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Your DayZ Team
rotteck
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Everything posted by rotteck
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Apples ? Cool ! :D
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The challenge and saga of Zombie Pathfinding
rotteck replied to SmashT's topic in News & Announcements
cool to hear some news. cant wait for that stuff to get released :) Edit: 3rd Imgur Gallery, 7th Picture (the one with the guy shooting a Zombie) : suppressor Floating in the air ? a bit to the left from the church tower ?? -
i logged out and someone stole my backpack. but nothing else. i was pretty much geared i loved this guy :) wohoo 100th post
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but the empty cans should disappear after a period of time
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but... how much meat would you get if you kill a snake ? i dont think very much :) i like the other aspects
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newspawns punching everyone they see
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did you have your pants on ? you are not allowed to wear them in elektro :D no but seriously: dont go to elektro. dont even near it. i was on a six person server and every single person was in elektro. it was a gigantic wiggle-party with some dudes playing music until someone took out his m4 and killed us all :(
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i played about 300 hours, and met about 20 friendly players. oh, and dont join "friendly" servers. normally there are people, just waiting for someone like you to join, to kill you
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well done, dev team !
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good idea ! :beans:
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well, at least that would be awesome :D
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hi guys, i have two weapon suggestions for the game because i think we need some newer russian weapons, not just the crappy old AK-47 or the mosin ( its russian, right ? ) AK-12 the kalashnikov AK-12 is the newest derivative of the soviet/russian AK-47 series of assault rifles and is proposed for General issue to russia´s armed forces. ammo: ( usually ) 5.45 x 39 magazine types: ( many )curve magazines, drum magazines fire modes: single, full-auto, burst the AK-12 is a very flexible weapon for example: you can easily change the calibre, even to western calibres, like 5.56 x 45 NATO, and it the popular picatinny rail system, so you can attach the most optics to it. SV-98 the SV-98 is a russian bolt-action sniper rifle. ammo: 7.62 x 51 NATO magazines: 10-round detachable magazine fire modes: seriously ? its a bolt action sniper ! effective range: 1000m ( in reallife ) the SV-98 should spawn with a ( middle to ) long-range scope on it, but this one shouldnt be detachable tell me what you think of it :D rotteck EDIT: i cant post pictures because you cant just copy/paste them but need to do it with a weird tab that isnt woking for me ?
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first pic. inventory: 2 pistol holsters, upper body: 0 items, pants: 0 items second pic. inventory: upper body: 0 items, pants: 6 items (maybe 4) third pic. inventory: upper body: 0 items, pants: 2 items fourth pic. inventory: 2 pistol holsters, upper body: 0 items, pants: 0 items if you want to run around with that "much" inventory space, why not ? :D btw: i think it would f*cking hurt to wear a filled mountain backback over outfit 4 :D
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already confirmed by hall in his roadmap presentation. will also work if unconscious.
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What's the funniest Bambi experience you've had?
rotteck replied to Speightinator's topic in General Discussion
oh, excuse me, i read it wrong. it says: "you cant watch this video in germany because it sucks. regards, the gema." :D -
What's the funniest Bambi experience you've had?
rotteck replied to Speightinator's topic in General Discussion
"you cant watch this video in germany because we suck. regards, the gema." -
to achieve the "travelling to NWAF and back without dieing" goal. i dont know what i should do after that. most of the time i get shot, before i can reach my spawnpoint. hm... maybe try to kill snipers on 40/40... i dont know :huh:
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because right now, everyone is at the locations you mentioned. we were on a 15/40 Server, 30 minutes after restart, and nobody was in elektro, cherno, and balota was completely untouched ALSO: the famous tents only exist at balota and NWAF, and they spawn a f*cking ton of loot. found three LRS, two Acog, and enough Attachements to fully upgrade 3 m4s to max (magpul parts, bipod, alternate RIS + flashlight, laser, suppressor, 60round stanag,...) this ^^ OMG :D
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solnychniy -> nizhnoye -> berezino -> "you are dead" or: solnychniy -> elektro -> cherno -> balota -> "you are dead" or: solnychniy -> elektro -> cherno -> balota -> komarovo -> mil. base -> pavlovo -> zeleno (only mil.) -> sosnovka -> pustoshka -> vybor -> NWAF -> "you are dead" or: solnychniy -> elektro -> cherno -> balota -> komarovo -> mil. base -> pavlovo -> zeleno (only mil.) -> sosnovka -> pustoshka -> vybor -> NWAF -> "wohooo, i have everything !" Edit: ...."wohooo, i have everything !" -> "you are dead"
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we NEED this :) would be a big improvement
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does it also work with player shadows ? :D
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hi guys, yesterday, i experienced something weird... it took the mosin bullet three seconds to travel a distance of 600 metres (and kill the zombie, at least he fell over after that period of time) that would be 200 m/s. in real life a mosin-bullet has the speed of around 800 m/s ! thats 4x the speed ingame, and more than twice supersonic-speed ! i wondered why i wasnt able to hit a slowly moving player... now i know why... the devs should really make this more realistic. it even says somewhere: "the weapons are designed after their real life Counterparts, and behave as such." right now, that is NOT the case (at least for the mosin) :D or was it just some Kind of desync/lag ? i dont know... would be cool if you could leave some similar experiences, or the very reverse :) rotteck
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hi guys, i want to tell you a trick for the latest patch i think its VERY useful... since the latest patch it is very hard to kill a zombie (as you all should know), even with a firefighter axe it takes like 5 body hits to kill a zombie (or the fifth hit was a headshot). long weapons, such as the axes, crowbar, baseball bat, etc. are handeled the following: these will do damage where it actually hits the enemy, and not where you aimed at. but small weapons, such as the hammer, knive, screwdriver, will hit where your aiming point was when you clicked, and you can hit much faster than with a big axe. so i dont use my axe for fighting zombies, but my screwdriver : first hit, headshot, zombie goes down and stands up again. while he is in the standing up process, i can hit him again 1-2 times in the head third/fourth hit in the head and he is dead. if he is not, i just keep doing this until he is. for me, this method is WAY safer, because everytime i try to kill a zombie with the axe, i start do bleed and get much damage, but if i do it with the screwdriver, he cant hit me while he is on the ground, and it doesnt take that much time to kill them do you like the idea ? tell me :) rotteck
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hi guys yesterday my friend and me found a pristine LRS ! we decided that i should cover him from long distance while he was looting balota. i climbed to the top of one of the very high appartment buildings and layed down on the top. the first time he ran into the cell-building near the hangars. shortly after that, someone got on the top of the Tower, and was camping/sniping towards the door, so i decided to try to kill that guy. it was a distance from about 650 metres (dayzdb.com), so i zeroed the mosin and shot. first shot seemed to kill him, but a few moments later he was back up... my buddy still in the building (btw, what the hell was he doing so long ???). i thought the guy would now run away, but he stayed on the roof of the tower (wtf dude ?). so i shot again. and again. he seemed to have now heard the shots. he was fleeing i tried to kill him with my last two shots, while he was on the ladder, but they missed... at least he was gone and my buddy could come out safely :D on a different Server, it was pretty much the same: my buddy was in the barracks, i tried to cover the entrance, a guy approached slowly, i tried to kill him, missed every shot and had to reload, the guy entered the barracks and killed my friend... what went wrong ? was it the lack of a bipod ? i had a compensator pristine, mosin pristine and LRS pristine. every time i shot i had the crosshair on them, holded my breath, and had no desync and good ping. rotteck