also have it so that the nametags only appear at a certain distance - that way, Mr Sniper can't press the 'identify' key constantly whilst scanning an area.
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Cool thanks for letting me know - I've bought it now so will check it out soon :D
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Hi - first post :D Laptop running W7 Home Premium SP1 Resolution: 1366x768 Processor: Intel Core i5-3210M @ 2.50GHz RAM: 8GB (I believe DDR3) GPU: Intel HD Graphics 4000 (total available memory = 1760MB of which 128MB is dedicated graphics memory) DirectX = DirectX 10 HDD: 282 GB free Re. the GPU - my laptop is an Acer Aspire V3-571G, when I look into Device Manager it also tells me that there is an Nvidia GeForce GT 630M with 1GB VRAM but when I look at the Windows Experience Index it only talks about the Intel HD Graphics 4000. Hope that's enough info - I could hook the laptop up to my PC monitor (PC not as powerful), which is 1920x1080. I get the impression looking at the above that it's the GPU that'll let me down...