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robophant
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Everything posted by robophant
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thanks for your detailed input. :D I may edit my original post or start a new one right away, putting in all the input I've got here so far. Unfortunately english is not my native language and my thread seemed a bit whiny overall. With more datails and suggestions I hope this will become more appealing for the devs to give a statement or some info about what they are up to :p
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yes, so far there was no statement about this at all. I really hope they are aware of this and will provide some info on what we can expect in the future.
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I would like to see that animals etc. will spawn exactly in view/render distance to prevent people from knowing whether there is a player nearby or not. This was one of the most game-breaking issues in the mod.
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probably this issue? https://feedback.dayz.com/view.php?id=17013
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so, them bugs are a feature? o.O
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Those infected are most certainly spawning in whenever a player is nearby (like in dayz mod) instead of having persistent hoards of zombies all over the map. But yes, I want them hoards too :D
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The water problem could also be solved by simply boiling it before drinking. And you are right, the map doesn't have to extend to infinity but I think it should be way bigger than it is now. Even with the ocean parts filled with solid land, it would be too small imo - 3x250km² sounds good for me. I also like the idea that someone who tries to stalk me back to my far-out camp would have to be equipped for surviving a long run through wilderness and therefor might not be able to bring a whole arsenal with him. He would need food and at least a cooking pot to boil water - Or bring sufficient supplies like canteens and pipsis in the first place. btw, thx for tasty beans ^^
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I've tested the persistence on the latest .58 stable build and I've found out that it is indeed possible to have a camp outside the populated map (debug zone). Tents and trucks will save there. So, sorry for the bump but wouldn't it be awesome if we actually had a procedurally generated landscape with tress, moutains, lakes and so on out there? In my opinion this would add a whole new level of gameplay: - People would have a camp somewhere out there and if they feel the need to interact with other people or require special items like vehicle parts, they could head back into the urban areas. - One would have to be careful not getting stalked when going back to his camp. - Driving back to my camp in a vehicle could even leave tracks which other people can follow. A certain level of tactical thinking would be required. - Navigating through the wilderness would be more challenging - Camps would not have to be excessively fortified (like they are in Epoch, Overpoch or RUST), instead the best defense would be maintaining a low profile. - Hunting/Fishing/Farming would be more meaningfull and less dangerous (As I've mentioned before, in the games current state I would not bother going around for hours to get fishing utilites just to get KOSed at the next lake by a random guy. Same goes for farming or even simply lighting a fire) - Using Radios/Walkie-Talkies would actually make sense if people want to know what's going on in the world. Even if there are 3rd party tools like teamspeak a player usually don't know every other player on the server. ...list goes on but I need to shleep now ^^ Any thoughts on this anyone?
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Can Falle Trees Be Manipulated w/persistance!
robophant replied to KandyCid's topic in General Discussion
I noticed that whenever I chop a tree and move away from the woodpile (like 30meters) the wood tend to despawn or sumthing. Lost lots of wood lately -
Being able to switch through hotkeys with 2 primary weapons
robophant replied to KandyCid's topic in Suggestions
To be perfectly honest, I really don't see a reason why we shouldn't be allowed to carry as many guns as weight allows us. The number of guns shouldn't be limited by an artificial "slot" rule-set but by the number of slings/holsters and the weight of the guns. The more it weights the more stamina you need. Years ago I crafted some kind of improvised leather sling-holsters and I could carry 5 rifles on my back with ease - It even allowed me fast acces without fiddling around much. Hopefully the implementation of a weight system is on their list. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
robophant replied to SmashT's topic in General Discussion
ye, I hated that part of the mod sooooo much -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
robophant replied to SmashT's topic in General Discussion
Problem with that is the fact that players outside the spawn-range of a zombie can look into a town and tell if there were other players nearby, just by watching certain buildings and look for spawned zeds. Please no -
Global Chat Debate. Green Mountain, and radio's.
robophant replied to 97ADU Doug's topic in General Discussion
I like! Eat my beans! -
Hello, I was wondering about the current causes of insta deaths and if they will get fixed at some point. For example, when you go prone between two trees and turn around. Most of the times you either break your legs or just die instantly. Or when you try to vault over 10cm high objects on the ground, like the side of the tinbarn (where the gas tank is) on the road south of Vybor, heading to Pustoshka. Trying to go between tank and barn just kills you even though there is plenty of space to walk around. Overall, will vaulting keep causing me to glitch into the concrete (or other objects) or will we be able to actually climb on these things? Is there any confirmed info about this and what are your thoughts?
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
robophant replied to SmashT's topic in General Discussion
They should respawn at some point (at least at server restarts) but please in random locations and not where they "use to spawn" or where I killed them. Also, please no zombie spawns like in dayz mod, where they only spawn when a player is nearby. ps: Also, Vera is with me now and we are both happy! -
It's alpha, stuff like this will always happen and you will get no statement or info on what exactly happened. This is not meant to be fun yet, but you may have fun anyway.
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on topic: The insanely slow development progress combined with the lack of any information about what we can expect for the final game. I would really like to know what they are up to when it comes to base building/fortifying for example. Or if the current "debug" zone will stay as it is right now or if we can expect some wilderness with trees, mountains, lakes and fields out there. Stuff like that...
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For me the "worst" part is the fact that the map is so small. I can already see how everybody owns huge bases and turn into loot-goblins once it's being released. I don't wanna play a slow paced version of RUST with a map packed with bases. read here: http://forums.dayzgame.com/index.php?/topic/226510-increase-map-size/
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I doubt there will be any satelites left after the apocalypse hit the fan. At least not for very long since they need frequent maintenance and stuff... edit darn, JustCaused was faster. Note to myself: at least read the last post
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Any relation to arma should be avoided since it would only remind me of that bugged piece of crap they called a game
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I had a similar thread over here: http://forums.dayzgame.com/index.php?/topic/226510-increase-map-size/ (with a slightly misleading title) I hope the devs will reconsider map design at some point.
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Ok guys, seriously now... I was running along, looting up, shot a guy in the face and everything felt quiet jolly - until... Well, until I've stumbled over Dolly The Sheep. I ate it. Which I shouldn't have, aparently. After I cooked the meat for about 20 minutes without seeing the flip-over from "raw" to "cooked" I decided that this was due to a bug in the description and not an actual bug of the cooking-status itself. I mean, the actual steak asset changed from raw to cooked and even, in one case, it looked quiet burned. Surely, I thought, it was due to a bugged description.... Oh, I couldn't be more wrong. I ended up vomitting all the way from Stary Sobor back to Cherno without ever seeing a hint of a pack of charcoal tabs. I finally perished at the bottom of Cherno hospital. One might think that once the devs added the animal/food/cooking mechanic they would actually have a template and therefor it shouldn't be easy to add new animals like sheep without frustrating me with bugs like that. Well, one would be wrong. Long story short: I swear to god they are doing it on purpose!
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I thought karma didn't pay attention this one time...
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According to the graphics it was neither overcooked nor raw. It just looked perfect and didn't change even after 20 mins of cooking. I blame the sheep