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Your DayZ Team
zeroy
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Everything posted by zeroy
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Is DayZ being developed right in your opinon?
zeroy replied to leefriendfield's topic in General Discussion
ETA for end of Alpha is end of this year. You havent read that either? More seriously, I believe new zombie pathfinding is meant for Q2, I could be wrong! -
Is DayZ being developed right in your opinon?
zeroy replied to leefriendfield's topic in General Discussion
30k + players at any time will beg to differ! its a game, im playing and enjoying it! Go BI! -
Is DayZ being developed right in your opinon?
zeroy replied to leefriendfield's topic in General Discussion
You have almost 600 posts and dont know the zombies are being totally re-worked by a team of dev in Bratislava Studios? Wow. -
Do what you like, i'll still kill if needs be.
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Nice video, good shooting. You should fix your gear man, will add some protection against shots.
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A strange gathering :) - With Mr.Blackout
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By definition a tactical shirt is not going to be blue :D - best would be blue checked shirt i guess
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Do we really NEED status messages anymore?
zeroy replied to Karmaterror's topic in General Discussion
Make it an option to toggle in menu? -
Anyone tried this and can confirm? If so, which options in particular?
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why not indeed, Im not a huge fan but the more the better!
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Well in theory you can probably survive on eating berries alone in the current version... so yeah, someone can choose to be vegetarian in the game easily enough.
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Types of DayZ SA Players I've seen... what types have you seen?
zeroy replied to Death By Crowbar's topic in General Discussion
1h wait? You wish!! ;) - it doesnt take that long if you are in the right places. That is my current roleplay at present. -
I sure hope the AI will get a little more clever and pathing resolved soon too!
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Euh... no, nothing wrong here at all. Zeds pick a target and can be hard to get off that target once launched.
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I suspect the Devs knew what was going to happen by putting spawns so close to one another. When you think about it its not a bad idea if you need to have heavy testing of CQB to spot bugs and possibly see what glitches/hacks are used. It wont remain like this and in the meantime its great target practice for snipers or even to get better at CQB...
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It has occurred to you that those body would include yours - and you could be looking at it, at you like ?! Wot da fuq? It would actually make a lot more sense to have the dead bodies going even quicker imo, and have the gear dropped to the ground and stay until server restart.
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Awesome. Welcome to Dayz SA - it is, for me, the main selling point of the game - called Perma-death. :)
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Just "luck" I'd say, watching streamers can show you that the PVP'ing is still well on in Berenzino!
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True Reason For East-Coast Spawns? Map Expansion?
zeroy replied to [email protected]'s topic in General Discussion
Of course its temporary, what makes you think it isnt? The devs have said that they really wanted players to be able to navigate in the world easier and that explains why so many maps now around. My guess is that they will keep changing spawns to various specific pockets in the map so that players can get familiar with the entire map eventually. The downside is that a lot of casual Joe thinks this is COD and have no regards to looting, surviving at all. I was watching 2 french streamers last night playing deathmatch essentially - it was pitiful to see, really not what Dean had in mind im sure! -
Wondering when the in game sounds/FX are going to be reworked.
zeroy replied to AdmiralBull's topic in General Discussion
we will. Dean mentioned a dedicated team/guy re-working all the sounds. Most are straight from Arma so expect a lot of changes. -
Experimental Branch saw many changes in 0.44
zeroy replied to SmashT's topic in News & Announcements
In fairness since most of us know how to tackle them with melee to the head in first person they are manageable... -
im quite interested by this, did you add like static models or Particles FX / sounds also?
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Its a work in progress, I would imagine (and hope) that a lot more Particles FX be added to the map like localised fires, smoke and more.
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Stopped after 30 seconds. Alpha. Game is WIP, moving on...
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The game for the most part right is "kill or get killed" - so yes, if you KoS you will survive longer *in theory*