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Everything posted by dubghall
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Mental Constitution - Social/Survival Mechanic for Immersion
dubghall replied to dubghall's topic in Suggestions
Publik - I didnt intend it as a punishment for a playstyle at all... just as an added immersive/reality element that as a side effect would benefit people who take good care of themselves solo, or work better together... whether they work together to bandit or to survive... SixGunLover - I like that inclusion a lot, I put it in the edit on the OP since you and Zumoa both rec'd it. The more I think about it too I'm liking that this system could really create a lot of need for rare or ultrarare drops in endgame - Things worth fighting over as luxuries etc... -
Duffle Bags, Trauma Bags, Tent Bags etc - dont shoot im useful!
dubghall replied to dubghall's topic in Suggestions
I can foresee the trouble of looking like a loot pinata though... but some ingenuity might even prevent this aspect of a big bag system. For example, I like that first aid kits can only hold first aid stuff... im sure others might complain that it is not realistic but that is not true. The reason is clearly that to put non optimized equipment in the bag reduces the bags efficiency and therefore would confer no carry bonus. Trouble is that, that logic doesnt apply to a large bag circumstance... so it would be a bit harder to justify a strict item type limitation. This is one of the many times in my opinion where realism needs to be trounced in favor of game flavor and playability. This is a survival sim not a combat sim right? Although it could be cool to have a medic looking guy carrying all your team's ammo (and there-by potentially avoid certain types of aggression)...it would be easiest if the bags were item type specific. Another potential way to work around the "loot pinata" detriment, would be to reason that the bag is packed extremely well... and therefore requires more time to loot. No ripping open the bag and grabbing 3 items to waste the other 20 - or at least if thats what you want to do you are looking at a fair timer on accessing said loot. After all that tho, I have to admit. Even if I was the one carrying the big bag - it would be kinda cool to get scared at being a target for aggressors... So i say bring on the pinata! I better find good comrads to protect me eh? EDIT:: As a thought though... if necessary, the big bags could be guaranteed to rip (ruin) due to combat or damage - ruining everything inside, necessitating would-be aggressors to hold up their carriers, or exercise extreme caution when taking out a Big Bag Toting Survivor. -
Best of course if "VERY" rare in my opinion. Id like some ultra rare items like this to be ways endgamers can still find suprizingly utilitarian tools and increase space in their inventory
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I like these ideas alot... the other trouble in my opinion is the interaction with a character who is unconscious... passed out... w/e I'm sure this is a fix in the works... but as of now their body can just skidd around on the map or disappear even though they didnt die. Bug stuff to work out... but it would be better if there was some recognizable difference between someone who is dead and someone who is unconscious.
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Well although variety is the spice of life... it might not be the spice of DayZ. Rice and Powedered milk again FTW. Where exactly would a survivor find an assortment of crosshairs? Id prefer different weapons found over this implementation any day. Not even meaningfully different (necessarily) but just different models...
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How to Properly Eliminate Server Hopping, Ghosting, and Combat Logging.
dubghall replied to EastwoodHD's topic in Suggestions
Why is everyone seemingly cool with a 30 second logout... that seems incredibly fast to me. Id much rather require a 2-4 min logout... Or the Death Cool down... You just died mother fucker - dont like waiting to logout/respawn - then DONT DIE. Lets agree this is not counterstrike... and yet on occasion you'll have to wait a considerable time dead in order for the CS match to restart. In DayZ the logout timers and the server hop CDs should be aggressively long... Fucking DayZ'rs bubble hearthing? gotta be kidding me. -
Share your story/encounters/gun fights topic?
dubghall replied to crazyandlazy's topic in General Discussion
My first login: Its pitch black...I'm on a pier or an industrial port loading bay. The sound of the water is comforting but loud, as crouched behind boxes I see the sloppy, jagged cuts of two or three flashlights searching the container area and associated structures. I watch with grim fascination as they beat an unarmed man to death. They are slowly making their way towards me, I scan the far side of the bay frantically, noting some lights on buildings perhaps? Maybe safety inside... at least I'd be able to see! So I take a deep breath and jump into the oily dark water, swimming slowly and glancing over my shoulder... they didnt see me or hear me and do not pursue. I arrive on the opposite side to find, however, no shore, no ladder. Only an imposing 8 foot seawall. Assuming there exists a means of climbing up eventually, I paddle along the seawall... calmly at first and then with more aggressive frustration. Nothing... not a rope, ladder, or drainage pipe... My swim goes on for far too long: I wrap myself around the entire bay hugging a wall but still hanging up on pillars in the black... searching methodically. I consider, however briefly, ending it in these cold black waters - what irony to survive the end of the world and die from pitiful laziness, sinking beneath the cold waves. Something, however, wont let me end it, inexplicably. Finally I recognize that set of pylons, taking a risky moment to use my flashlight (thank god it still works wet)... I've come back to where I began. I swim a bit further and see to my chagrin that there is a mound of earth on that far edge that I can climb out on. Exhausted and gasping for breath I stand up and literally step right back to the place I regained consciousness before my swim. A chaos of lights and a gruff voice jokes mockingly before an axe smashes in the side of my head and face and I lay in the only warmth I've felt in an eternity - my own blood. -
Harries Technique Applied to Torches and Combat Knives
dubghall replied to Space Milk's topic in Suggestions
