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dubghall

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About dubghall

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    Helicopter Hunter

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  1. dubghall

    Sudden trouble with extra wide format monitor

    At least im not going nutz... Im also having alot of trouble with sunflare right now... or whatever you call the dimming of the brightness when bright objects (sun, fire, bright sky) are nearby... Its bugged for sure. Standing next to a wall that obscures part of the skyline will brighten everything too much... then peeking around the wall will include the skyline and the entire field darkens too much...
  2. dubghall

    Sudden trouble with extra wide format monitor

    guys... thanks for trying to help... but i already mentioned that it worked previously AND that "It shows the correct aspect ratio 2560:1080 (21:9)"....
  3. Hi All, Just wondering if anyone has a clue about why this happened suddenly. Im running a 29 inch dell extra wide format monitor which worked great throughout dayz standalone so far... gave me awesome peripheral awareness and felt amazing. Trouble is, around 3 days ago I got disconnected during play and when I logged back in all my settings had been changed and/or reset... now I cannot achieve the extra wide format display any longer. It shows the correct aspect ratio 2560:1080 (21:9), but everything is just fattened out to make it stretch to fill, rather than previously it having normal dimentions but extended lateral view. any help would be greatly appreciated!!
  4. Guys... try for once not to pigpile into the trough of 3pp vs 1pp... Dayum... Although my persuasion is clear... my post was NOTHING like: "3pp should be banned" or "only 1pp alowed" I was simply noting that 3pp off regular servers (which once existed) now do not... it is strange to me... Jesus... stop bickering long enough to have a conversation rofl
  5. Yes yes I know you all love console games!! so you you love wtfpwzring people you can see from behind your wall... But shouldnt there' be more than 7 of us who aren't panzies on the game at a time? Of the 3 servers i find that have 3pp off in the title, only one actually does. Also suddenly... about 5-6 servers that usta have it off are gone... Just dont get it...
  6. I think the author has too quickly dismissed the valid criticism that this option would ruin permadeath. Basically, I dont care about "my/their knowledge" resetting with my/their death... I do think "others knowledge about my current character" should reset. There are better ways of handling theproblems this "solution" supposedly addresses: like a SIGNIFICANT death cd per server - die once you cannot relog for 15 min and once you do it cant be on the same server. (the penaties are debatable but i prefer this system to the indestructable Avatar notion presented there). A "player" does not need to be labled here, because this is not a game about "players" it is about "survivors" your character... This permanent nickface thing is just another crutch so that people can "know who they are dealing with". The best part about the game is NOT KNOWING... because you wouldnt know! The fact that two chars are "operated" by the same player 1) doesnt matter because the player's playstyle is dynamic and should be able to change without hinderance... aside from the penalties for dying, and 2) shouldnt matter to any player of dayz... this is not counterstrike... we shouldnt know who we are with.. beyond in game knowlege. Thats why i like the target id system they came up with or at least linked to. It will show you what someone is labled... it assumes your first interaction on close proximity is an exchange of identity (however fake). I like that that nick woudl be UNCHANGABLE for the life of that character (you cant have multiple nicks for multiple people, though real it just wouldnt work). I like the idea of masks going one step further... no name comes up. (that part is similar to nickface... but it would all reset on death... cus that guy died. I am in no way in favor of last lives affecting current ones.... I am dramatically in favor of making death such a penalty that people backflip to avoid it. I am dramatically in favor of making interactions so valuable that you will become known (with or without some gamey help from a KOS neutral sanity and rep system)... but the rules for me are always the same: No absolute rules, and no info for people beyond what they have access to by interaction and observation.
  7. deleted... forum glitchin sry
  8. How does this defeat the purpose? You want everything to transfer with you wherever you go, because your quick access to friends is more important than the stability of the game? My guess is that MANY servers wont transfer gear as soon as that's an option. My guess is also that perminant or semiperminent caches or structures will be server only. The purpose of the hive was to help you find friends - and it's probably the cause of many of our other woes. Settle in a server - build a community and so much BS we address daily goes away.
  9. dubghall

    Rare maps? Really? In 2014?

    Just let them not take up an item slot... i mean why is it either a 4th of a fucking map OR a Can of Beans? .. If maps had no inventory cost that would be awesome. Or if your map created an item you could use on all your respawns when completed.... Then you can make them even more rare...
  10. dubghall

    Suggest an Item Thread!

    Good idea! Need more subcategories though and outline form... this thing is gonna get too long to be usable for anyone... My contribution for right now is to back the idea for "big bags" item specific (med trauma, duffel bag, etc) That replaces primary weapon slot, cant be shouldered... let it ruin on death (along with contents to a significant degree) so that you're not so much a loot pinata... and whamo! you got a way to show people you are useful rather than dangerous! Cheers, See more info here: http://forums.dayzgame.com/index.php?/topic/162953-duffle-bags-trauma-bags-tent-bags-etc-dont-shoot-im-useful/
  11. dubghall

    A Second Use for the Rope

    Here ya go - no hook though would be best if you are interested in retrieval. But guys dont forget this is not military sim... its survival sim and most people wouldnt know how to do something like this without training... Id say best is one use for the entire rope and attachment point (whatever is required gets spent).
  12. Excellent Idea! Kata is a committed community minded gamer and has collected alot of really great players around him over the years - not to mention fun. I am in. For sure. Im looking forward to names being changeable per new spawn... for right now, im SpaceMonkey, in the server though, Im a chick named "Mason"... Last seen in Zelenogost and accused of murder in Staroye, claims innocence, physical description 5'2", Black Motorcycle helmet, blue backpack, black non-military clothing. Wanna learn more you gotta track her down... rumored to be unstable and to distrust men, particularly in groups that are armed. No known companions.
  13. Updated suggestions from other threads with edits in OP: - Rest and Sleep defined with effect in this system. (also there are great interactions between this system and the logout timer/safe logout, and anti-serverhop solutions offered elsewhere) - Player interaction options on use button dropdowns "threaten" and "encourage" as means of temporarily effecting sanity/stress.
  14. Why is 30 seconds enough again, by the way? Sry but if you gotta shit... find a spot in the woods to doit in... if you get a phone call dont be a pansy and logout... this stuff breaks the game. Id prefer a 2 min timer myself, movment breaks it, damage breaks it. Treat it like hearthstone in WoW.
  15. I really root for your calculator man... Great idea. But wheres this dynamic zombie idea you reffd? From switch or something? The link didnt work... Also... I still am working on how to get people to stck to a server even as theyre ruining it lol... Not easy. The link you posted for sabats solution to server hopping also is broken now... Care to summarize these ideas for us in a new post? In sa... Or slide me the deets and ill help.
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