robophant
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Everything posted by robophant
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[Goodbyes, Tributes and Apologies] Messages for the Dead
robophant posted a topic in General Discussion
Hello survivors, I'd like to open this thread to allow people leaving messages for the recently deceased (or non-survivors ^_^) The reason for me personally is that I mostly like to apologize to my latest victims which I had to kill either out of sheer panic or misinterpretation of the situation. Also I'd like to pay tribute to other combatants who fought a fair and intense fight. In addition to the forum rules and to maintain a certain level of style: - No name & shame - No gloating, malicious glee, schadenfreude Keep it civil & don't end up as a subject of this thread (aka. stay safe) -
[Goodbyes, Tributes and Apologies] Messages for the Dead
robophant replied to robophant's topic in General Discussion
Ok, me first. I'd like to apologize to the guy in Stary Sobor on experimental UK06 server who was peacefully looting one of the loot-explosion spots at around 20:00pm (Berlin time). Nothing personal, just me being super nervous after I got KOSed even on experimental several times before. -
Is there any info on actual protection value of all the different vests?
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^this? I can't really find a definite statement on the matter. Does anyone know?
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omg I would turn into such a loot goblin
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I admit that I had to look it up but I was sure it was out there somewhere B)
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Guys, I died(!!!) because of karma (and the new UI) Screen turned black/white rapidly. My guy's brain was spamming the "dying of starvation" message. My mouse went hot while I was madly trying to put all pieces together to cook some meat. Placed millions of fireplaces cause the improvised fire starter kit kept giving me the message "can't ignite. too dangerous" Finally started a fire right on the damn main road of some god forsaken town. ...and after all this I could not figure out how to put stuff into the damn cooking pot. Be warned! Death comes in many disguises! This time he appeared in form of a recalcitrant cooking pot. Karma is a ...
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Ye, let's just hope this will not become another "Dust", with bigass bases everywhere and no zombies (cause ppl were to scared of them, surely :o)
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Lets talk about the Recoil system and stabilization of firearms
robophant replied to DarkenedxGospel's topic in Suggestions
Hmmm i dunno.... When watching youtube vids where people just spray some AK rounds it looks pretty accurate. I think recoil, even when aiming down the sight, is way to high. -
I don't think that the base would be invulnerable just because it's hidden somewhere far out. Of course the map doesn't have to be 'infinite' but let's say at least 10-20 times bigger than it is now. You would still have to do supply runs into "civilization" and that's the point where you can be stalked back to your base. Also, if far out, people might still stumble over your base by accident or they hear you shooting an animal or stuff like that. I really like to hear the devs opinion on this matter
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Can you sneak/make no sound when walking?
robophant replied to marcusostl's topic in General Discussion
crouch and just keep tabbing "W" just for a nanosecond - it wont make a sound at all but you may look ridiculous. Also it's very slow. -
Sorry for the bump, but I kind of want clarification on this matter since I regard this as the biggest flaw in the whole survival-approach of DayZ. If mapsize stays as limited as it is right now the game will just end up being either crowded by massive bases or (if no massive bases allowed) it will just be another shooter (but with extremely long and painful loot-up sessions before you can even start to think about fighting). Either way it will be really frustrating. I am not going around for hours to get fishing equipment just to get shot at the next lake. Same goes for growing plants or even maintaining a car/truck It just doesn't make sense as it is right now.
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ok thanks. Good work still :) I love the new cam and overall the game runs much smoother. Only the new UI feels a bit weird so far. It completely changes the way of how I search for loot and organize my stuff since I can't "scan" the ground or perform any other task while in motion. Is this the way it's gonna head from now on? On another note: Got killed by a bunch of KOS noobs on prison island on UK 06 experimental server(!) and it made me sad. You just don't KOS on experimental! *sigh*
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Care to explain? Right now it seems to be either a really unfortunate bug or something you did intentional. If intentional I would really like to understand the train of thought behind it.
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devs always confusing me... A feature now is called a bug... tztz :p
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- unpacking ammo-boxes will now drop a piece of paper in your inventory... nice touch there :)
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hi, game really feels smoother now... FPS are good and camera is nice. Can you devs elaborate on the new inventory system? It is... weird at the moment. Can't really use it. Will you change it back to the old one? ps: good work on the zombies :D pps: I think I've just met Dean Hall (aka. Medic Dean Bean). Can anyone confirm?
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yes it works i wonder how to switch to global tho... ps: i can't connect to a server anymore?!?! I get "conecting failed" or "max players reached"
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Everyone plays the game the way they want, so...
robophant replied to NomadZ's topic in General Discussion
no fight at all? you didn't combat log, you've pussied out! -
I really like the way they reduced the magic-eyeball-zoom. Since render distance of grass is so very limited it was literally impossible to hide in a field or even in trees without being spotted immediately from 1km away. Now at least somebody has to expect you at a certain location and has to take a closer look through binocs or a scope to be sure it is a player. No more ironsight snipers please!
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i blame the hackers, not the devs
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no, thats alpha :P on another note: Any news about persistance and those annoying issues with not being able to take a gun in your hands (or anything at all) or about the "drop weapon when vaulting"? I know about the workaround with eating food when your gun is stuck but ... :o
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thanks for the response I think that having an endless forest wouldn't be such a huge issue (in terms of immersion). The real world is even bigger (orly :P) and you would need a lot of pristine pairs of shoes to go all around. Take Siberia for example - There are a some civilized areas but mostly it is full of endless forests and plains. Nobody there for miles and miles. Why would water be a problem? Is there a technical reason? The only problem I can see with my idea is that we would have to either be able to craft our own clothes and shoes or we would have to make a long journey back into civilized areas to loot up with necessary stuff like medics, cloth and fuel etc... But that could be a fun part of the game.
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u guys are sick :p
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It was the best of times, it was the worst of times...
robophant replied to gcriseightysix's topic in General Discussion
Ye it's all about the mood for sure. I hate this game as much as I love it. Sometimes I can't help but sending all the devs to hell for the latest "death by glitch" - But everytime I start all over as a freshspawn all is forgiven immediately and I would like to hug them. Is weird... is silly... love it