I like this idea too... doesn't really make sense to limit someone's visibility so much unnecessarily - if you have a weapon you should be able to use it with your flashlight using this technique. The big diff in melee though would be range in my opinion the short jab actually being shorter threatening distance than the swipe.... -
Not just this (too easy to exploit) but who the hell is telling you the karma of the player?? Why would you know this... NOT knowing is the fun. Screw Honor and Karma systems, in my opinion... there are better ways to entice players to KOS less, without keeping them from it if they love it. Mental Constitution: http://forums.dayzgame.com/index.php?/topic/162490-mental-constitution-socialsurvival-mechanic-for-immersion/
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Bandits, Heroes, Survivors, Zombies and.. Civilians
dubghall replied to SixGunLover's topic in Suggestions
I like the effort put into this post but aren't we all civilians on the shore? When we start out we have nothing... I think as the game progresses new players will become a commodity... more population for your group, strength for your squad. I can see squads fighting for access to fresh shoreline characters. Along these lines Id love to see some encouragement for squads etc. eventually... so that dominating the island becomes something to fight for... otherwise I see the typical server squads emerging that probably would rather pickoff easy pickins than duke it out between themselves. Like i said though... I think that would be a future interest and not central to the game (something like a guild structure, or armbands you can wear, or spraypaint you can lable your gear with to show you are a member - spraypaint could be a rare enough spawn that only organized groups would have a shot at getting their hands on enough of the right color to be useful). I personally dont really like the idea of "factions" choosable at the outset of the game... not unless zombie becomes one in the future... (half-joke)... then we'd need civs to eat for sure. :D -
Ah but therein lies the poetry of zombie apocalypse... Also... not into it making you sick (it wouldnt) or it making you an addict (it wouldnt),... might make you fucking crazy though... unless it was part of your culture or group (hence my earlier comment at some serious synergy btwn Cannibalism and the Mental Constitution suggestion I referenced).
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Mental Constitution - Social/Survival Mechanic for Immersion
dubghall replied to dubghall's topic in Suggestions
So worrying for you is it? And upsetting eh? Poor guy... if you're so worked up then bother to read the OP and my response. That makes two comments you've made without reading the OP well enough to know what you are talking about. 1) I didn't say my post was original... I said that I was unconvinced by the others - though I support their general thrust. Reed Moar Betr. In addition, my searches turn up no hits whatsoever in the "suggestions" forum for: sanity, mind, mental, stress... I may have missed it but if not then politely stfu. 2) The stimuli for loosing your mind can be completely debated (or shat on if that fits your trollish nature), and doesnt have to involve firefights or player killing or zombie killing or whatever... but you cannot tell me that a survivor is so well adapted already that stress affects them not-at-all... or that injury, sleep deprevation, homelessness, and solitude (not to mention potentially cannibalism) don't carry a mental load. Pure isolation is enough to induce serious mental trouble in even trained individuals in very short order - lookitup. Combat veterans everywhere are laughing at you, sir. 3) Again... bother to read the OP... this does not "fix" KOS... it compliments it. Zero penalty for specifically KOS in the mechanic I proposed, only for flying solo or not taking care of yourself. If you want to play solo btw you really think DayZ... a combat simulation survival MMO is the spot for that playerbase eh? Go HALO plz. 4) I think you cant hang and are worried about another game mechanic to juggle, even if it could be fun for much of the player base and better for the community Keep in mind on this topic that if you're worried about another aspect of the game "making it too hard" then this whole Mental Constitution notion could be purely a buff rather than a liability... but id call: panzy. -
I think this fits perfectly with the Mental Constitution post I suggested just a bit ago... Great idea imho... it should have huge penalties too. http://forums.dayzgame.com/index.php?/topic/162490-mental-constitution-socialsurvival-mechanic-for-immersion/
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I also agree that a Honor or Karma system is a completely fake and arbitrary addition - who is tallying your honor.. the almighty god of the zombie apocalyps? Is Fox news reporting it to everyone constantly by smoke signal? You dont need a system to punish bandits in a game about survival and banditry... if you want to encourage people to have a social option then reward social behavior in some way to enrich the decision.. when to work together and when not to... I just made a suggestion regarding Mental Constitution scale that is totally KOS and Bandit friendly but would still reward people for taking care of their mental state and each other... whether that's hanging around a fire with your murderous bastard friends... or cooking a special meal off on your own somewhere to calm down... checkit out >>> http://forums.dayzgame.com/index.php?/topic/162490-mental-constitution-socialsurvival-mechanic-for-immersion/
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Mental Constitution - Social/Survival Mechanic for Immersion
dubghall replied to dubghall's topic in Suggestions
Thanks for the feedback so quickly guys! Just to clarify... I didnt claim it was a new idea... just that it was stated poorly imho in the past. Another few point of clarification regarding my op... You COULD recover your mental constitution solo, as I stated. Also, I am in no way against banditry... The word bandit by the way hast the root "band"... implying a team working together... Thats why i feel a mental constitution scale would be better than a "karma" or similarly carebear social scale (which I am completely against). I would also suggest that the mental constitution scale deplete at a rate that is 8x (or more) slower than the food/water (more vital) mechanics...obviously the severity of the condition could be completely debated... from in game "fluff" to eventual incapacitation... or stopping anywhere along that continuum.