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robophant
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Everything posted by robophant
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
robophant replied to SmashT's topic in General Discussion
Yes you are fully right. Zeds should be terrifying and deadly but they shouldn't move as bugged as in dayz mod. My question was about WHY they suddenly have to run 1inch behind you. Do the devs not care at all about playability in their stable version? Didn't they notice when testing it? Didn't they test? So again, was it necessary to have the zombies glued to your butt in order to add new stealth functions or whatever? (i am not going to use this utterly stupid forum search function cause it does not work at all) -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
robophant replied to SmashT's topic in General Discussion
so, what's the answer then? -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
robophant replied to SmashT's topic in General Discussion
I have a question about the new zombie mechanics since I really don't understand the devs train-of-thought on this one. So, was it necessary to change the zombie's running speed in order to implement the new stealth-mechnics or some new animations? I mean, I kind of like how the Zombies now are more challenging and the new stealth-mechanic combined with the new (harder) way zombies attack players adds a lot more tactical gameplay overall....but... ...but was it really necessary to have the zombies running 1 inch behind you and when you turn to face them they constantly teleport to your back? Also they stopped making noises like footsteps when 'aggroed'. Please, enlighten me. Let me continue to believe that the devs didn't add this "feature" out of sheer thoughtlessness or even to annoy players. -
what? did i miss something? I thought they are going to replace the current renderer with something not as crappy as arma. Also there was the rumor about having native functions instead of using scripts, for example to make the transition between walking and swimming less bad or to prevent players glitch into the floor of a slightly higher building when vaulting. Which imo is one of the worst things in arma engine.
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new engine getting implemented and less clunky gameplay
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Does anyone else experience ugly polygon graphic lags?
robophant posted a topic in General Discussion
Hey I wonder if maybe somebody found a solution for this, since it's ticketed multiple times and there aren't any news from BI about when we will see a fix. http://feedback.dayzgame.com/view.php?id=17013 I had these issues when first alpha came out but I got rid of it somehow and was playing fine for months. Now my system crashed, so I had to reinstall my OS and everything and I just can't remember what I did to fix this error. pls halp (edit) btw, i get the same error when playing arma 2 (edit2) just to clarify: I already tried everything the internet has to offer on this matter. - deleted launch parameters after I've tried every possible parameter and value - played on very low graphics and very high - fiddled around with the dayz config files, - defraged my PC and scanned for malware. - got latest NVIDIA driver and tried different other versions too. - unparked CPU cores - enabled full 8gb usage in win8 32bit ("unawave" tutorial) - bios updated - chipset driver updated - did more stuff I can't even remember Also, before/after and during the polygon lag there are no indications that there is something going wrong according to ProcessExplorer. No suspicious spikes at all. This crappy bug just wont go away -
How are we suppose to provide admins with info about hacker?
robophant posted a topic in General Discussion
I mean, how can we see their Steam-IDs or even player-names? Admins keep saying that we have to provide evidence of hacking but there is no way to do so since dayz lacks of any way to see who shot or anything like that. So to me this is just a big middlefinger towards honest players -
How are we suppose to provide admins with info about hacker?
robophant replied to robophant's topic in General Discussion
I did that multiple time always with the same outcome: "Please send us a video and the players steam id. Have a nice day, byeeee - we are off to the bahamas and spend all your early access money on blackjack and hookers ...hahahaharrr." Well, more or less like this. -
Does anyone else experience ugly polygon graphic lags?
robophant replied to robophant's topic in General Discussion
I dont think it is an issue introduced by some patch. I get the exact same problems in Arma 2 when playing wasteland. So I really think there either is a problem with Steam, BattleEye or even my router config (maybe i have to forward ports now that arma 2 is on steam) Devs, pleeeeeeeeeeeeeeease have mercy and give a little statement on this -
Does anyone else experience ugly polygon graphic lags?
robophant replied to robophant's topic in General Discussion
nope -
Does anyone else experience ugly polygon graphic lags?
robophant replied to robophant's topic in General Discussion
this crap is really pissing me off now. The game is completely unplayable and I know that a lot of other players have the same problem. And there still is no statement from BI about why their crap is not working. Now I get the same crappy error in arma 2 too. What the serious F? somebody please kick the arma devs in the balls, they totally deserve it for this poor and half-arsed job they've done with their crappy bugged game engine crap! -
Does anyone else experience ugly polygon graphic lags?
robophant replied to robophant's topic in General Discussion
i tried everything already... And I mean everything. Even experimental. By now i am pretty sure its a problem with memory allocation or sumthing. Because I've tried different "maxMem" settings and also disabled auto threading. Now sometimes i get those ministutters for a second or the pologon lag. Before i only got the polygon lag. -
Does anyone else experience ugly polygon graphic lags?
robophant replied to robophant's topic in General Discussion
wow, nobody really? -
memory leak + non-persistent inventory
robophant replied to Wookieenoob's topic in General Discussion
lagging like this? http://feedback.dayzgame.com/view.php?id=17013 -
Does anyone else experience ugly polygon graphic lags?
robophant replied to robophant's topic in General Discussion
Yea, that's not it I'm afraid. I am talking about huge game-breaking fps lags with zombies turning into even uglier polygon zombies and fps drop below 5 and everything gets really unplayable. -
whatever you do, dont make it grid based!!!
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no grid based placing please - i am serious, totally...
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because milk is good for your bones. Or is there another way to regain full health on bone status?
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How about we use the scroll menu ("F"-key) just to open the lock or door handle and use the players body to push the door open or close it? That way it prevents the player from being pushed away while the door animation is running. yay or nay?
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100pc setting?
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I want to suggest a new attempt to save your loot. How about being able to dig a hole to hide stuff like weapons? That way we don't have to bother with indestructable bases or lockpicking. Bases and barricaded buildings are still fine, but if we would be able to hide stuff from bandits we would use bases and barricades only to have a temporary safe place to rest, instead of just sitting there all day long and turning the game into another military simulator with zombies. A hole in the ground is, right now, the best way to actually camoflage our stuff (since vegetation does not render at a certain distance). Also it does not have to be an actual hole (because right now we can not dig and change the landscape) but for example it can be a place in a forest where we can go to a certain spot and get a loot option. yay or nay?
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Fortification/barricades/bases vs. a hole in the ground
robophant replied to robophant's topic in Suggestions
i wuz and i already thought of it before i posted :P so, yay or nay? -
http://forums.dayzgame.com/index.php?/topic/212252-is-this-a-mechanic-or-a-bug-bone-condition-death/page-2?hl=%2Bbone+%2Bstatus#entry2129540
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Fortification/barricades/bases vs. a hole in the ground
robophant replied to robophant's topic in Suggestions
the problem is that these stashes will still be spotted by anyone further away than vegetation render distance. Even camo nets wont help -
Fortification/barricades/bases vs. a hole in the ground
robophant replied to robophant's topic in Suggestions
how come? i would suggest that the actual "hole" will be represented by a simple stick that actually gives you a loot option. The stick would work as a marker and renders at the same distance as vegetation.